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In the North (by grayman) (2012/10/20)  

128 members have voted

  1. 1. Appearance

  2. 2. Gameplay

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    • Could Be Better
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    • Average
    • Good
    • Excellent
  3. 3. Story

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Recommended Posts

Posted

Cool. Congrats on the release grayman. I had a premonition about it, and here it is. B)

What do you see when you turn out the light? I can't tell you but I know that it's mine.

Posted

On a personal note I have to say this is a stunning piece of art by Gman, this is by way and a far the best mission for the darkmod I have ever had the distinct pleasure of playing. I won't be surprised if this becomes most people's favourite TDM mission of all time. The bar has been raised again!

 

@Gman, I have posted this over on TTlg for you.

Posted

I am not even attempting this on my laptop. On wednesday when I get home, though... :wub:

Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

Posted
I am not even attempting this on my laptop. On wednesday when I get home, though.

Most of the map should be playable, but yes if you want the premium experience then yes, wait till you get home.

Posted

On a personal note I have to say this is a stunning piece of art by Gman, this is by way and a far the best mission for the darkmod I have ever had the distinct pleasure of playing. I won't be surprised if this becomes most people's favourite TDM mission of all time. The bar has been raised again!

 

@Gman, I have posted this over on TTlg for you.

 

WOW!

 

I can't wait to play!

 

(pity i still cannot play right the new TDM 1.08 on my linux box, but I'll solve this, and this mission will be an incentive!)

Posted

I look forward to playing this tonight when I get home. FYI though the screenies at the top weren't shown to me until I logged in. Not sure if that is intentional though.

--- War does not decide who is right, war decides who is left.

Posted

I look forward to playing this tonight when I get home. FYI though the screenies at the top weren't shown to me until I logged in. Not sure if that is intentional though.

 

Pretty sure that's normal forum behaviour, most forums won't let you see hosted images or download hosted files unless you have an account.

I always assumed I'd taste like boot leather.

 

Posted

Here's part of the text I sent grayman after I finished playing the beta-test version of this map:

 

I have to say that the entire reason I started working on the mod was a selfish desire to play missions like this one. It was incredibly rich and satisfying on several levels. It has the visual beauty of the best of Biker's missions along with gameplay that rivals Sotha's, and a level of immersion and "reality" that I haven't yet seen in any other mission. The moments of discovery, of truly feeling like you're somewhere you're not supposed to be, and of piecing together the lives of the characters around you, are all exceptional.

 

This mission is going to blow people's socks off, and the idea that it's the beginning of an extended story makes it all the more exciting.

  • Like 4
Posted

Couldn't agree more. Just to give you some idea of what we're talking about during beta testing I played this mission through 8 times now. And when I get home I'm going to play it again.

I always assumed I'd taste like boot leather.

 

Posted

just finished this mission, took me almost two hours under the highest difficulty level

 

very atmospheric indeed

 

I'm looking forward to see your next mission

 

 

 

the end is quite nice

is this only be shown when accomplishing the optional goals or always

 

 

FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

Posted
Couldn't agree more. Just to give you some idea of what we're talking about during beta testing I played this mission through 8 times now. And when I get home I'm going to play it again.

Yes I two never play a mission all the way through more than 1-2 times, even beta testing. But I'm going round a friends house during the week to play this on his 42" 1080p TV :D

Posted

Yes I two never play a mission all the way through more than 1-2 times, even beta testing. But I'm going round a friends house during the week to play this on his 42" 1080p TV :D

 

jealous

Posted
jealous

Dont me, I myself only have am old skewl 36" CRT that can manage 800* 600 natively. I have an old HD4870 in the media pc, but I imagine down scaling from 1080p to 600p would look a bit naff.

Posted (edited)

Well....

 

Probably going to re-install Doom 3 now.

 

Can't get this mission to start:

 

 

 

 

WARNING:Unknown string id #str_02619

WARNING:Unknown string id #str_02048

WARNING:Unknown string id #str_02497

WARNING:Unknown string id #str_04240

WARNING:Unknown string id #str_04240

--------------------------------------

SpawnPlayer: 0

removed 48 degenerate triangles

removed 8 degenerate triangles

removed 48 degenerate triangles

removed 8 degenerate triangles

----- idRenderModelManagerLocal::EndLevelLoad -----

0 models purged from previous level, 2530 models kept.

