Diego Posted October 28, 2012 Report Share Posted October 28, 2012 Awesome vegetation! I never tried to make vegetations (except a quick cat tail) but there is something that always catches my eye, the lighting. If there were a way to make the inner leaves darker it could probably do the trick. But baking occlusion directly on diffuse (color) will force the texturer to map each leave on a different position in UV space, which will lower the leaf texture's resolution. I never knew how D3 shaders work so I can't think of anything more sophisticated, like light map shaders and such. Quote Link to comment Share on other sites More sharing options...
Nosslak Posted October 28, 2012 Report Share Posted October 28, 2012 I never tried to make vegetations (except a quick cat tail) but there is something that always catches my eye, the lighting. If there were a way to make the inner leaves darker it could probably do the trick. But baking occlusion directly on diffuse (color) will force the texturer to map each leave on a different position in UV space, which will lower the leaf texture's resolution. I never knew how D3 shaders work so I can't think of anything more sophisticated, like light map shaders and such.You could bake the AO to the vertices and also bend the vertex-normals of the leaves to alter the lighting so that tree-crowns look fuller, that should get you pretty far. Quote Link to comment Share on other sites More sharing options...
Springheel Posted November 3, 2012 Report Share Posted November 3, 2012 I've just finished major work on the skull replacement model, there are still a couple of smoothing issues to solve and maybe increase contrast on the texture here and there, plus making it a moveable entity (shadowmesh + collision mesh), but it's basicly complete: RPG, any chance of getting this in .lwo format? I'm just starting to go through all the replacement assets, and the skull model is used in several other combo-models. I was going to quickly replace them myself, but I can't work with .ase. I was also going to make a skull that could be attached to AI as a head, but again I can't rig it if it's .ase. Quote TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps Link to comment Share on other sites More sharing options...
RPGista Posted November 3, 2012 Author Report Share Posted November 3, 2012 (edited) Certainly, but Im not really sure how to do it actually - I remember you mentioning that lwo files have the material shaders specified somewhere in the mesh itself (unlike the ase text paths), but I cant remember if you are supposed to name the layer, or the material itself, or the mesh parts, inside the editor... Will take a look at it, soon as possible. I have a couple of trees ready too, will upload them soon. Edited November 3, 2012 by RPGista Quote Link to comment Share on other sites More sharing options...
RPGista Posted February 13, 2013 Author Report Share Posted February 13, 2013 (edited) I was practising with sculptris and made some progress on the arms/hands and legs of my zombie model. Im modeling directly over the low poly mesh, so Im trying to respect its original outline (no toes, for example). Wanted to make it look pretty decayed, but at the same time, menacing (with broad shoulders and thick hands). Edited February 13, 2013 by RPGista 1 Quote Link to comment Share on other sites More sharing options...
SeriousToni Posted February 13, 2013 Report Share Posted February 13, 2013 Nice butt! Do you remember the Azunite soldiers from Dungeon Siege II ? They would be a heck of a scary zombie monster! Quote "Einen giftigen Trank aus Kräutern und Wurzeln für die närrischen Städter wollen wir brauen." - Text aus einem verlassenen Heidenlager Link to comment Share on other sites More sharing options...
RPGista Posted February 15, 2013 Author Report Share Posted February 15, 2013 Im afraid I never played that game... The last zombies I thought looked nice were some from the original Rec movie. And yes, that guy still has some of his sexyness on him. Which begs the question, what should I do with the "front"? I was inclined to keep the genitals more or less like they are now, instead of erasing them like the original doom ones, but I know people can be sensitive about these things... Quote Link to comment Share on other sites More sharing options...
Sotha Posted February 15, 2013 Report Share Posted February 15, 2013 Heh. Your model, your artistic decision. Big companies seem to avoid showing stuff like that probably because they fear a scandal and loss of money? That is a mystery that puzzles me in general: gruesome violence can be presented with no issues, but anything referencing sexuality is an abomination. We don't have these problems, so IMHO anything goes. Quote Clipper-The mapper's best friend. Link to comment Share on other sites More sharing options...
Baddcog Posted February 15, 2013 Report Share Posted February 15, 2013 Well, I'd rather see a zombie in ripped shorts/pants than a genitialia-less mesh. In Doom3 they were just silly, they weren't missing because the were rotted off or anything. As far as general consensus I couldn't tell you what is best for TDM, but having a nutsack and no sign of a penile protrusion seems a bit weird too. Quote Dark is the sway that mows like a harvest Link to comment Share on other sites More sharing options...
Springheel Posted February 15, 2013 Report Share Posted February 15, 2013 TDM is a game for adults, so I have no problems with either option, other than that if you have a lot of dangly flesh that doesn't actually dangle (since there's no bone for it (yeah, I said it)) then it might look a little odd. Quote TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps Link to comment Share on other sites More sharing options...
