Popular Post Obsttorte 1498 Posted January 19, 2013 Popular Post Report Share Posted January 19, 2013 (edited) The Builder Roads A Fan Mission by ObsttorteBetatested by Melan and Grayman I'm quite happy to present my second Fan Mission for The Dark Mod. You're slipping into the role of Trevor deClarc, a trader and smuggler, thief and spy, who currently stays in a tavern at a Builder outpost that was formerly used for mining. It had come to your attention that a valuable tome is hidden somewhere at this place. So come on and get it. I'd like to thank the Dark Mod community for creating this mod and everyone on this forum who helped my with hints, answers and advices. Special thanks goes to my betatesters Melan and Grayman. This is only a small mission I've built in roughly two weeks and it is designed for a ghost-like approach. I hope you're going to enjoy this one. LINK: http://www.mediafire...2dg4tbf4q90wz7f Edited January 19, 2013 by Obsttorte 7 Quote FM's: Builder Roads, Old Habits, Old Habits Rebuild WIP's: Several. Although after playing Thief 4 I really wanna make a city mission. Mapping and Scripting: Apples and Peaches Sculptris Models and Tutorials: Obsttortes Models My wiki articles: Obstipedia Texture Blending in DR: DR ASE Blend Exporter Link to post Share on other sites
Bikerdude 3740 Posted January 19, 2013 Report Share Posted January 19, 2013 LOL congrats on the release, you git, you beat me to it :-P Quote Link to post Share on other sites
Xarg 173 Posted January 19, 2013 Report Share Posted January 19, 2013 Do I spy the first FM of 2013? I think I do! Congratulations Obsttorte! Quote Intel Sandy Bridge i7 2600K @ 3.4ghz stock clocks 8gb Kingston 1600mhz CL8 XMP RAM stock frequency Sapphire Radeon HD7870 2GB FLeX GHz Edition @ stock @ 1920x1080 Link to post Share on other sites
Obsttorte 1498 Posted January 19, 2013 Author Report Share Posted January 19, 2013 LOL congrats on the release, you git, you beat me to it :-PLooking forward to yours, minion. Quote FM's: Builder Roads, Old Habits, Old Habits Rebuild WIP's: Several. Although after playing Thief 4 I really wanna make a city mission. Mapping and Scripting: Apples and Peaches Sculptris Models and Tutorials: Obsttortes Models My wiki articles: Obstipedia Texture Blending in DR: DR ASE Blend Exporter Link to post Share on other sites
jysk 27 Posted January 19, 2013 Report Share Posted January 19, 2013 Its not possible to see the pictures without being logged in. Quote Link to post Share on other sites
Bikerdude 3740 Posted January 19, 2013 Report Share Posted January 19, 2013 Looking forward to yours, minion. You may jest, but take care. For those who toil away unseen are to be feared Quote Link to post Share on other sites
Sotha 1908 Posted January 19, 2013 Report Share Posted January 19, 2013 Congrats on the release! Gotta start digging up some quality playtime! Quote Clipper-The mapper's best friend. Link to post Share on other sites
Oldjim 154 Posted January 19, 2013 Report Share Posted January 19, 2013 Part way through on the hardest setting and really liking it.Music and atmosphere is very goodThe readables are very useful for finding things - I would never have even thought of looking for one of the early loot items without itMy only problem at the moment is the guard suddenly appearing with a torch - I am going to have to think of a way round that oneRunning out of time tonight but no doubt I will finish it tomorrow and report back Quote Link to post Share on other sites
Bikerdude 3740 Posted January 19, 2013 Report Share Posted January 19, 2013 Added to the official mirrors and missions page :-) http://www.fidcal.com/darkuser/missions/broads.pk4http://bloodgate.com/fms/broads.pk4 Quote Link to post Share on other sites
Obsttorte 1498 Posted January 19, 2013 Author Report Share Posted January 19, 2013 Thanks a lot, Sir. Quote FM's: Builder Roads, Old Habits, Old Habits Rebuild WIP's: Several. Although after playing Thief 4 I really wanna make a city mission. Mapping and Scripting: Apples and Peaches Sculptris Models and Tutorials: Obsttortes Models My wiki articles: Obstipedia Texture Blending in DR: DR ASE Blend Exporter Link to post Share on other sites
