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Dark news for thief 4..


Bikerdude

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Scripted events are not bad in and of themselves, but when the majority of your environment is scripted, it creates the "movie on rails" feeling.

Also see: Half Life 2 and its episodes. Great production values, intriguing background, but I quit halfway through Episode 2 because it felt like the game was playing itself.

Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

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It's also possible that whoever was playing had played this sequence a million times and knows it like the back of his hand

This one I think.

Plus triggered AI wakend from idle when Garret cross certain points they set to move through in the demo.

 

To be fair - considering they had only 10 minutes to show a pre-alpha version I think it's an understandable move. These folk surly had tons of pressure from Square Enix not to have unexpected things happen during the (so-called) "live" demo in showing the features it had been decided to present to please the press, action oriented players and the people who are into the old Thief games. I won't reason back to much about scripted gameplay in the final game from that ....

 

It will be interesting to compare gameplay from an unbiased guy (not getting his pay-cheque from Eidos or the press) upon the game hit Beta - preferable a fan of the classic Thief games and not knowing the demo map.

Edited by fllood

"To rush is without doubt the most important enemy of joy" ~ Thieves Saying

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I won't reason back to much about scripted gameplay in the final game from that ....

 

 

I wasn't implying that the final gameplay would be scripted (though there are some reports that it is), just that the "gameplay" demo they showed us was highly misleading.

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