RPGista Posted February 15, 2013 Author Report Share Posted February 15, 2013 Yeah, I meant something a bit more detailed, but not necessarily the whole organs, maybe more of a decayed mess down there. I will try an experiment or two, but cool to see you guys are open to a more adult take. Quote Link to comment Share on other sites More sharing options...
SeriousToni Posted February 20, 2013 Report Share Posted February 20, 2013 I don't want any rotten penises wandering to my face, please. Quote "Einen giftigen Trank aus Kräutern und Wurzeln für die närrischen Städter wollen wir brauen." - Text aus einem verlassenen Heidenlager Link to comment Share on other sites More sharing options...
RPGista Posted February 21, 2013 Author Report Share Posted February 21, 2013 Dont worry my friend, there'll be a version with ragged clothes. Quote Link to comment Share on other sites More sharing options...
Sotha Posted February 21, 2013 Report Share Posted February 21, 2013 Dont worry my friend, there'll be a version with ragged clothes. So the mappers get to choose? I don't want any rotten penises wandering to my face, please. I suppose when a zombie charges you, you are gonna do something else than just stare at locations of little meaning for your survival. Quote Clipper-The mapper's best friend. Link to comment Share on other sites More sharing options...
RPGista Posted February 21, 2013 Author Report Share Posted February 21, 2013 So the mappers get to choose? Yep, it should be a simple skin, as it is today. But there's a looong road before we get to that. Quote Link to comment Share on other sites More sharing options...
Popular Post RPGista Posted March 21, 2015 Author Popular Post Report Share Posted March 21, 2015 (edited) Expanding a bit on the post I made here (http://forums.thedarkmod.com/topic/10003-so-what-are-you-working-on-right-now/page-248?do=findComment&comment=368192), by the way, thanks for the encouragement boys , I finished a few more coins, went for a more irregular shape there on one of them, will try to make a couple more and then post the models here, in this thread. Edited March 21, 2015 by RPGista 8 Quote Link to comment Share on other sites More sharing options...
Dragofer Posted March 22, 2015 Report Share Posted March 22, 2015 The irregular shapes are in my opinion a big improvement! 2 Quote FM: One Step Too Far | FM: Down by the Riverside | FM: Perilous Refuge Co-FM: The Painter's Wife | Co-FM: Written in Stone Dragofer's Stuff | Dragofer's Scripting | A to Z Scripting Guide | Dark Ambient Music & Sound Repository Link to comment Share on other sites More sharing options...
Melan Posted March 23, 2015 Report Share Posted March 23, 2015 That's correct. Also, Re: zombie penises: they aren't around very long because soft tissue decomposes very quickly. Quote Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved Link to comment Share on other sites More sharing options...
SeriousToni Posted March 23, 2015 Report Share Posted March 23, 2015 Don't start the penis topic again - I was glad I forgot about it until I saw my "rotten penises" post above already... Quote "Einen giftigen Trank aus Kräutern und Wurzeln für die närrischen Städter wollen wir brauen." - Text aus einem verlassenen Heidenlager Link to comment Share on other sites More sharing options...
Noordung Posted March 23, 2015 Report Share Posted March 23, 2015 Actually flesh decomposes quicker than clothing. So zombies could have worn clothing. Than you dont need to worry about anything. 1 Quote Link to comment Share on other sites More sharing options...
SeriousToni Posted March 23, 2015 Report Share Posted March 23, 2015 But what if they had no pants on, when they died? Quote "Einen giftigen Trank aus Kräutern und Wurzeln für die närrischen Städter wollen wir brauen." - Text aus einem verlassenen Heidenlager Link to comment Share on other sites More sharing options...
RPGista Posted March 23, 2015 Author Report Share Posted March 23, 2015 Hahaha, that zombie died a painless death, along with a bunch of my stuff, in a disk crash incident. So no more worries about his thingy swinging around in some haunted TDM crypt. Quote Link to comment Share on other sites More sharing options...
VanishedOne Posted March 23, 2015 Report Share Posted March 23, 2015 The trouble with reasoning about soft tissue decomposition is that there's some very delicate tissue in the eyes and ears, yet our zombies can still see and hear somewhat. But maybe a necromancer did it. Quote Some things I'm repeatedly thinking about... - louder scream when you're dying Link to comment Share on other sites More sharing options...
Baal Posted March 23, 2015 Report Share Posted March 23, 2015 We need female zombies. Imagine the dangling potential! Quote Link to comment Share on other sites More sharing options...
Bikerdude Posted March 23, 2015 Report Share Posted March 23, 2015 We need female zombies. Imagine the dangling potential!And female guard/builders. Quote Link to comment Share on other sites More sharing options...
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