Jump to content
The Dark Mod Forums

Missing Textures?


Elentarien
 Share

Recommended Posts

Well, I FINALLY managed to get my grabbers on a copy of Doom3 (not to mention a computer that'd run it?) and got it set up last night. Got the darkmod running and downloading and left that overnight. When I came back this morning, I was looking forward to playing. -sigh-

 

The thing is RUNNING fine. But looks. . .not quite so nice. I seem to be missing some textures in certain area. I tried with the training mission and with the Santa Lucia mission and both have the same problem. Things seem to play alright, but these dark areas are a little. . .odd, especially the ones you have to walk through.

 

Some environmental issuse

 

The torches

 

The crates

 

And some grounding textures

 

I've tried changing various settings, gamma, etc, and these seem entirely uneffected. If I totally wash out the screen - I get really light environments with black blocks like this. I tried turning effects on and off. No change. The torches are the oddest, as the squares around the flames are actually moving. And in the Santa Lucia mission there was a shelf that had a bunch of black squares flying out of it like it was infested or something.

 

Any help for this issue? I've got the Doom 3 BFG Edition - if that counts for anything.

 

Thanks! I'm looking forward to getting this all fixed so I can settle back and play. Been wanting to try the DarkMod for a good long while now. Though I see you are all working on a stand-alone version. Honestly, I think that'll be a LOT better in the long run. Wish I could offer some help there, but I'm only *just* starting learning the whole 3d/modelling thing now that I have a computer again. Got Blender, now I have to figure out what to do with it. :)

Link to comment
Share on other sites

. . .

 

ok. . .well that stinks. Especially as nothing I read said anything about that. It just said 'Doom 3'. Seems odd, too, when everything *ELSE* seems to work fine. Just those. . .odd spots.

 

Well, I'll see if I can put up playing with black blobs. And if not, I guess the whole mess can go in the trash and I'll hope you all can get the stand-alone version going sometime so I can try again.

 

How disappointing.

Link to comment
Share on other sites

The BFG edition does not work with any D3 mods, afaik. That's one of the big complaints people have been making about it. I should add a big disclaimer to the website, I guess.

Link to comment
Share on other sites

Kinda sounds like a useless edition then, IMO. Makes you wonder why they released it in the first place - unless they didn't want people using mods. But yeah, a disclaimer, or a note up on the mod-download page where it tells people how to get started - or both - would be good.

 

Oh well. I guess I'll guess I"ll have to wait on the stand alone. Which, I'm extremely glad is being worked on. I just. . .had hoped I could do the whole DarkMod thing *NOW*. But what can you do? Looks good, anyway, for the most part. :)

Link to comment
Share on other sites

Someone (Spring?) might want to update the main page to explicitly point out that TDM's working with vanilla Doom 3 only. Someone else (nbohr?) might want to do the same with the moddb page.

My Eigenvalue is bigger than your Eigenvalue.

Link to comment
Share on other sites

i wonder how the assets are stored in the BFG edition. I mean even though it doesn't support mods, maybe we can find a way to access the assets... I read a lot about binary formats and such. If the assets are stored that way, we'd probably have a problem, but if it's still some sort of pk4, we could just let the players copy the pk4 into the tdm directory.

Link to comment
Share on other sites

Yeah, that's a huge bummer, and I'm sorry to see anyone having to put up with something like that. :(

Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

Link to comment
Share on other sites

  • 6 months later...

It will run without D3, but most maps won't be fully playable. We're working on a fully standalone version now and hope to have it ready for the fall.

Link to comment
Share on other sites

  • 4 weeks later...

I'm going to revive this thread, for which I apologize.

 

My TDM Linux installation looks exactly like those screenshots in the first post: I'm missing light cast by the torches and any movable / extinguishable light sources. My copy of Doom3 IS NOT the infamous BFG edition -- I bought it long before anyone thought of re-issuing such a classic. Furthermore, my copy of Linux Doom 3 runs all right: all of the lights and shadows are in the right places.

 

I'm running Intel HD 4000. I've already redone the DDS textures into the TGA ones (nothing changed).

 

I've applied the following tweaks:

seta image_usePrecompressedTextures "1"
seta image_useNormalCompression "2"
seta image_useAllFormats "1"
seta image_useCompression "0"
seta image_preload "0"

To make sure these commands take effect, I acutally have them in my start script and in the autocommands.cfg file.

 

My Windows installation of TDM is running fine (although it uses my ATi Radeon card, not Intel's HD).

 

Is there anything else I can do to make this experience worthwhile without rebooting to Windows?

 

Thank you in advance.

Edited by r4nkor
Link to comment
Share on other sites

  • 5 weeks later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

  • Recent Status Updates

    • STiFU

      I started skateboarding again after a 20 year hiatus. Whish me luck I don't break anything. 😄
      · 6 replies
    • freyk

      Some years earlier i created some launchers for TDM. uploaded today some new sourcecode and executables on my github repo.
       
      · 0 replies
    • Epifire

      Say, I know it's been a while since the site got overhauled from the crash. But did we ever figure out if/how to get the recent topics & replies list back? It's not a total deal breaker but it was nice for becoming a thread creeper again...


      · 2 replies
    • Epifire

      Some of you who've been on the TDM discord know I was out of work last Winter, just putting in hrs for the developer portfolio. Currently I've been working a seasonal job to pay the bills and now I'm finally in my last week before I get bumped off. Things will be tight but I'm planning a long off period to make as much content as I can. Big plans in Unreal Engine as well as my most ambitious TDM collab yet! Never been so excited to be a stuck at home to pursue my life's work. With a lotta time and maybe some luck, I'm hoping to get enough art work done that I may start applying around to studios.
      · 4 replies
    • STiFU

      I finally got around to play Prey and I truly loved it. It is an incredible homage to System Shock and Deus Ex. While the gameplay is not en par with those two titles, the game makes up for that with its well written lore and story. The whole "world" just feells so authentic and it features a ton of really god environmental story-telling. Recommended for every immersive sim fan, i.e., everyone on this forum.
      · 5 replies
×
×
  • Create New...