Jump to content
The Dark Mod Forums

Blackjacking -- still too difficult?


Springheel

  

34 members have voted

  1. 1. Is Blackjacking too difficult?

    • Yes, it's frustrating
    • No, it's too easy
    • It's just the right level of challenge


Recommended Posts

 

That thread is from 13th May 2010 03:09. The blackjacking has been adjusted since then.

 

Also, if you make blackjcking easy for newbies, then it will be too easy for everyone else, including the newb who has played a few missions and practised it. (That people expect to be 100% good at blackjacking without any praxis whatsoever astonishes me)

"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

 

"Remember: If the game lets you do it, it's not cheating." -- Xarax

Link to comment
Share on other sites

We should have an easy-to-access blackjack trainer/tutorial to help new people grasp the basics of blackjacking.

 

There is indeed a trainer map just for blackjack practise (from Fidcal I think):

 

http://www.thedarkmo...ndetails/?id=19

 

http://www.ttlg.com/...ad.php?t=132601

 

A simple test will show the most of the surfaces allow you to simply walk up all the way to the AI and KO them (except metal, tiles and gravel). Walking AI is trickier because you need to make more sound while you try to reach them, thats why you can also train "ambushing" which is to wait for them to pass and immediately follow, KOing after a short pursuit.

Edited by RPGista
Link to comment
Share on other sites

Also, if you make blackjcking easy for newbies, then it will be too easy for everyone else, including the newb who has played a few missions and practised it.

I'm talking about the easiest settings. Experienced player may choose harder settings

(That people expect to be 100% good at blackjacking without any praxis whatsoever astonishes me)

Nobody's expecting this

 

Make the blackjacking thingy as hard as in Thief, that's suitable for beginners. Do you remember the first time playing Thief? Blackjacking was a thrilling moment.

Link to comment
Share on other sites

Shall I go ahead and make one then? recommendations for which mission to use though...

 

In my personal view, your mapping skills are better used in other, more important, tasks.

 

Anyone of the mapper newcomers could make a simple 'blackjack everyone' few room FM. What a great and easy way to learn DR!

  • Like 1

Clipper

-The mapper's best friend.

Link to comment
Share on other sites

I'm talking about the easiest settings. Experienced player may choose harder settings

 

Are you talking about something similar to the combat and lockpicking settings? How would you propose it work on easier settings? Do you think players should be able to KO a guard by hitting them on the foot like in T1 & 2?

Link to comment
Share on other sites

Are you talking about something similar to the combat and lockpicking settings?

Exactly
How would you propose it work on easier settings?
I don't know. Maybe modified guards which aren't that sensitive?
Do you think players should be able to KO a guard by hitting them on the foot like in T1 & 2?

I used to hit Kurshocks in T3 on a toe, they keep falling ;)

And yes, why not?

 

You keep on discussing attracting-people-to-TDM. The most effective measure is to give new players an easy access to the gameplay in TDM. Blackjacking is a pretty big hurdle for them.

Link to comment
Share on other sites

I don't know. Maybe modified guards which aren't that sensitive?

 

I don't know what you mean by "sensitive".

 

And yes, why not?

 

Well, because I can't think of any justification for knocking a guard unconscious by hitting him in the toe. That seems rather silly to me.

 

What about auto-raising the arm, like TDS? That was universally hated, IIRC, but it was specifically added to, as you say, "give new players an easy access to the gameplay".

 

I'm not entirely unsympathetic to the argument that TDM needs to be easier for newbies, but at the same time I don't want it to suffer from the "dumbing down" most modern games suffer from.

Link to comment
Share on other sites

i don't think blackjacking is hard. the easiest way to blackjack it to walk upright and 90% you will able to reach the back of the enemy without him noticing.

 

p.s. i finished all the missions i've played blackjacking all the enemies. No dead one, except for objective. :D

Edited by ECHELON
Link to comment
Share on other sites

Sotha and Bikerdude: I just linked above to an already existing Blakcjack Trainer map, that lets you test just how much you can get away with on each kind of flooring material.

