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Posted

There are two clock models:

 

models/darkmod/furniture/clock_wall.lwo

 

models/darkmod/furniture/grandfather_clock.lwo

 

Here they are in DR:

 

post-3633-0-20563700-1338293404_thumb.jpg

 

Note that the hands in the left clock point down, and the hands in the right clock point up.

 

In looking at the material and model definitions for the clocks, I see they both use the same hands. I see nothing in these definitions that makes the smaller clock's hands point down.

 

If I want to set the left clock's hands to 9:15, I need to set

 

shaderparm7 3.05

shaderparm8 9

 

If I want to set the right clock's hands to 9:15, I need to set

 

 

shaderparm7 9.05

shaderparm8 3

 

Could someone explain why this difference exists? Shouldn't mappers be able to use the same shaderparm settings on all clocks?

 

Thanks.

Posted

Though authors have used the clocks in existing FMs, no one has used the shaderparm{7,8} spawnargs on them, either defaulting to midnight (large clock) or a weird 6:30 (small clock).

 

So it would be safe for 1.08 to position the small clock's hands at midnight, the same as the large clock's.

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