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Posted (edited)

 

On 7/22/2026 at 3:01 AM, Zerush said:

Maybe a VR with sensors version of TDM in the future?

i once shared this on ttlg 

time to share it here 

Why is it taking so long for this to get to VR?

the so called "Dynamic Forveated Rendering" 

This should be an industry standard in 2030 

Edited by taffernicus

2027/28 (Possibly prepping)

subpx.png.f5f46728702be3eaa0cd8d5101c2c14a.png

taffer sandwich and 1 layer cake , a nice bollen cake , four pulpy and squishy croquettes , baked potato and a cup of medium-roasted java preanger,bajawa,  panama or peruvian geisha or gayo coffee

Posted (edited)

 

i'd say they are now squeaky-clean

Edited by taffernicus

2027/28 (Possibly prepping)

subpx.png.f5f46728702be3eaa0cd8d5101c2c14a.png

taffer sandwich and 1 layer cake , a nice bollen cake , four pulpy and squishy croquettes , baked potato and a cup of medium-roasted java preanger,bajawa,  panama or peruvian geisha or gayo coffee

Posted
13 hours ago, taffernicus said:

Why is it taking so long for this to get to VR?

the so called "Dynamic Forveated Rendering" 

This should be an industry standard in 2030 

Haven't watched your vid but I recognize Pimax and agree about foveated rendering.

I usually see conservative estimates of how much load it would take off the GPU, like 50%, but I think 90% is plausible.

IIRC there is a monitor with eye tracking that could use foveated rendering in a non-VR context. It's more complicated because it would need to track your head as well as your eyes, and you would make it less effective if you sat further away from it.

I think the case could be made that foveated rendering should take off in displays as well.

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