 

I think it is conceivable that you could perhaps automaticly decrease AI's acuity levels on easy by say 25% (or something in those lines), and that would make them even more vulnerable; that might be desirable for some in gameplay terms, however we cant be sure that it would make any difference in popularity terms as the sample of people who actually have a problem with it seems to be quite small (even in the Looking Glass post linked, the majority of comments I read were definitely positive, most even appreciated the added challenge and differences regarding Thief); there are several hypothesis around, but it is very hard to explain how and why a game goes viral.

Edited by RPGista
Link to comment
Share on other sites

I think it is conceivable that you could perhaps automaticly decrease AI's acuity levels on easy by say 25%

 

Yes, from the very beginning we had intended on having sliders that would allow people to increase/decrease the acuity of AI. I'm still not entirely opposed to the idea. Some missions do this on their own. AStS increases AI hearing on Expert, and the new ToSL will reduce AI hearing on Easy.

 

I'm open to arguments that it's not a good idea to do this on individual missions though, as it could be somewhat confusing for players trying to learn what AI react to in TDM.

Link to comment
Share on other sites

This is probably a really rubbish analogy, but I'll offer it anyway:

 

Blackjacking in T1/T2 = draughts

Blackjacking in T3 = noughts & crosses (I'm a fan of T3, BTW - it introduced me to the Thief universe and I'll be forever grateful - but it really does hand BJing to you on a plate)

Blackjacking in TDM = chess

 

TDM was designed to be 'harder' than Thief. That's the way it is. It doesn't make it 'elitist', just more challenging.

 

Doesn't mean chess is 'better' than draughts, either. Just a different game.

Link to comment
Share on other sites

Aha! My analogy is so utterly brilliant no-one outside the UK can understand it (and possibly no-one inside either).

 

Drafts = checkers (http://www.draughts.org/)

 

Noughts & crosses = tic-tac-toe (http://www.wirral-mbc.gov.uk/OnlineGames/OsAndXs/OsAndXs.asp)

 

UK & US - two countries separated by a common language, as I believe (i.e. just googled) George Bernard Shaw said. :)

Link to comment
Share on other sites

I don't know what you mean by "sensitive".

The awareness

 

What about auto-raising the arm, like TDS?

I don't like it either

I'm not entirely unsympathetic to the argument that TDM needs to be easier for newbies, but at the same time I don't want it to suffer from the "dumbing down" most modern games suffer from.

I understand. You can call it the cakewalk or whatever. Newbies will increase their skills. But first, they need to get into the game.

 

TDM was designed to be 'harder' than Thief. That's the way it is. It doesn't make it 'elitist', just more challenging.

 

Well, this has been said about 1000 times now.

Link to comment
Share on other sites

I wouldn't say hitting them in the toe is ok, but I could imagine an easier BJ setting where it KOs if it it's anywhere on the head (front & back) and maybe the top 1/3 of the back (including shoulders). You still give them the risk of needing to walk up behind the guard and get a shot at their head or back, but they know if it makes contact there will be a KO.

What do you see when you turn out the light? I can't tell you but I know that it's mine.

Link to comment
Share on other sites

Now that I think about it, there is one thing in the BJ system that could be improved.

 

Some maps have low ceiling. It is impossible to KO the AI as your swing hits the ceiling instead the AI's head. Especially, doorways seem to be KO-invulnerable-AI-zones. I'm not sure how it could be fixed though.

 

It's not a biggie, but try out KOing in the doorways.

Clipper

-The mapper's best friend.

Link to comment
Share on other sites

I wonder if there could be a brief period of no-clip just at the height of the arc that goes over the standard door height, if there is no brush otherwise between the AI & player below that area. It wouldn't be noclip for the whole arc, and it would fail if there's a barrier below the door height; you don't want to BJ through walls and still want them stopped in those cases. It's just for that special case of doorways, low ceilings, and open windows.

What do you see when you turn out the light? I can't tell you but I know that it's mine.

Link to comment
Share on other sites

The awareness

 

If by that you mean their sight, hearing, etc (generally called "acuity") that has no direct connection to blackjacking at all. If you turn their acuity down then _everything_ gets easier.