RPGista 603 Posted January 20, 2013 Report Share Posted January 20, 2013 Nice to see a new mission! Havent had time to play in a while, still have your first one on the list...Congrats. Quote Link to post Share on other sites
Springheel 4630 Posted January 20, 2013 Report Share Posted January 20, 2013 The mission gets to the "hit attack to start" screen, but won't progress beyond that. It's not frozen, as I can go back to the main menu, but I can't seem to get the mission to actually start. Quote TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps Link to post Share on other sites
grayman 2968 Posted January 20, 2013 Report Share Posted January 20, 2013 The mission gets to the "hit attack to start" screen, but won't progress beyond that. It's not frozen, as I can go back to the main menu, but I can't seem to get the mission to actually start. Using 1.08 or SVN? If the latter, perhaps you have something in your local setup (work in progress) that's preventing getting started. Quote Link to post Share on other sites
Springheel 4630 Posted January 20, 2013 Report Share Posted January 20, 2013 No, it was default 1.08. But then I tried it again and it worked. Then it wouldn't quit at the end, but no matter. I've been playing already for just under an hour. This is WAY bigger than I thought it would be for a two-week build! I really hope this inspires people to see what fun can be unleashed with only a few weeks of work...not every mission has to be a massive undertaking. I'm very impressed with the courtyard area. The sound-bleeding is a bit troublesome, as it makes it hard to keep track of where the closing doors are coming from, but that's an unfortunate consequence of having open windows until we can get transparent sound portals. Anyway, I've more to play tomorrow. Thanks again for this! Quote TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps Link to post Share on other sites
nbohr1more 2093 Posted January 20, 2013 Report Share Posted January 20, 2013 Congrats Obs. Am I correct to believe that this is not your contest entry and you have (yet) another mission in the works for that? Pretty cool either way given how quickly this arrived. Quote Please visit TDM's IndieDB site and help promote the mod: http://www.indiedb.com/mods/the-dark-mod (Yeah, shameless promotion... but traffic is traffic folks...) Link to post Share on other sites
Melan 1807 Posted January 20, 2013 Report Share Posted January 20, 2013 (edited) Someone ought to crosspost this to TTLG. [edit]and Moddb[/edit] As one of the testers, I have been very impressed with the mission. On the highest difficulty, it is genuinely hard to ghost, and even below that, there are some really challenging situations. The Builder complex looks good, cramped in a good way, and the various locations feel lived-in. Also, like Springheel, this is kinda my ideal for a small mission - focused, fun, replayable (I chose a different approach on each test run, and the mission kept its freshness). More than that, You can do it! Yes, YOU! We could have several small missions like this every year! And the more we have, the more people are attracted to do even more. In fact, I have DarkRadiant open myself. And after you play this FM, so should YOU! Edited January 20, 2013 by Melan 2 Quote Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved Link to post Share on other sites
Obsttorte 1498 Posted January 20, 2013 Author Report Share Posted January 20, 2013 Am I correct to believe that this is not your contest entry and you have (yet) another mission in the works for that?I have two other missions in work, the contest entry and the sequel of Old Habits. In the latter I've already put two months of work, but didn't worked on it for almost the same time. Anyways, I hope two release both (much bigger) missions within the next months. To all of you, thanks for the warm words, they're appreciated. Quote FM's: Builder Roads, Old Habits, Old Habits Rebuild WIP's: Several. Although after playing Thief 4 I really wanna make a city mission. Mapping and Scripting: Apples and Peaches Sculptris Models and Tutorials: Obsttortes Models My wiki articles: Obstipedia Texture Blending in DR: DR ASE Blend Exporter Link to post Share on other sites
