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motorsep

DarkRadiant segfaults on adding entity class for a custom game

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Cant help you, but it would be nice to know more about that project of yours.

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The project is Steel Storm 2, which is a spinoff from Steel Storm: Burning Retribution :)

Upon doing a google search I see its a top down linux native shooter, sorta line Xenon Mega blast. Who would have thought darkradiant would be used for something like this :-)

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That's Steel Storm 1, Bikerdude. And made with the Dark Places engine, unless I'm badly mistaken. What few info is known about SS2 shows a more traditional FPS, though with the same sci-fi feel as Steel Storm 1. ^^

 

Edited by Hyeron

"Lie to a liar, for lies are his coin; Steal from a thief, for that is easy; lay a trap for a trickster and catch him at first attempt, but beware of an honest man"

- Arab proverb

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I thought it might be a problem with the def file for info_player_start because the crash dump complains about not being able to load a null entity.

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That's Steel Storm 1, Bikerdude. And made with the Dark Places engine, unless I'm badly mistaken. What few info is known about SS2 shows a more traditional FPS, though with the same sci-fi feel as Steel Storm 1. ^^

 

Correct, Steel Storm: Burning Retribution is top-down shooter built upon DarkPlaces engine. Steel Storm 2 takes place in the same universe, with the same lore, but in first person perspective.

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