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Posted (edited)

i love 1.08! nice work!

 

however i found one bug on refined training mission in arena section

 

when i begin duel,

AI(s) once charge to me, then they always stuck like they want something to me.

 

so i just backed off and

bukkake them with my dickhead arrows. :wub:

 

 

btw, Sprinting below the surface of water makes me sneaky dolphin! :ph34r:

Edited by conker
  • Like 1
Posted

We noticed during beta testing, but considered it a feature instead as it makes it easier for new players to learn how to fight with a sword etc.

 

And the idea IS to learn how to USE a SWORD not arrows... <_<

bhm_banner.jpg

Posted (edited)

i know that's a sword training

 

but when they stuck in front of me

i thought that they seduced me and shout at me "rape us! rape us!"...

so i just drew my dickhead..
:blush:

 

well, i see... they just intentionally stuck themselves to train me.. what a kind bitches..

 

btw i think AI should stuck only on ealier duel phase.

after that rape training phase, they should move like actual fight.

 

that would be more practical gradational training

 

 

sorry for my poor english
B) Edited by conker
Posted

Is this the "AI treadmilling against player's chest" issue, because I thought this was corrected a while back?

Posted

No, this is an issue specific to the training mission. AI run up to you and swing, but after that they will not move their legs, and will stay in one spot. They'll still attack and defend. We didn't bother trying to fix it because 1) we aren't sure what's causing it, and 2) in a training environment, it actually seemed reasonable for the AI not to pursue the player relentlessly.

  • 2 weeks later...
Posted

http://www.youtube.com/watch?v=pUpK7BrjVSo&feature=plcp

 

Was taking a look at this video, if you jump to the arena section, the bug is actually killing the point of the group duelling part of the training as the opponents become stationary, and will not circle or crowd the player as they would in normal missions (and as you would expect from clever enemies).

Posted

Again, this has been discussed several times, I/we weren't able to find the reason for the bug let alone fix it. And after yet more discussion we decided that it would be easier for new players would find it easier to learn how to use a sword. When I first start playing I found the area as it was very intimidating.

bhm_banner.jpg

Posted

I realise it wasn't due to you guys overlooking it, but I'm putting foward that this bug should still be looked at as soon as possible because the AI is not behaving like they would in normal situations (thus ruining the point of the later training session itself, which would be to test your skills against more than one foe at a time); and IMHO the fact that this problem might make it easier for some players isn't really part of the issue as 1) you don't even need to do the melee trial at all and 2) it starts easily enough and you can leave anytime you want if it gets too hard/frustrating.

Posted (edited)

For the record, I would also like to see this bug fixed, but only because I love a good fight from time to time. I spent quite a wile fighting the guards in that area to get the hang of things and three of them at a time gave me a good challenge.

 

However, it would be nicer to see a fan address this than the team. They just spent all that time making 1.08 for us and surely they deserve a break. I aint an expert, but this shouldn't be too hard to track down and fix for a fan. The fighting area was already forgiving enough because:

 

*you initiate the fight

*you can chicken out and leave at any time and the AI will not pursue

*if the AI kills you, you respawn right there, ready to have another go (there's no penalty for dying)

Edited by lost_soul

--- War does not decide who is right, war decides who is left.

  • 2 weeks later...
Posted

I've wondered about that bug for a long time (where they stand still when swinging instead of sticking to you). I thought maybe it was AAS-related, something about the floor of the arena, or due to spawning enemies instead of having them in the map from the start. But it doesn't seem like newly-spawned enemies behave that way in other maps, do they? Was never able to figure it out either.

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