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Standalone request: Machine sounds


Springheel

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If you can't find the sound in DR, just skip it for now until we find out where the error comes from.
Cool. I'll just report back on any I can't find.

 

bridge_up_speaker.wav: https://soundcloud.c...sn-bridge-up-1s

caco_projectile.wav: https://soundcloud.c...all-travel-loop

 

Didn't see your post about the fireball until I was about to upload it. Hope it's sinister enough. :P

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Actually I was wrong, the summoning sound is a different cacodemon sound.

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No shows in DR:

e3_metalbash_01.wav (although there's a 1shot_metalbash_06.ogg)

fire_torch01_small.wav

 

Here's glass_shatter.wav:

 

 

Just to let you know: the source file was a 128kb mp3 (converted to wav to speed up the editing process). So the quality could deteriorate with converting to ogg, but given the subject matter I couldn't see it being a major issue.

Edited by simplen00b
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Ok, thanks. I'm getting a little behind on these, but I won't forget about them.

 

Here's a list of sound errors from the maps I'm currently testing:

 

WARNING:Couldn't load sound 'elevator_outer_close.wav' using default

WARNING:Couldn't load sound 'elevator_outer_open.wav' using default

WARNING:Couldn't load sound 'monster_demon_imp_fireball_explode.wav' using defa ult

WARNING:Couldn't load sound 'caco_projectile.wav' using default

WARNING:Couldn't load sound 'default_door_unlocked.wav' using default

WARNING:Couldn't load sound 'sound/monsters/cacodemon/caco_chatter1....5wav' using default <-- I think this is the sinister magic sound

WARNING:Couldn't load sound 'sound/weapons/explosions/explode_01.wav' using def ault

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Responses (hopefully useful) in italics: -

Here's a list of sound errors from the maps I'm currently testing:

 

WARNING:Couldn't load sound 'elevator_outer_close.wav' using default

- That's elevatordoor_Close1 on this list:https://soundcloud.c...one-replacement

 

WARNING:Couldn't load sound 'elevator_outer_open.wav' using default

- elevatordoor_Open1 on same list

 

WARNING:Couldn't load sound 'monster_demon_imp_fireball_explode.wav' using defa ult

- It's the wiki 'sounds missing' list so it should get covered at some point

 

WARNING:Couldn't load sound 'caco_projectile.wav' using default

- https://soundcloud.c...all-travel-loop. Meant to mention this earlier - I'm naming the files I upload after the sound file names, not the sound shader names. I think I'll start naming them using a soundshader/soundfile system (so in this instance, naming it caco_projectile/fireball travel loop.wav).

 

WARNING:Couldn't load sound 'default_door_unlocked.wav' using default

- On the wiki list with the following note: "(this is only used as temprorary sound for our entityDef atdm:alarm_sound entity... probably doesn't need a similar replacement)". What sort of replacement does it need if not 'similar'? :)

 

WARNING:Couldn't load sound 'sound/monsters/cacodemon/caco_chatter1....5wav' using default <-- I think this is the sinister magic sound

- monster_demon_cacodemon_chatter in DR. Can't see it mentioned on the wiki list.

 

WARNING:Couldn't load sound 'sound/weapons/explosions/explode_01.wav' using def ault

- There's an explode_01.wav in monster_demon_revenant_rocket_explode in DR. (There's also one referenced in weapons/barrel explosions sound shader, but it doesn't show in DR so I'm guessing it isn't that one.)

monster_demon_revenant_rocket_explode is one of the most impossibly exciting combination of words ever, so to calm you all down here are some ceiling tiles: -

https://soundcloud.c...plen00b-1/tile1

https://soundcloud.c...plen00b-1/tile2

https://soundcloud.c...plen00b-1/tile3

https://soundcloud.c...plen00b-1/tile4

https://soundcloud.c...plen00b-1/tile5

 

P.S. Would you like the focus on getting the sounds in your post done (rather than just working through the wiki list)? EDIT: Just seen your Missing assets by map page. Shall I start going through the sounds on there?

