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MechWarrior: Living Legends 0.7.0 released, devteam forced to disband


BloodShot

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For the record, if I got a game in this genre, it'd be Hawken. It's in open beta now, free to play, so give it a whirl.

The art direction is great IMO. Really good looking levels.

http://www.youtube.com/watch?v=YOW89sskyQM

What do you see when you turn out the light? I can't tell you but I know that it's mine.

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I tried both Hawken and MWO. MWO is like an amateur mod, Hawken more professional. Hawken is like Unreal Tournament repackaged and way over-processed where it looks almost 2D and not 3D. WMO has more appealing mechanics, more like operating a mech and not playing UT/Quake.

 

Thing about Hawken that I really appreciate is that it actually has a far more immersive cockpit view. If you set the cockpit lag to max and look around fast, it is as if like you can turn your view inside the cockpit and it feels much more as if like really sitting in a tight mech cockpit, great design although low res textures. I really wish you could move around like in MWO and freely look around in the cockpit. What I absolutely love is when you move into shade, you see the cockpit turn dark and the avionics still glow. Love stuff like this, feels very real (all about immersion for me I guess).

 

The MWO cockpit design is really bland and boring, oversaturated, no shadows casted by the top cockpit parts. F'kin boring experience altogether.Quality very low, though the rocket effects and the sparks from explosions look very good.

 

Hawken has more quality and feel to it, but gameplay and controls way too arcadey and the look slightly over-processed and very artificial.

 

 

Man I'd like to play a mech game that is slightly different than both. I'd center around being a person in a mech, where the cockpit freelook is default and you could even lean inside the cockpit and change height of view to be able to spy out from within the cockpit to a great efficiency. You'd use a dot to look at things and activate buttons. Head movement could control swiveling canons when switching into aim mode. And stuff.

Man I'm so dissatisfied with the way games are made lately. I have this wish to play games with a Rainbow-Six-esque movement, where fast walk is default and you run when holding the run button and shuffle/sneak additionally like in Ghost Recon. Thief and R6/GR actually have almost identical movement mechancis, lean and climbing mechanics. Hence I love both franchises.

Dissatisfied with gun play in most games, mushy and unresponsive. The mod Infiltration has gun play that feels so razor sharp and straight forward effective, a pleasure to handle. If you aim, you hit fast and hard.

 

Meh if I only could make own games... oh well. At least there are guys like the TDM team, who make quality, even without payment (or maybe because of it?).

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Thing about Hawken that I really appreciate is that it actually has a far more immersive cockpit view. If you set the cockpit lag to max and look around fast, it is as if like you can turn your view inside the cockpit and it feels much more as if like really sitting in a tight mech cockpit, great design although low res textures. I really wish you could move around like in MWO and freely look around in the cockpit. What I absolutely love is when you move into shade, you see the cockpit turn dark and the avionics still glow. Love stuff like this, feels very real (all about immersion for me I guess).

You can look around in cockpit while holding Lctrl, and even some of monitors can show actual data (ammo placement in particular locations etc.). But torso should by default have more inertia, so only arms would react for every mouse movement, letting you to look around in cockpit.

S2wtMNl.gif

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I believe Hawken is getting VR headset support (Oculus Rift), which will be extremely cool.

 

For those that have played Hawken, what is the gameplay like? A while back I read that while the graphics were really amazing, it just played like a regular old DM/TDM FPS rather than a mech game. Is this true?

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You can look around in cockpit while holding Lctrl, and even some of monitors can show actual data (ammo placement in particular locations etc.). But torso should by default have more inertia, so only arms would react for every mouse movement, letting you to look around in cockpit.

 

Do you mean in MWO? I was referring to Hawken.

 

 

For those that have played Hawken, what is the gameplay like? A while back I read that while the graphics were really amazing, it just played like a regular old DM/TDM FPS rather than a mech game. Is this true?

 

It is a bit like Unreal Tournament, except that it is not a twitch shooter. Because you are operating a mech and not an individual, the mouse turning speed is limited, so if you move your mouse from one side of the pad to another really fast, you move the view only a bit. If you turn the mouse slower and controlled, than you turn fully. There's a quick 180 degrees turn function by double tapping the backward key. you can make an evasive side leap by double tapping the strafe keys and you can use a temporal sprint movement by double tapping the forward key. I think you can choose whether you use the double tap key function or some other way (probably separate key).

Overall the controls are really good, but gameplay is still UT like and I don't see me playing it. Mechwarrior is more my thing, but I can't get MWLL to work yet.

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Have you tried asking for help on the MWLL forums? Unfortunately I'm well out of date on the latest troubleshooting procedures and cannot be of any real assistance to you here.

Intel Sandy Bridge i7 2600K @ 3.4ghz stock clocks
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Sapphire Radeon HD7870 2GB FLeX GHz Edition @ stock @ 1920x1080

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