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Optional sound package wanted?


SeriousToni

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As I'm still sitting on the new footstep sounds I would love to know which materials make the most noticable sound for ai and which the least. Is there a ranking list or something? Because for some things like stone and foliage I'm quiet unsure where they should stand.. :wacko:

 

Thanks for any help :)

"Einen giftigen Trank aus Kräutern und Wurzeln für die närrischen Städter wollen wir brauen." - Text aus einem verlassenen Heidenlager

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Well, the volume of propogated sounds to the AI underwent a complete overhaul, and there were some small adjustments to the player-heard volume as well. This is going back half a year, and I don't have the changes memorized. Best I could do is post the relevant def files.

 

Are you planning on releasing this before 2.0?

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Not necessarily, but I just wanted to make sure that all the sounds don't have to be revisited and modified after 2.0 :unsure:

"Einen giftigen Trank aus Kräutern und Wurzeln für die närrischen Städter wollen wir brauen." - Text aus einem verlassenen Heidenlager

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Making progress ... Do you guys want a new teaser??

 

EDIT: The new package will come firstly without the reverb. I think it is better to have them without, as soon as EAX or OpenAL will (maybe) work in TDM 2.0. Still, there is the possibility to add reverb to the sounds and make a optional reverb sound package later on...

Edited by SeriousToni

"Einen giftigen Trank aus Kräutern und Wurzeln für die närrischen Städter wollen wir brauen." - Text aus einem verlassenen Heidenlager

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Haha - sorry! :laugh:

I'm so busy right now I can't manage to make a new teaser, but I don't have forgotten about his yet - so stay tuned! ;)

"Einen giftigen Trank aus Kräutern und Wurzeln für die närrischen Städter wollen wir brauen." - Text aus einem verlassenen Heidenlager

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