Edited by simplen00b
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P.S. Would you like the focus on getting the sounds in your post done (rather than just working through the wiki list)

 

I don't know; I didn't make the wiki list, and don't know how it was generated, so I can't vouch for the accuracy of any of those as needing replacing. At least the list by map tells us where they come from.

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At least the list by map tells us where they come from.
I'll focus on that list then (especially as it's a lot shorter)(at the moment anyway). Some more offerings: -

 

Fiasco at Fauchard Street

'sound/weapons/explosions/explode_01.wav'

- https://soundcloud.c...plosionsexplode

 

Builder Roads

'tdm_ai_builder2_to_combat_monster.wav' - is this a renamed D3 sound file? Can't find it in DR under base or darkmod. :unsure:

 

Beleaguered Fence

'monster_demon_maggot_melee2.wav';

melee1h2 - https://soundcloud.c...er-demon-maggot

melee2h2 - https://soundcloud.c...-demon-maggot-1

melee3h2 - https://soundcloud.c...-demon-maggot-2

melee4h2 - https://soundcloud.c...-demon-maggot-3

melee5h2 - https://soundcloud.c...-demon-maggot-4

 

As ever, I think they're close enough for now, but suspect someone with a half-decent studio set-up could do much better. :smile:

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1. Had done some work on monster_demon_imp_melee_hit/miss sounds but they seem to have vanished from the wiki list. Have they been done now?

2. In case they'd been overlooked, these are some previously uploaded sounds for sounds still on the list. :smile:

Trapped!

WARNING:Couldn't load sound 'ceiling_tiles.wav' using default

https://soundcloud.c...plen00b-1/tile1

https://soundcloud.c...plen00b-1/tile2

https://soundcloud.c...plen00b-1/tile3

https://soundcloud.c...plen00b-1/tile4

https://soundcloud.c...plen00b-1/tile5


Betrayal

WARNING:Couldn't load sound 'glass_shatter.wav' using default

https://soundcloud.c...-1/glass-break1

https://soundcloud.c...-1/glass-break2

https://soundcloud.c...-1/glass-break3

https://soundcloud.c...-1/glass-break4

https://soundcloud.c...-1/glass-break5

https://soundcloud.c...-1/glass-break6

https://soundcloud.c...-1/glass-break7

https://soundcloud.c...-1/glass-break8

https://soundcloud.c...-1/glass-break9

https://soundcloud.com/simplen00b-1/glass-break10

https://soundcloud.c...1/glass-break11


Betrayal (also WS1:In the North, St. Alban's Cathedral, Beleaguered Fence, SH Testmap, Samhain Hill, The Creeps, Flakebridge Monastery...)

WARNING:Couldn't load sound 'monster_demon_maggot_melee2.wav' using default

melee1h2 - https://soundcloud.c...er-demon-maggot

melee2h2 - https://soundcloud.c...-demon-maggot-1

melee3h2 - https://soundcloud.c...-demon-maggot-2

melee4h2 - https://soundcloud.c...-demon-maggot-3

melee5h2 - https://soundcloud.c...-demon-maggot-4

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1. Had done some work on monster_demon_imp_melee_hit/miss sounds but they seem to have vanished from the wiki list. Have they been done now?

 

I had made some spider attack sounds already, but hadn't realized those warnings were coming from a spider damage def. Yours might be better than what I had though.

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I had made some spider attack sounds already, but hadn't realized those warnings were coming from a spider damage def.

They're spider sounds? I had no idea. :P Anyway, uploaded here (should be the top seven sounds on the list).
Yours might be better than what I had though.
You can decide. B) All made from Creative Commons 0/public domain sounds from Freesound so no attribution needed.
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Hoping to have time to work on sounds this weekend; unless someone's already done them, I'll work on the following:

 

Pandora's Box:

wind_01.wav

wind_02.wav

(NB - no sign of any files or shaders for 'vault_clock_ambient.wav' anywhere, so I assume it's one of D3's non-existent assets)

 

Thief's Den

sound/ambient/environmental/steelswing_01.wav

(NB - can't find sound/sfx/world/doors/door_slam.wav anywhere)

 

Betrayal

glass_bullethole.wav

NB - is 'glass_shatter.wav' covered by
?