 

Which isn't to say that's a bad idea (see above) but it's really separate from how to make blackjacking easier.

 

I wouldn't say hitting them in the toe is ok, but I could imagine an easier BJ setting where it KOs if it it's anywhere on the head (front & back) and maybe the top 1/3 of the back (including shoulders)

 

Yes, that would certainly make it easier...I'm hesitant to favour that idea, though, as players would then have to relearn the system if they bumped up the difficulty. With lockpicking and combat, things work exactly the same way on each difficulty level, it's just that you have to be a bit faster or hit them more often. You don't actually have to change what you already learned how to do.

Link to comment
Share on other sites

Don't worry. I *am* American and I understood the terms, first from context, and also just because only those games really make sense of those terms, and probably some distant memory too.

What do you see when you turn out the light? I can't tell you but I know that it's mine.

Link to comment
Share on other sites

(That people expect to be 100% good at blackjacking without any praxis whatsoever astonishes me)

 

 

Let's not start a human revolution by augmenting the blackjacking mechanics..

Intel Sandy Bridge i7 2600K @ 3.4ghz stock clocks
8gb Kingston 1600mhz CL8 XMP RAM stock frequency
Sapphire Radeon HD7870 2GB FLeX GHz Edition @ stock @ 1920x1080

Link to comment
Share on other sites

Tels uses the word praxis all the time when he just means "practice". Praxis is a rather technical term of art pretty much reserved for stuffy continental philosophers talking about implementing some ideology in their actions or practical life. Makes for pretty cool philosophy sometimes (sans the Marxist variant, which was never cool IMO), but not a good term for day to day chatting.

What do you see when you turn out the light? I can't tell you but I know that it's mine.

Link to comment
Share on other sites

I figured it'd be something like that, but the youtube link was supposed to just be a link, not embedded.. which kinda ruined the small subtle humour post I was aiming for, and gave me the giant derp in-your-face-heres-a-video you see above. But seriously, blackjacking is not hard. It really isn't. If you aren't sure, spam the button and close distance, 99% of the time you'll get a ko instead of being found... pwease don't make it easier :(

Intel Sandy Bridge i7 2600K @ 3.4ghz stock clocks
8gb Kingston 1600mhz CL8 XMP RAM stock frequency
Sapphire Radeon HD7870 2GB FLeX GHz Edition @ stock @ 1920x1080

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recent Status Updates

    • taffernicus

      i am so euphoric to see new FMs keep coming out and I am keen to try it out in my leisure time, then suddenly my PC is spouting a couple of S.M.A.R.T errors...
      tbf i cannot afford myself to miss my network emulator image file&progress, important ebooks, hyper-v checkpoint & hyper-v export and the precious thief & TDM gamesaves. Don't fall yourself into & lay your hands on crappy SSD
       
      · 1 reply
    • OrbWeaver

      Does anyone actually use the Normalise button in the Surface inspector? Even after looking at the code I'm not quite sure what it's for.
      · 7 replies
    • Ansome

      Turns out my 15th anniversary mission idea has already been done once or twice before! I've been beaten to the punch once again, but I suppose that's to be expected when there's over 170 FMs out there, eh? I'm not complaining though, I love learning new tricks and taking inspiration from past FMs. Best of luck on your own fan missions!
      · 4 replies
    • The Black Arrow

      I wanna play Doom 3, but fhDoom has much better features than dhewm3, yet fhDoom is old, outdated and probably not supported. Damn!
      Makes me think that TDM engine for Doom 3 itself would actually be perfect.
      · 6 replies
    • Petike the Taffer

      Maybe a bit of advice ? In the FM series I'm preparing, the two main characters have the given names Toby and Agnes (it's the protagonist and deuteragonist, respectively), I've been toying with the idea of giving them family names as well, since many of the FM series have named protagonists who have surnames. Toby's from a family who were usually farriers, though he eventually wound up working as a cobbler (this serves as a daylight "front" for his night time thieving). Would it make sense if the man's popularly accepted family name was Farrier ? It's an existing, though less common English surname, and it directly refers to the profession practiced by his relatives. Your suggestions ?
      · 9 replies
×
×
  • Create New...