---------------------------------------------------

----- idImageManager::EndLevelLoad -----

WARNING:Couldn't load image: sleeve_frill

WARNING:Couldn't load image: sleeve

WARNING:Couldn't load image: tail

WARNING:Couldn't load image: /flat

WARNING:Couldn't load image: -

WARNING:Couldn't load image: textures/common/shadows

WARNING:Couldn't load image: textures/common/shadow_bak

WARNING:Couldn't load image: models/md5/chars/thief/thief1_local

WARNING:Couldn't load image: _bloomimage

WARNING:Couldn't load image: _cookedmath

207 purged from previous

2 kept from previous

1604 new loaded

all images loaded in 213.7 seconds

----------------------------------------

----- idSoundCache::EndLevelLoad -----

246004k referenced

4343k purged

----------------------------------------

sound: missing efxs/ws1_north.efx

-----------------------------------

359027 msec to load ws1_north

0 0 1024 768

Regenerated world, staticAllocCount = 0.

Cooked Data will be updated after 1 frames...

--------- Game Map Shutdown ----------

WARNING:Door DoorHarckoffOffice is not within a valid AAS area

WARNING:Door DoorMidBellTower is not within a valid AAS area

WARNING:Door DoorServantBath is not within a valid AAS area

WARNING:Door DoorMary is not within a valid AAS area

WARNING:Door DoorCook is not within a valid AAS area

WARNING:Door RotatingDoor is not within a valid AAS area

WARNING:Door DoorEastStorage is not within a valid AAS area

WARNING:Door DoorKitchenArea is not within a valid AAS area

WARNING:Door DoorCoalRoom is not within a valid AAS area

WARNING:Door DoorTrumbleBedroom is not within a valid AAS area

WARNING:Door VaultEntranceDoor is not within a valid AAS area

WARNING:Door ChestLid_1 is not within a valid AAS area

WARNING:Door MetalChestLid_2 is not within a valid AAS area

WARNING:Door DoorHarckoffChambers is not within a valid AAS area

WARNING:Door SecretTunnelDeskDoor is not within a valid AAS area

WARNING:Door DoorWitcombBedroom is not within a valid AAS area

WARNING:Door DoorFirstFloorBath is not within a valid AAS area

WARNING:Door DoorMaidBedroom is not within a valid AAS area

WARNING:Door DoorBridgeEast is not within a valid AAS area

WARNING:Door DoorSecondFloorBath is not within a valid AAS area

WARNING:Door DoorFirstFloorLobbyEast is not within a valid AAS area

WARNING:Door DoorFirstFloorLobbyWest is not within a valid AAS area

WARNING:Door TrapDoor3 is not within a valid AAS area

WARNING:Door DoorUpperBellTower is not within a valid AAS area

WARNING:Door DoorLowerBellTower is not within a valid AAS area

WARNING:Door DoorWell is not within a valid AAS area

WARNING:Door FootlockerLid_3 is not within a valid AAS area

WARNING:Door DeskFlipDownDoor2 is not within a valid AAS area

WARNING:Door DoorHarckoffBedroom is not within a valid AAS area

WARNING:Door DoorHarckoffTower is not within a valid AAS area

WARNING:Door SecretTunnelDeskDoor2 is not within a valid AAS area

WARNING:Door DoorAttic2 is not within a valid AAS area

WARNING:Door DoorArmory is not within a valid AAS area

WARNING:Door DoorBellTowerBarracks is not within a valid AAS area

WARNING:Door DoorCrypt1 is not within a valid AAS area

WARNING:Door DoorChapel is not within a valid AAS area

WARNING:Door DoorInfirmary is not within a valid AAS area

WARNING:Door DoorKitchen2 is not within a valid AAS area

WARNING:Door DoorObservation is not within a valid AAS area

WARNING:Door DoorWestStorage is not within a valid AAS area

WARNING:Door DoorKitchen1 is not within a valid AAS area

WARNING:Door FootlockerLid_2 is not within a valid AAS area

WARNING:Door FootlockerLid_4 is not within a valid AAS area

WARNING:Door JewelleryBoxLid_2 is not within a valid AAS area

WARNING:Door DoorCrypt2 is not within a valid AAS area

WARNING:Door OldChestLid_3 is not within a valid AAS area

WARNING:Door DoorSafe is not within a valid AAS area

WARNING:Door DoorHarckoffBedroom2 is not within a valid AAS area

