Jump to content
The Dark Mod Forums

My take on a Zombie


greebo

Recommended Posts

If I'm not mistaken all you should need to do to correct the normal map from Blender is invert the green channel. NVidia and ATI have separate conventions and there is no consensus as to which one should be the standard.

You're right, thank you for that tip! Now I can go back to using Blender's bake result, it's so much faster than renderbump.

Link to comment
Share on other sites

Here's the new version, as committed to SVN a minute ago:

 

zombieshot21.jpg

 

I could fix most of the issues you mentioned Springheel. The shoulder should be a bit better now, but there's a lot of restriction since the LeftArm/RightArm joint positions are defined by the existing animations, I have to work with them. The skins have been re-done, the normalmap is fixed now.

 

I haven't separated the head yet, I might look into that if nothing else is wrong with this version.

Link to comment
Share on other sites

This will be the stuff of nightmares when they come shuffling towards you.

Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

Link to comment
Share on other sites

Indeed, there's something macabre about it. Great work!

 

PS: I was wondering why exactly must the new zombie use the existing skeleton necessarily - is it to re-use existing civillian/guards animations?

Edited by RPGista
Link to comment
Share on other sites

I could fix most of the issues you mentioned Springheel.

 

Wow, he looks fantastic now, and amazingly creepy in low light! :)

 

One small suggestion might be to dull down the teeth a bit. They look very bright white at the moment. A dull yellow or dirty grey might look better.

post-9-0-56600500-1345903398_thumb.jpg

TDM Missions:   A Score to Settle  *  A Reputation to Uphold  *  A New Job  *  A Matter of Hours

Video Series:   Springheel's Modules  *  Speedbuild Challenge  *  New Mappers Workshop  *  Building Traps

Link to comment
Share on other sites

Excellent. Plopped him down in the test/zombie map and he looked right at home. Hopefully we'll find someone with some animating experience willing to come up with some custom animations for him.

post-9-0-90887700-1345921161_thumb.jpg

  • Like 1

TDM Missions:   A Score to Settle  *  A Reputation to Uphold  *  A New Job  *  A Matter of Hours

Video Series:   Springheel's Modules  *  Speedbuild Challenge  *  New Mappers Workshop  *  Building Traps

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recent Status Updates

    • OrbWeaver

      Does anyone actually use the Normalise button in the Surface inspector? Even after looking at the code I'm not quite sure what it's for.
      · 0 replies
    • Ansome

      Turns out my 15th anniversary mission idea has already been done once or twice before! I've been beaten to the punch once again, but I suppose that's to be expected when there's over 170 FMs out there, eh? I'm not complaining though, I love learning new tricks and taking inspiration from past FMs. Best of luck on your own fan missions!
      · 4 replies
    • The Black Arrow

      I wanna play Doom 3, but fhDoom has much better features than dhewm3, yet fhDoom is old, outdated and probably not supported. Damn!
      Makes me think that TDM engine for Doom 3 itself would actually be perfect.
      · 6 replies
    • Petike the Taffer

      Maybe a bit of advice ? In the FM series I'm preparing, the two main characters have the given names Toby and Agnes (it's the protagonist and deuteragonist, respectively), I've been toying with the idea of giving them family names as well, since many of the FM series have named protagonists who have surnames. Toby's from a family who were usually farriers, though he eventually wound up working as a cobbler (this serves as a daylight "front" for his night time thieving). Would it make sense if the man's popularly accepted family name was Farrier ? It's an existing, though less common English surname, and it directly refers to the profession practiced by his relatives. Your suggestions ?
      · 9 replies
    • nbohr1more

      Looks like the "Reverse April Fools" releases were too well hidden. Darkfate still hasn't acknowledge all the new releases. Did you play any of the new April Fools missions?
      · 5 replies
×
×
  • Create New...