Springheel Posted May 9, 2013 Author Report Share Posted May 9, 2013 Ok, everyone who has posted should be set up for seeing the beta-testing forum, and sent their name/password combo for SVN. Instructions will be posted in the beta-testing forum for those not familiar with SVN already. TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps Link to comment Share on other sites More sharing options...
lowenz Posted May 9, 2013 Report Share Posted May 9, 2013 OK, THIS is the thread I'm here, ready for some beta testing Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S. Link to comment Share on other sites More sharing options...
Melan Posted May 9, 2013 Report Share Posted May 9, 2013 I'm busy with my WIP and would like to complete it before doing anything else. (Obsessive Single Item Focus syndrome) So I would be incredibly grateful if could community people could test my previous missions. It is easy: play the mission through and grab a screenie and write a report what problems you saw. I just cannot bring myself to test them. I probably am the only one who can update them so I can probably do that if I'm not totally burned out.I am on the same page: I would rather I didn't have to do this. Plus the mission that's producing issues in my case is RttC, and Bikerdude knows it better nowadays than I would... Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved Link to comment Share on other sites More sharing options...
Springheel Posted May 9, 2013 Author Report Share Posted May 9, 2013 The first step is testing to identify if there are any changes mappers need to make. Beta-testing will tell us that. In an ideal world, there won't be anything the mapper needs to worry about. Once we have a list of "mapper fix" issues, then mappers can decide if they want to be the ones to fix them, or whether they'd like someone else to do it. TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps Link to comment Share on other sites More sharing options...
Capela Posted May 9, 2013 Report Share Posted May 9, 2013 Im in, to test to Link to comment Share on other sites More sharing options...
warlock053 Posted May 9, 2013 Report Share Posted May 9, 2013 I would also be interested. I am also willing to devote time to coding or other QA if necessary. Link to comment Share on other sites More sharing options...
Professor Paul1290 Posted May 10, 2013 Report Share Posted May 10, 2013 If you still need more then I'd be up for this as well. I'm a bit busy but I might be able to get a mission or two in. Link to comment Share on other sites More sharing options...
lowenz Posted May 10, 2013 Report Share Posted May 10, 2013 Me too! Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S. Link to comment Share on other sites More sharing options...
Capela Posted May 10, 2013 Report Share Posted May 10, 2013 A llink to a recomended SVN client will be great, thanks. Link to comment Share on other sites More sharing options...
Springheel Posted May 10, 2013 Author Report Share Posted May 10, 2013 I'll be signing up the rest of the people who volunteered this weekend, and then that will probably bit it for now. TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps Link to comment Share on other sites More sharing options...
Springheel Posted May 11, 2013 Author Report Share Posted May 11, 2013 Ok, everyone else in the thread should be set up now. That will be all the testers we need until we get close to an actual release package. TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps Link to comment Share on other sites More sharing options...
Bikerdude Posted May 12, 2013 Report Share Posted May 12, 2013 and Bikerdude knows it better nowadays than I would...Already fixed my friend, moving on to the next etc. :-) Link to comment Share on other sites More sharing options...
Obsttorte Posted May 12, 2013 Report Share Posted May 12, 2013 Ok, everyone else in the thread should be set up now. That will be all the testers we need until we get close to an actual release package.It seems it didn't work for me, unless I'm doing something wrong. FM's: Builder Roads, Old Habits, Old Habits Rebuild Mapping and Scripting: Apples and Peaches Sculptris Models and Tutorials: Obsttortes Models My wiki articles: Obstipedia Texture Blending in DR: DR ASE Blend Exporter Link to comment Share on other sites More sharing options...
firoso Posted May 20, 2013 Report Share Posted May 20, 2013 I'd very much like to be in the beta. I'm a Dev at Microsoft by day, but happy to lend a hand testing at night... when the work of a thief should be done. On a semi-related note. I have an oculus rift if anyone wants to work with me to integrate VR 2 I'm in yur forumz,Makin' them frobbable. Link to comment Share on other sites More sharing options...
someTaff Posted May 21, 2013 Report Share Posted May 21, 2013 I'd very much like to be in the beta. I'm a Dev at Microsoft by day, but happy to lend a hand testing at night... when the work of a thief should be done. On a semi-related note. I have an oculus rift if anyone wants to work with me to integrate VR Great! Is it hurting eyes? What excuse do we have not to sculpt, and sculpt, and sculpt, until the job is done? Link to comment Share on other sites More sharing options...
