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The following model has a problem, the bag has a nasty cut in the bottom:

YsO8v.jpg

models/darkmod/containers/bag1_small.lwo

 

This model is usually used as a func_static object, which is probably the reason why the cut has not been spotted yet.

 

TDM does not have any moveable bags, and this model would be perfect for the task if the cut was fixed.

 

Also the bags collision model does not seem to work. If I simply make it into a moveable TDM says:

cannot load collision model models/darkmod/containers/bag1_small.lwo

If I look at the model in the DR model viewer, it says it DOES have the tdm_collision_cloth material. Does this mean the bag does have the collision model but it is not working for some reason?

 

It can, of course, be made into a movable via the usual collision brush moveable / bound func_static trick, but having the collision model to work out-of-the-box is desirable like it is for many other objects.

Clipper

-The mapper's best friend.

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