gnartsch 49 Posted January 20, 2013 Report Share Posted January 20, 2013 Thanks and congratulations for the new mission!I just seem to be stuck a little bit.Where can I find the code for the lock?I thought it would be MCDXIX, but obviously it isn't. 2 Quote Link to post Share on other sites
Obsttorte 1498 Posted January 20, 2013 Author Report Share Posted January 20, 2013 You are very close. Take another look in the book where you've found that number. You should find another one. 2 Quote FM's: Builder Roads, Old Habits, Old Habits Rebuild WIP's: Several. Although after playing Thief 4 I really wanna make a city mission. Mapping and Scripting: Apples and Peaches Sculptris Models and Tutorials: Obsttortes Models My wiki articles: Obstipedia Texture Blending in DR: DR ASE Blend Exporter Link to post Share on other sites
Obsttorte 1498 Posted January 20, 2013 Author Report Share Posted January 20, 2013 (edited) ... but that's an unfortunate consequence of having open windows until we can get transparent sound portals.Taking a look at the wiki I've found "sound_loss". But it is written there that this does only apply to AI. Has this been fixed yet? If so, this may be a possibility to overcome this. Edited January 20, 2013 by Obsttorte Quote FM's: Builder Roads, Old Habits, Old Habits Rebuild WIP's: Several. Although after playing Thief 4 I really wanna make a city mission. Mapping and Scripting: Apples and Peaches Sculptris Models and Tutorials: Obsttortes Models My wiki articles: Obstipedia Texture Blending in DR: DR ASE Blend Exporter Link to post Share on other sites
Springheel 4630 Posted January 20, 2013 Report Share Posted January 20, 2013 ATM there is no way to make open portals muffle sound to the player. It is something we definitely need for situations like that. Quote TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps Link to post Share on other sites
Oldjim 154 Posted January 20, 2013 Report Share Posted January 20, 2013 (edited) Number code solved - however I had a problem which was why I had difficulty - It took a couple of reloads of a saved game before it would accept the correct numberA quick question was I supposed to be able to do this I used the water arrow to put out the torch the guard was carrying and all he said was "What was that sound" Overall - a very nice mission in a compact areaSlight glitch when I disturbed the guards in the inn when I knocked over a candle with an arrow although they didn't see me. One guard kept bobbing up and down behind the table Edited January 20, 2013 by Oldjim Quote Link to post Share on other sites
Obsttorte 1498 Posted January 20, 2013 Author Report Share Posted January 20, 2013 According the error in the spoiler tags: This never accoured to me, but I guess it's TDM not mission related.It took a couple of reloads of a saved game before it would accept the correct numberHmm, I've tested it for a while and made changes that should prevent this. It may be a good advice to not push the buttons too fast. Quote FM's: Builder Roads, Old Habits, Old Habits Rebuild WIP's: Several. Although after playing Thief 4 I really wanna make a city mission. Mapping and Scripting: Apples and Peaches Sculptris Models and Tutorials: Obsttortes Models My wiki articles: Obstipedia Texture Blending in DR: DR ASE Blend Exporter Link to post Share on other sites
Oldjim 154 Posted January 20, 2013 Report Share Posted January 20, 2013 (edited) Fast fingered Jim strikes again I will play again before rating it as I want to try getting all the loot and the loot in the Inn is going to be particularly difficult on the hardest setting (I certainly didn't manage it with only one water arrow)Has the file for download been updated or should I be a lot more patient Edited January 20, 2013 by Oldjim Quote Link to post Share on other sites
Obsttorte 1498 Posted January 20, 2013 Author Report Share Posted January 20, 2013 I've just released it, so no, no update. Quote FM's: Builder Roads, Old Habits, Old Habits Rebuild WIP's: Several. Although after playing Thief 4 I really wanna make a city mission. Mapping and Scripting: Apples and Peaches Sculptris Models and Tutorials: Obsttortes Models My wiki articles: Obstipedia Texture Blending in DR: DR ASE Blend Exporter Link to post Share on other sites
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