 

Tears of St. Lucia

sound/ambient/loop_rumble_01.wav

 

sound/stress/1shot_creaking_02.wav

sound/xian/suspense/loop_suspense_07.wav

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NB - is 'glass_shatter.wav' covered by these?

 

Yes, thanks. I forgot to delete that line.

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Betrayal (Fieldmedic)

glass_bullethole.wav:

https://soundcloud.c...t-glass-impact1

https://soundcloud.c...t-glass-impact2

https://soundcloud.c...t-glass-impact3

https://soundcloud.c...t-glass-impact4

https://soundcloud.c...t-glass-impact5

https://soundcloud.c...t-glass-impact6

 

If no-one else has claimed them, I'll have a go at Tears of St. Lucia 'sound/ambient/loop_rumble_01.wav' and 'sound/stress/1shot_creaking_02.wav' next (doing the 1shot sound could be....interesting....)

 

Update: Tears of St. Lucia

sound/ambient/loop_rumble_01.wav - https://soundcloud.com/simplen00b-1/loop-rumble-01

Edited by simplen00b
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Tears of St. Lucia

sound/stress/1shot_creaking_02.wav

Struggled with this one cuz it's such a weird noise, so I've done two versions (if they're in the ball park of the original, they're at the outer limits):

 

Looking further down the list:

 

Swing (Komag)

sound/ed/elevator/elev_end.wav

sound/ed/elevator/elev_start.wav

- are these covered by these?

Very nice work SN :-)

Thanks BD. I just really hope they work in-game. :unsure:
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- are these covered by these?

 

I couldn't tell if they were the same or not.

 

 

These are all a great help...keep them coming. :)

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A few more:

Business as Usual (Bikerdude)

WARNING:Couldn't load sound 'machinery_07.wav'

- https://soundcloud.c...op-machinery-07

 

Somewhere Above the City (grayman)

WARNING:Couldn't load sound 'sizzle.wav'

- https://soundcloud.c...1shot-sizzle-01

- https://soundcloud.c...1shot-sizzle-02

- https://soundcloud.c...1shot-sizzle-03

 

Will try to get sounds for monster_demon_trite_chatter for Illusionist's Tower done next.

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Will try to get sounds for monster_demon_trite_chatter for Illusionist's Tower done next.

 

I'd hold off on that one; I haven't looked to see where it's coming from, but it might be replacable by one of the new spider sounds.

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Somewhere Above the City (grayman)

WARNING:Couldn't load sound 'sizzle.wav'

 

The three new sounds sound like tossing a chunk of meat on a hot griddle. Which is fine, but might not be what I need.

 

 

For my purposes, It's supposed to be an electrical sparking sound. I found a replacement TDM sound, but haven't heard it in-game yet.

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For my purposes, It's supposed to be an electrical sparking sound.
This is why I'm quite often uncertain about the stuff I'm doing; I'm going solely on the sounds with no visual connection to how they 'appear' in-game.

 

Is there a way of seeing where particular sounds are used in maps? I opened St Lucia but couldn't see any method for doing this.

 

Edit:

I'd hold off on that one
Will do. B)

 

Ref the Missing assets by map list: where it says 'Springheel/Biker/Obsttorte/grayman will make any necessary changes/updates for this map' - does that mean they/you will be handling any sound replacements needed for those missions?

Edited by simplen00b
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Ref the Missing assets by map list: where it says 'Springheel/Biker/Obsttorte/grayman will make any necessary changes/updates for this map' - does that mean they/you will be handling any sound replacements needed for those missions?

 

That means those are the people who will be responsible for any asset labeled as "mapper fix".

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That means those are the people who will be responsible for any asset labeled as "mapper fix".
Gotcha.

 

BTW (ref grayman's comments), if I do any more sounds where the mapper thinks "Your stuff sounds like this but it's really meant to sound like this", I'm happy to have another attempt based on any additional info you give me. :)

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