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Posted

I see there are a bunch of great new AI variants in 1.08. Good job! I have been thinking the variety in undead could increase quite a bit if you guys could combine hoods with a skull model.

 

The results are pretty cool in the editor:

post-2023-0-74818800-1350758658.png

The main problem is the human hands, but that can probably be remedied with glove props or eventually reskinned hands. Undead townspeople would be relatively simple - skulls are skulls, and they look good with helmets, noble caps, or even straw hats. It seems practical and not even very work-intensive to me (note that I know nothing about modelling), and could be one of the routes explored in 1.09 or a later version.

Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

Posted

Yes, now that our zombie (and eventually our skeleton) is using the default humanoid rig, there will be lots of opportunities for this. If you're looking for something in particular, let me know, otherwise I'll probably add a few things like that for 1.09.

Posted

Well, I am making a small, fairly simple and gruesome horror-themed mission (which will blow the Halloween deadline I set and come out somewhere in November), and it needs a monster - been thinking about a skeleton, or a headless haunt, but if it's not an enormous amount of work for you, I'd take the hooded guy. :laugh:

 

Come to think of it, how can I make a decapitated head? I couldn't find them in the object hierarchy.

Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

Posted

Come to think of it, how can I make a decapitated head? I couldn't find them in the object hierarchy.

 

Examine Fieldmedic's "a night to remember" FM. Methinks it had lots of decapitated people.

Maybe all you need to do is copy/paste defs. Remember to give Fieldmedic credit, though. (A decent & polite thing to do.)

Clipper

-The mapper's best friend.

Posted

Ah, see replacing the D3 zombie wasn't the most pointless work in the world if we get this out of it.

What do you see when you turn out the light? I can't tell you but I know that it's mine.

Posted

Sotha: verrry good, thank you! :) I will take a look there.

Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

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