Jump to content
The Dark Mod Forums

Recommended Posts

Posted

I wanted to see if you can have more then one idle animation for a head just like there are for the body. I quickly made several md5.anim files and added them to a list in tdm_ai_heads.def

anim idle    models/md5/chars/heads/npcs/head_idle.md5anim
anim idle1    models/md5/chars/heads/npcs/head_idle_1.md5anim
anim idle2    models/md5/chars/heads/npcs/head_idle_2.md5anim
anim idle3    models/md5/chars/heads/npcs/head_idle_3.md5anim
anim idle4    models/md5/chars/heads/npcs/head_idle_4.md5anim

They are all just 2 frames long, except the one with the open mouth which is 12. It takes a lot of time to cycle through them. Did you know that TDM head has two joints for the tongue alone?

It seems like a new animation is picked at random only after NPC says something?

  • Like 1

It's only a model...

Posted

Created an animation testing some expressions. Unfortunately some Darkmod NPCs had undergone botox injections and can't emote very well.

BTW, isn't that the guy from Doom 3?

  • Like 4

It's only a model...

Posted

NPCs play various idle animations on their torso channel while they are walking. They are listed in tdm_ai_humanoid_newskel.def

// Animations only playing on the torso channel. Applicable anytime.
"idle_animations_torso"
"idle_cough,idle_nosewipe_short,idle_cough02,idle_armwipe,idle_arm_scratch,idle_sneeze,idle_adjusting_belt,idle_eat,idle_spit,idle_stretch,idle_check_hand"

Perhaps there might be some animations that could be on that list but currently aren't. Some NPCs have animations swapped in their def files. For example builder priest plays "idle_shifting2" instead of "idle_nosewipe_short", and "idle_shifting1" in stead of "idle_spit", and hands don't move in those animations. This looks bad in game:

Edit: I thought "idle_spit" looks bad, but it's rather short. It's those "shifting" animations which serve as replacement for other anims that are causing problems.

  • Like 1

It's only a model...

Posted

I went through .def files for NPCs and changed wherever "shifting" animations were used as replacement. I also added sounds to be played on certain frames where appropriate, so NPCs will make a bit more noise. Also builder guard will now use both walk animations.

  • Like 3

It's only a model...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recent Status Updates

    • Xolvix

      Dammit there are too many missions available now. That's what I get for being away for so long. Such a first-world problem.
      · 1 reply
    • DeTeEff

      The best thing about not mapping more than like every other year is the awesome feeling to see how far TDM has gotten in all appartments. I can just create some parallaxing cobblestones and walk to and fro and just let the jaw drop
      · 2 replies
    • Ansome

      Happy Halloween, TDM folks!
      · 1 reply
    • Acolytesix  »  nbohr1more

      Hey, was trying to use the TDM_Update.exe file, but when I do it doesn't do anything! It just goes back to 2.12. I'm trying to run Luitenant 4, but it won't update, so I can't play it. What am I doing wrong?
      · 2 replies
    • The Black Arrow

      Been away for quite a long time, didn't have much free time sadly, but the little that I had I was able to play a Romhack for Ocarina of Time called "Sands of Time".
      It's great, fun, rather hard but too but I like it (except when it's way too tedious, only some parts are, not all of them)
      Although the reason I'm sharing this is...Listen to the music, I've timestamped it to 27:56, it's titled "Memories Lost".
      Doesn't it sound so serene, so melodic...So Thief-like? It's fantastic, I love it, it reminded me of Thief and how much I want to get back to it, so hopefully this month or the next, I will have a lot of free time to play it.
      I can't wait to try that new big Thief campaign, The Black Parade, it seems to be promising.
      No spoilers please, but can someone tell me if it has horror elements? Or better yet, horror mission...Or even missionS?
       
      · 1 reply
×
×
  • Create New...