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No mods for thief 4 (and TDM gets mentioned at explosion.com)


Diego

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When asked about the possible implementation of a mod editor in the upcoming Thief the team denied an official feature. The big and wealthy mod community is using “The Dark Mod”, a total conversion mod for the engine of Doom 3, by Broken Glass Studios. An entire collection of levels, created by the fans, are available; entirely gravitating around the world of Thief.

 

Wow, that is chock-full of wrongness.

 

Is this translated from some foreign language site or something?

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No editor is currently scheduled, under any form. Apparently the team is taking total control on the final product; considering this last game as a reboot they want to set a new benchmark for the revived franchise. And this might mean to retain a certain creative monopoly on the level and character design to establish a controlled new look of the series.

The reasoning is suspect, but let's be realistic: the chances of an editor were very slim to begin with.

Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

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It's interesting to note how often discussion of Thief4 brings us into the discussion, almost all of it AFAIK positive. It's doing a lot of work for us.

 

Wow, that is chock-full of wrongness.

 

Is this translated from some foreign language site or something?

 

He said some inaccurate things, but you can see what he was trying to say that's accurate enough, with a little tweaking of words here and there. We're not big or wealthy, but we have a dedicated and hard working following. And it doesn't revolve around the whole world of Thief as much as (largely) around the classic gameplay it had.

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What do you see when you turn out the light? I can't tell you but I know that it's mine.

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An entire collection of levels, created by the fans, are available; entirely gravitating around the world of Thief.

 

Wow, that is chock-full of wrongness.

 

Thief 4 won't gravite much around the world of Thief either, the classic Thiefs, ....

So there is some unwitting sense in the incorrectness ;)

"To rush is without doubt the most important enemy of joy" ~ Thieves Saying

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It's interesting to note how often discussion of Thief4 brings us into the discussion, almost all of it AFAIK positive. It's doing a lot of work for us.

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Definitely agree. That's why I'm pushing hard to go standalone ASAP.

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I have to say I've heard quite about T4 lately, but to be quite frank, I'm not the slightest bit interested in it. Of course, learning that custom content won't be a 'feature' I'm more certain than ever that I just don't want anything to do with it. TDM captures the heart and soul of Thief in every detail, and it's all I want or need.

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I'm curious, because if we ignore what it's meant to be it has the potential to be a decent game. Pretty much like Deadly Shadows. All in all it was a decent game, its only problem was having to be compared with metal age and dark project, the poor thing.

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Something like that. Although I am still annoyed by how they seem to have genericised the setting.

Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

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We'll see. If it does not come with some sort of online accout activation/steam thingy, then I'll buy it. If not, then I wont.

I'm curious, because if we ignore what it's meant to be it has the potential to be a decent game. Pretty much like Deadly Shadows. All in all it was a decent game, its only problem was having to be compared with metal age and dark project, the poor thing.

Beneath that it was a terrible console port, with levels split up, although not needed. Sometimes I think that the publishers want to annoy the old fans.

FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

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Yeah on that subject, I always wondered... How hard would it have been for them to take two levels and merge them together? It seems like all you would have to do is remove the exit and stitch them together, provided you don't exceed poly/object limits in the engine.

--- War does not decide who is right, war decides who is left.

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  • 1 month later...

We'll see. If it does not come with some sort of online accout activation/steam thingy, then I'll buy it. If not, then I wont.

 

Im almost certain Thief 4 PC will require Steam judging by the fact that most PC games out today require it.

 

I, personally, dont have a problem at all with it being on steam. But I dont think my opinion really matters much in this case lol.

 

EDIT:

 

Sorry for the double post, thought there would be a post merging thing on this forum.

Edited by MacD11
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I think the reasons a contemporary game would not have modding available are (1) they have a lot of third party code that's expensive & complicated to license for release, and you possibly can't edit without it and (2) fan maps reduce demand for future DLC.

What do you see when you turn out the light? I can't tell you but I know that it's mine.

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That's only true when official DLC is crap. There's plenty of room in the market for quality free third party content and quality paid content.

Let's be honest if Thief 2 DLC came out tomorrow, which of you would not buy it because there's thousands of fan made content?

I always assumed I'd taste like boot leather.

 

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That's only true when official DLC is crap. There's plenty of room in the market for quality free third party content and quality paid content.

 

Hmm, you're not thinking like a marketing person though. The way they see it, there's X many hours a demographic is playing games, say 15 hours/week on average, and what % of that playing time is on content we generate? The more fan generated content there is, the more it eats into those 15 hrs/wk, the less is left over for DLC demand across the demographic. It's all brute math with them.

What do you see when you turn out the light? I can't tell you but I know that it's mine.

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If the sum of fan generated and industrial generated content lies below that border, it doesn't play a role. The opposite is the case, as the steady supply of fan generated content keeps the interest in the whole franchise and therefore in the industrial generated ones.

 

If the opposite is the case, and the amount of time needed to be played lies above the time people can effort, the question stays whether the consument chooses the product depending on costs (fan-made) or on quality (where the industrial contents should win, if not, it would be a big shame for the devs).

 

So the only case where fan-made content is bad for the sales is if the amount of content is above a certain limit and if either the people are not willing to pay for qualitiy (meaning the devs or pubs have a bad image of their consuments) or the quality of the fan-made stuff exceeds the industrial one (meaning the devs or pubs have a bad image of themselves).

 

Hmm, you're not thinking like a marketing person though.

Most people don't. And this is one of the few things remaining in our society that I woulod call a good thing.

FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

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