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Random video of the day...


Bikerdude

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http://www.youtube.com/watch?v=061mwMspdio

This was an amazing game. Remember, this came out around the time T2 did. It had a large environment to explore, full of detail (all signs readable, dynamic weather, individual fingers, etc). They even tried to do hair. Characters had shadows that would cast on walls and were accurate to lighting.

 

The biggest flaw is how in the beginning of the game, things can be slow. You ask people the same questions and get (slightly) different answers for quite a wile. Then things get real interesting later on. Also, I'm still finding scenes that I never saw back when the game came out. Its kind of like GTA, where there are always new things to see.

 

I still have a DC and a copy of this game.

Edited by lost_soul

--- War does not decide who is right, war decides who is left.

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It's a saxophon. :smile:

FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

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  • 1 month later...

GTA4 is an old game, but the LOD capabilities are still stunning.

 

LDNZt7m.jpg

 

You could just climb down and walk to any location visible. Distant traffic is visibly moving, helicopters and airplanes mind their own business. The world is like magic. Too bad it is just a rather simple action game. The frame could have stretched for so much more...

Clipper

-The mapper's best friend.

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I suppose each building is a model with a bunch of LOD stages: when you are close it contains everything, ventilation units and pipes and stuff. When you are far, it is a box with textures. In principle, one could probably emulate this with modular building technique.... But only up to a certain point.

 

I still think TDM could stretch as far as Dishonored did in terms of visual distances.

Clipper

-The mapper's best friend.

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Or the are using an automatized technique.

 

But yes, building modulary should allow such things. The exterior facades would all be models with LOD stages.

 

Btw.: I have played around a bit with lights turning off there shadowcasting when far away. Didn't finished it yet and it's a dirty hack to be honest, but it could help with such things, too.

FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

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I still think TDM could stretch as far as Dishonored did in terms of visual distances.

Sounds like a test map is in order -

 

LOD model types:

  • Close - Patchwork w/FS windows, doors, chimneys (and if possible particle effects) etc
  • Medium - Patchwork w/decal windows, doors, chimneys etc
  • Far - Simple Patchwork decal models

And then I'm guessing SEED on the distant models? and what radiating pattern would we use for SEED, round or square..?

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Btw.: I have played around a bit with lights turning off there shadowcasting when far away. Didn't finished it yet and it's a dirty hack to be honest, but it could help with such things, too.

http://www.mediafire.com/download/j2frg48y65ly5oh/light.avi

FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

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  • 2 weeks later...

There is definitely something terribly wrong in the traffic culture of that country. In every case people were driving more or less recklessly.

 

No wonder they often have cameras in their cars.

Clipper

-The mapper's best friend.

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There is definitely something terribly wrong in the traffic culture of that country.

Idiots live in every country.

FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

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At 4:20... WTF? It totally *looks* like he went for that guy on the bike!

You its things like this that make me see red, the last time some one aimed for me I managed to narrowly avoid them. But then I turned around and once I caught upto them in traffic I blocked them with the bike and then when I saw he had a phone in their hand I almost pulled him out though the drivers side window. Needless to say I called the cops, the C***! was going no where.

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Traded your bike in for a scooter, Bikerdude? ;D

Oh dear lord, people like that should be permently removed from the human genepool - RTFL and maybe I got my wish.... as the bus driver and the other bystander just leave the guy to his fate.. hahaha awesome..

 

Now *that's* teamwork!

Impressive, I still dont get MC though, far too low res for me.

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