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1.08 with Steam


namuh1

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So I've tried an advanced search and come up dry on specifics. So before I leap into the void by installing 1.08 with Steam (getting 1.06/1.07 running on my system with Steam was 'not' easy) I would like to know if anyone has had any significant and or unsolved issues updating to 1.08 on the Steam Doom3 platform?

 

Thanks for any input.

 

Cheers,

namuh1

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The Dark Mod 1.08 is it's own executable now.

It no longer uses Doom3.exe and therefore does not need the extra Steam launch steps.

It only needs textures, materials, sounds and other art assets to work.

None of those are locked-down by Steam. It should be much easier now.

Please visit TDM's IndieDB site and help promote the mod:

 

http://www.indiedb.com/mods/the-dark-mod

 

(Yeah, shameless promotion... but traffic is traffic folks...)

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Hoping against hope... So? does this mean I can 'finally' get out of the Steam tree and have this in it's own directory structure? I'd do almost anything for that as I don't like being tied to Steam at all. And, of course, if this is what it means, should I start with a fresh download and install because otherwise the tdmupdater is going to run in the Steam tree.

 

Thanks

namuh1

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Yes, you could copy the Doom 3 assets elsewhere. As long as your darkmod folder is side-by-side with your "base" directory from Doom 3

somewhere.

 

EG;

 

C:\<ExampleDoom3Folder>\base

C:\<ExampleDoom3Folder>\darkmod

Edited by nbohr1more

Please visit TDM's IndieDB site and help promote the mod:

 

http://www.indiedb.com/mods/the-dark-mod

 

(Yeah, shameless promotion... but traffic is traffic folks...)

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Thanks nbohr1more and I'm sorry to be a bit dense. I am gathering that I still need the rest of the Doom3 assets but not the executable? So if I am on the right track I would take:

 

F:\root\g\Steam\steamapps\common\Doom 3

 

as the base and copy it to another location like:

 

F:\root\g\Doom 3

 

and then have TDM as:

 

F:\root\g\darkmod

 

which would effectively remove Doom from the Steam tree?

 

The reason I ask is because the current structure is:

 

F:\root\g\Steam\steamapps\common\Doom 3\darkmod

 

which, as you can see, has the darkmod sub-tree included in the Doom3 tree.

Edited by namuh1
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If I'm not mistaken, the only things that TDM needs are the following files from D3:

 

pak001.pk4
pak002.pk4
pak003.pk4
pak004.pk4
pak005.pk4

 

So if you copy these into the darkmod folder (you don't even need the D3 or base folder), then it should work.

 

(I'm not entirely sure that these files are named like that in the Steam version, maybe there are even more than 5. But since TDM only uses a number of assets, and brings all its own code and config and so on, you should only need the PK4 files from the steam tree)

 

I have them symlinked, technically, you could even do this on Windows:

 

http://www.howtogeek.com/howto/windows-vista/using-symlinks-in-windows-vista/

 

However, it is easier to just copy these files over.

"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

 

"Remember: If the game lets you do it, it's not cheating." -- Xarax

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Well whether it works or not, now it sounds like a fun challenge. I'll duplicate the Steam tree and rip it down piece by piece to see if this works. If not, I can go back to the original without loss of continuity. Thanks all for the advice.

 

namuh1

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The only issue i could see is Doom3 not using the Steam key when starting.

 

I installed from disc and it only asked for the key during install, I have copied it to other directories (for working copy) and it never asked for the key. I run it through Steam (so people will see it) (TheDarkmod.exe that is) and have had no issues.

 

So you should be fine to copy it over.

 

Eiyther way you shouldn't need to fire up Steam to run TheDarkMod.exe

Dark is the sway that mows like a harvest

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Good news! and then Good news! For those who would like to be free of Steam. I consolidated the above advice and in the end simply copied the Doom3 tree that exists under the ..\steamapps\common folder to an entirely different place. I then ran the tdmupdater which was ver. 57. It autoupdated itself to ver. 58 and then seamlessly installed ver. 1.08 of TDM, finishing with an updated Training Mission. I set my launch shortcut to point to TheDarkMod.exe and everything appears to work fine (I just finished Thief's Den as a test mission). The graphics are crisper, the audio is also better, not that it was bad before, but now it's awesome. The updater got rid of the old launcher on its own so the new startup sequence was a no brainer... simply run thedarkmod.exe.

 

Kudos to the team who put this update and updater together!!!.. not to mention the new executables and FREEDOM FROM STEAM.

 

... and of course, many thanks.

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Just in case Steam is eavesdropping I still like Steam for 'other' games, but it is nice to be free of the arcane debugging you have to go through to figure what's wrong when things are not right under the Steam umbrella.... there now I've been nice to everyone :)

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The only issue i could see is Doom3 not using the Steam key when starting.

 

I installed from disc and it only asked for the key during install, I have copied it to other directories (for working copy) and it never asked for the key. I run it through Steam (so people will see it) (TheDarkmod.exe that is) and have had no issues.

 

So you should be fine to copy it over.

 

Eiyther way you shouldn't need to fire up Steam to run TheDarkMod.exe

 

TheDarkMod.exe will not ask nor use the CD Key - there is simply no code in it regarding this anymore.

"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

 

"Remember: If the game lets you do it, it's not cheating." -- Xarax

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