WARNING:Door DoorTrumbleBedroom2 is not within a valid AAS area

WARNING:Door atdm_mover_door_sliding_3 is not within a valid AAS area

WARNING:Door atdm_mover_door_sliding_7 is not within a valid AAS area

WARNING:Door atdm_mover_door_sliding_8 is not within a valid AAS area

WARNING:Door atdm_mover_door_1 is not within a valid AAS area

WARNING:Door DoorFloor1EastHall is not within a valid AAS area

WARNING:Door DoorTeresa is not within a valid AAS area

WARNING:Door DoorKitchenArea2 is not within a valid AAS area

WARNING:Door atdm_mover_door_2 is not within a valid AAS area

WARNING:Door atdm_mover_door_3 is not within a valid AAS area

WARNING:Door atdm_mover_door_5 is not within a valid AAS area

WARNING:Door atdm_mover_door_7 is not within a valid AAS area

WARNING:Door atdm_mover_door_9 is not within a valid AAS area

WARNING:Door atdm_mover_door_10 is not within a valid AAS area

WARNING:Door atdm_mover_door_11 is not within a valid AAS area

WARNING:Door atdm_mover_door_12 is not within a valid AAS area

WARNING:Door DoorSecretCrypt is not within a valid AAS area

WARNING:Door DoorHarckoffBath is not within a valid AAS area

WARNING:Door DoorEastStorage2 is not within a valid AAS area

WARNING:Door sarcophagus2 is not within a valid AAS area

WARNING:Door lidPlacer2 is not within a valid AAS area

WARNING:Door TunnelDoor is not within a valid AAS area

WARNING:Door SarcStep1 is not within a valid AAS area

WARNING:Door SarcStep3 is not within a valid AAS area

WARNING:Door SarcStep4 is not within a valid AAS area

WARNING:Door SarcStep5 is not within a valid AAS area

WARNING:Door SarcStep6 is not within a valid AAS area

WARNING:Door SarcStep7 is not within a valid AAS area

WARNING:Door SarcStep8 is not within a valid AAS area

WARNING:Door SarcStep9 is not within a valid AAS area

WARNING:Door DoorBasementBathroom2 is not within a valid AAS area

WARNING:Door DoorBalcony is not within a valid AAS area

WARNING:Door FootlockerLid_6 is not within a valid AAS area

WARNING:Door DoorChurchInner1 is not within a valid AAS area

WARNING:Door DoorChurchInner2 is not within a valid AAS area

WARNING:Door DoorRear is not within a valid AAS area

WARNING:Door DoorWardrobeA1 is not within a valid AAS area

WARNING:Door DoorWardrobeB1 is not within a valid AAS area

WARNING:Door DoorWardrobeA2 is not within a valid AAS area

WARNING:Door DoorWardrobeB2 is not within a valid AAS area

WARNING:Door atdm_mover_door_6 is not within a valid AAS area

WARNING:Door atdm_mover_door_13 is not within a valid AAS area

WARNING:Door atdm_mover_door_14 is not within a valid AAS area

WARNING:Door DoorSecondFloorLobbyEast is not within a valid AAS area

WARNING:Door DoorOuterBarracks is not within a valid AAS area

WARNING:Door DoorBarracks is not within a valid AAS area

WARNING:Door DoorCourtyardFirstFloorEast is not within a valid AAS area

WARNING:Door DoorCourtyardFirstFloorWest is not within a valid AAS area

WARNING:Door DoorTowerEast is not within a valid AAS area

ModelGenerator memory: 6 LOD entries with 6 users using 3976 bytes.

--------------------------------------

Shutting down sound hardware

idRenderSystem::Shutdown()

Shutting down OpenGL subsystem

...wglMakeCurrent( NULL, NULL ): success

...deleting GL context: success

...releasing DC: success

...destroying window

...restoring hardware gamma: failed

...shutting down QGL

...unloading OpenGL DLL

I18NLocal: Shutdown.

------------ Game Shutdown -----------

--------- Game Map Shutdown ----------

ModelGenerator memory: No LOD entries.

--------------------------------------

ModelGenerator memory: No LOD entries.

Shutdown event system

--------------------------------------

malloc failure for 134217736

 

 

 

 

Edited by nbohr1more

Please visit TDM's IndieDB site and help promote the mod:

 

http://www.indiedb.com/mods/the-dark-mod

 

(Yeah, shameless promotion... but traffic is traffic folks...)

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