ungoliant Posted September 10, 2012 Report Posted September 10, 2012 (edited) idea taken from this thread. would you like it or not? Edited September 10, 2012 by ungoliant Quote
pusianka Posted September 10, 2012 Report Posted September 10, 2012 (edited) The poll has a tendency in its answers and it should have added - THE FEATURE ITSELF. and there should be reference to other topic... Edited September 10, 2012 by pusianka Quote
ungoliant Posted September 10, 2012 Author Report Posted September 10, 2012 the vote is only for the feature. I didn't put in any caveats Quote
Melan Posted September 10, 2012 Report Posted September 10, 2012 The Nope Pope says nope. Quote Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved
grayman Posted September 10, 2012 Report Posted September 10, 2012 No, for reasons given in the thread where it was proposed. Quote
Bikerdude Posted September 10, 2012 Report Posted September 10, 2012 No, for reasons given in the thread where it was proposed.+1 Quote
jysk Posted September 10, 2012 Report Posted September 10, 2012 I would like to have pink elephants in TDM. Quote
Mortem Desino Posted September 10, 2012 Report Posted September 10, 2012 I would like to have pink elephants in TDM.Yes, and Farrell needs a bazooka as well as fuzzy bunny slippers on his feet. Quote yay seuss crease touss dome in ouss nose tair
SeriousToni Posted September 11, 2012 Report Posted September 11, 2012 No, the rocket launcher first! Quote "Einen giftigen Trank aus Kräutern und Wurzeln für die närrischen Städter wollen wir brauen." - Text aus einem verlassenen Heidenlager
7upMan Posted September 11, 2012 Report Posted September 11, 2012 NNNOOOOOOOOOOOOOOO!!!!!, because I hated the city hub in TDS. I wouldn't want to repeat this experience in TDM. Quote My Eigenvalue is bigger than your Eigenvalue.
Tels Posted September 11, 2012 Report Posted September 11, 2012 Regardless on willingness and manpower to implement this feature, this will not work. On a fast machine, with everything loaded from cache, a small map takes only a few seconds to load. However, a bigger hub, on a slow machine, after boot (not yet cached PK4s), this will take a minute. Players will not like to wait a minute just to select a mission. Quote "The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950) "Remember: If the game lets you do it, it's not cheating." -- Xarax
Obsttorte Posted September 12, 2012 Report Posted September 12, 2012 (edited) this hub thing isn't that bad at all, it only doesn't fit in the way pusianka intented it hereit could be quiet nice if for example someone would build an own campaign (if ever) and wants to include this featurebut I think it shouldn't be made as for example in Thief 3, I think: - the hub shold be rather small- it should extend from mission to mission, so you don't always see the same- you should have a profit from going there, for example you can find a map for the next mission or unlock gadgets for the pre-mission shop like gas-arrows or something- it could be optional like you can go there and accomplish e.g. the above mentioned things or just skip to the next mission I think in such a way it may work, but as I said only in an own campaign, so its more an idea that may never come true Edited September 12, 2012 by Obsttorte Quote FM's: Builder Roads, Old Habits, Old Habits Rebuild Mapping and Scripting: Apples and Peaches Sculptris Models and Tutorials: Obsttortes Models My wiki articles: Obstipedia Texture Blending in DR: DR ASE Blend Exporter
lost_soul Posted September 13, 2012 Report Posted September 13, 2012 I voted yes, even though I understand perfectly well the reasons it will not happen and I agree with them. It would still be cool to experience something like a hub. Besides, terrorizing the city in Thief Deadly Shadows was a lot of fun. Quote --- War does not decide who is right, war decides who is left.