demagogue Posted May 21, 2013 Report Share Posted May 21, 2013 IIRC some people at Doom3World were talking about getting the Oculus working for the Doom3 engine generally, which I think would port to our engine relatively easily. So you could look up what they've worked on to get up to speed maybe (if anything, I actually don't have any idea). As for our team, Sparhawk is the one that was talking about playing with this when it was still in development, but that was years ago now and he hasn't been around in a while, so not sure I'd hold out for that. We have other coders, but everybody has their hands full with 2.0 right now. After that might be a good time for someone to help out on this. But maybe someone else will be interested, who knows... I know a lot of us are interested & would love this feature. We have a thread or two on it somewhere on these forums too if you want to look that up. What do you see when you turn out the light? I can't tell you but I know that it's mine. Link to comment Share on other sites More sharing options...
lost_soul Posted May 23, 2013 Report Share Posted May 23, 2013 While playing Old Habbits II, I threw a piece of silverware at the wall near a guard and he didn't care. This is in 1.08 though. --- War does not decide who is right, war decides who is left. Link to comment Share on other sites More sharing options...
firoso Posted May 28, 2013 Report Share Posted May 28, 2013 Anyhow, I'd still really like to be involved with the Beta. I haven't done much for TDM in a long time. I'm in yur forumz,Makin' them frobbable. Link to comment Share on other sites More sharing options...
nbohr1more Posted June 7, 2013 Report Share Posted June 7, 2013 A bit late to the party but I have cleared about 30GB of space so I can participate if needed. I have SVN credentials, I will just need the privilege to see stuff beyond the Campaign project. Thanks, nbohr1more Please visit TDM's IndieDB site and help promote the mod: http://www.indiedb.com/mods/the-dark-mod (Yeah, shameless promotion... but traffic is traffic folks...) Link to comment Share on other sites More sharing options...
Expack3 Posted June 19, 2013 Report Share Posted June 19, 2013 Is there still a need for TDM2.0 beta-testers? If so, I would like to apply. Link to comment Share on other sites More sharing options...
Springheel Posted June 19, 2013 Author Report Share Posted June 19, 2013 We have all the people we need right now for mission testing. When the time comes for testing the final release package we may put out another call. TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps Link to comment Share on other sites More sharing options...
jaxa Posted June 19, 2013 Report Share Posted June 19, 2013 http://forums.thedarkmod.com/topic/14783-instructions-getting-started-with-20-testing/ I've tested Business as Usual, ran into some problems on Reap as you Sow. Right now I'm assuming I should just work on those remaining four, and the rest are either tested or not ready. Link to comment Share on other sites More sharing options...
grayman Posted June 19, 2013 Report Share Posted June 19, 2013 Welcome, Expack3! We're getting close to the 2.0 endgame, and we always run a bout of beta testing with pre-release packages. Looking forward to your helping out when that time comes. Have you been playing the existing missions with 1.08? Familiarity with one or more of those would help, because we'll be looking for "what's different as we move from 1.08 to 2.0?". Link to comment Share on other sites More sharing options...
Expack3 Posted June 19, 2013 Report Share Posted June 19, 2013 Welcome, Expack3! We're getting close to the 2.0 endgame, and we always run a bout of beta testing with pre-release packages. Looking forward to your helping out when that time comes. Have you been playing the existing missions with 1.08? Familiarity with one or more of those would help, because we'll be looking for "what's different as we move from 1.08 to 2.0?".I'd be more than happy to assist in testing the pre-release packages when the time comes. Unfortunately, I don't own a copy of Doom 3, ergo I have never had the pleasure of playing The Dark Mod, including v 1.08. However, for what it's worth, I am quite familiar with the gameplay of the first two Thief games - especially as I own and regularly play Thief II: The Metal Age. Link to comment Share on other sites More sharing options...
grayman Posted June 19, 2013 Report Share Posted June 19, 2013 I'd be more than happy to assist in testing the pre-release packages when the time comes. Unfortunately, I don't own a copy of Doom 3, ergo I have never had the pleasure of playing The Dark Mod, including v 1.08. However, for what it's worth, I am quite familiar with the gameplay of the first two Thief games - especially as I own and regularly play Thief II: The Metal Age. Excellent! Link to comment Share on other sites More sharing options...
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