RPGista Posted September 13, 2012 Report Posted September 13, 2012 Thief 3 AI had some advantages over TDM's, I had it written down somewhere, but there are reasons this AI wouldnt go well with a GTA kind of city, like Thief3 was aiming at emulating (for the success of the concept). One shared fault is that AI will know who you are even if they never saw you before, if you are a "suspect" (did something wrong in public and now is branded as a criminal) everyone will react to you even in the other side of the town (that would be limited to a node in T3). There should be a difference between AI that witnessed you doing the crime, those who got the warn, and those who are still unaware of the whole thing. AI in TDM wont notice you are doing something "illegal" like pickpocketing in front of everyone, as in T3. TDM's neutral AI is quite rigid and will not respond to almost anything you do, or that they see you doing (as if you are a ghost), either they are your enemy by default or they will ignore you exist. They also need to be placed carefully and have their own patrols and interactions drawn in detail by the mapper, there is no "random spawning of AI going about their business and walking the city with possible valuables" to populate the map and walk around by themselves. There is more to say, but anyway... Any rich city space in TDM has to be carefully orchestrated by the mapper and would most likely be aimed at a single run, beating the aim of what you guys are thinking about. Quote
demagogue Posted September 14, 2012 Report Posted September 14, 2012 All the things about AI (guards or neutrals) noticing the player committing a crime or remembering if he was a criminal or not (as opposed to AI in other locations) is all part of the Security Level system in the works for TDM. Hopefully in the future it will have a system very similar to just how you described. There are ways you could do random spawning of AI in TDM, and I think a few FMs have done it. I think mappers just haven't tried it very much. Quote What do you see when you turn out the light? I can't tell you but I know that it's mine.
lost_soul Posted September 14, 2012 Report Posted September 14, 2012 (edited) The thing about respawning AI though is that you have to delete the old bodies, or the frame rate will go way down. While unlimited guards would be bad in missions, respawning civilians/city watch would add to making a city hub feel alive. This way, you could do cool things like having thugs fighting/running from city watch without interraction from the player. Edited September 14, 2012 by lost_soul Quote --- War does not decide who is right, war decides who is left.
stumpy Posted September 14, 2012 Report Posted September 14, 2012 my maps are not set in bridgeport so how would that work. Quote
Springheel Posted September 14, 2012 Report Posted September 14, 2012 respawning civilians/city watch would add to making a city hub feel alive They didn't in TDS. "Look, the woman I just KO'd has an identical sister who just came around the corner. *thump* Hey, look, they must have been triplets! *whack* Hey..." 2 Quote TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps
Obsttorte Posted September 14, 2012 Report Posted September 14, 2012 respawning AI wouldn't add more athmosphere to a map, i think at least it would just enoy the playeri mean, you knock out a guard patrolling in front of a door you want to lockpick and one minute later a new guy appears so knocking out the guard doesnt give you any benefit btw. the player dont have to knock out a civilian just to pickpocket her neither anyone else if they ignore them until he is seen by something illegal (so he just had to avoid that) Quote FM's: Builder Roads, Old Habits, Old Habits Rebuild Mapping and Scripting: Apples and Peaches Sculptris Models and Tutorials: Obsttortes Models My wiki articles: Obstipedia Texture Blending in DR: DR ASE Blend Exporter
i30817 Posted September 14, 2012 Report Posted September 14, 2012 I beg to differ! Would really need a special AI that doesn't do hit collision between themselves (but moves in ways so that it's not obvious to the player) though. Quote
pusianka Posted September 14, 2012 Report Posted September 14, 2012 To all asking "where would be my mission", I already exaplined all possiblities and as for Bridgeport - I haven't said for one stupid moment it's gonna be Bridgeport. Best for consistency would be not to call the city any name. It allows everyone to say - hey, it's city called [enter the name that you like]. Quote
New Horizon Posted September 14, 2012 Report Posted September 14, 2012 The name of the town? Shall we call it Generica? lol Quote
Springheel Posted September 14, 2012 Report Posted September 14, 2012 Best for consistency would be not to call the city any name Kind of defeats the argument that "it gives is a much bigger connection to the world of TDM" if the hub is just some nameless, generic city. Quote TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.