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FM List By Type


demagogue
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The TTLG mods PM'd me wanting to add TDM FMs to their list of "FM by type" thread.

 

I don't have time, but will anyone volunteer to make a list of which categories TDM FMs fall into (e.g., City, Forest, Church, Undead, etc...)? This is a cool thing any fan can do.

 

You can see the categories in that thread. It would help get more people over there playing our FMs, and it occurred to me, it'd be a great list for us to have for ourselves too. If someone does want to do it, you could just post it in this thread, I'll shoot it over to TTLG, and we can find a place for it like on the wiki or something like that.

 

Edit: Update, if a FM is in multiple categories, they're asking to put the primary one in first place, as that's where it will get put for now (and not the other ones, until possibly later).

 

Edit2: For quick reference, here are the categories in the TTLG thread we should use for their purposes. (After that we can have our own list however we like if we put something up on the wiki.)

 

Bank Jobs, Castle Missions/Fortress, Church/Cathedral, City Missions, Daylight Missions, Hammerite (I told them to put "TDM (Builder)" for our additions to this category), Horror FMs, Jail/Prison Missions, Lost Civilizations, Mansion/Estate FMs, Museum Missions, Pagan/Outdoor Missions,Pirate Missions, Sewer, Spiders, Swamp, Thieves Highway/Rooftop Missions, Tombs, Catacombs & Crypts, Undead or Zombies, Warehouse Missions, Seasonal/Holiday FMs (specify the season), Most often recommended/Must play (we should hand over the most recommended TDM FM list), Most absorbing/Keep Busy FMs, Hardest FMs, Small/Short FMs, Phobic FMs, (FMs in which the phobia (heights, spiders, undead) plays a significant role.), Series/Multi Mission, Contests,

What do you see when you turn out the light? I can't tell you but I know that it's mine.

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A Night to Remember

Mansion/Estate FMs, Horror FMs, Experimental

 

A Score to Settle

City Missions

 

Alberic's Curse

Seasonal, Horror FMs, Church/Cathedral, Undead or Zombies, Catacombs & Crypts

 

Alchemist

???

Campaign: Thief's Den #4

 

Awaiting the Storm

City Missions

 

Betrayal

(Jail/Prison Missions or Tombs, Catacombs & Crypts, Undead or Zombies?)

Contest: Summer Vertical Contest 2010

 

Business as Usual

Seasonal, City Mission, Sewer, Guards/Thieves

 

Closemouthed Shadows

Mansion/Estate FMs

 

Crystal Grave

Undead or Zombies, Castle Missions/Fortress

 

Deceptive Shadows

Church/Cathedral

 

Dragon's Claw

Horror FMs, City Mission/Undead, Sewer, Guards/Thieves

 

Fiasco at Fauchard Street

City Missions

 

Flakebridge Monastery

Church/Cathedral

Campaign: Selis Woderose #1

 

Glenham Tower

???

Campaign: Thomas Porter #3

 

Heart of Lone Salvation

City Missions, Mansion/Estate FMs

Campaign: Thief's Den #3

 

House in Blackbog Hollow

Seasonal/Holiday FMs, Fall, Horror FMs

 

House of Theo

Castle Missions/Fortress

 

Illusionist's Tower

Horror FMs

Contest: Summer Vertical Contest 2010

 

In Remembrance of Him

City Missions

 

Knighton Manor

Mansion/Estate FMs

Campaign: Thomas Porter #1

 

Let Sleeping Thieves Lie

Undead or Zombies, City Missions

 

Living Expenses

Mansion/Estate FMs

 

Lockdown

City Mission, Builders/Guards

 

Mad's Mountain

(Tombs, Catacombs & Crypts?)

Contest: Summer Vertical Contest 2010

 

Mandrasola

City Missions

Campaign: Thomas Porter #0

 

No Honor Among Thieves

Series/Multi Mission, City Missions, Pagan/Outdoor Missions

Campaign

 

Old Habits

Mansion/Estate FMs, Castle Missions/Fortress

 

Pandora's Box

Ship/Pirate Missions

 

Patently Dangerous

City Missions

 

Rake-off

Seasonal/Holiday FMs, Fall

Campaign: Selis Woderose #2

 

Reap as you sow

Seasonal/Holiday FMs, Summer, Daylight Missions

 

Return to the City

City Missions, Builders/Guards, Highway/Rooftop

 

Rightful Property

Bank Jobs, City Missions

Contest: Community Beginner's Contest 2012

 

Samhain Night on Bone Hill

Seasonal/Holiday FMs, Fall, Horror FMs

 

Siege Shop

Castle Missions/Fortress

 

Sneak and Destroy

City Missions

Contest: Community Beginner's Contest 2012

 

Somewhere Above the City

Seasonal/Holiday FMs, Summer

Contest: Summer Vertical Contest 2010

 

Sons of Baltona 1

(Mansion/Estate FMs?)

 

Special Delivery

Warehouse Missions

 

St Albans Cathedral

Church/Cathedral, City Missions, Builders/Guards, Sewer, Catacombs & Crypts, Caves, Highway/Rooftop

Campaign: St. Alban

 

Swing

Experimental

Contest: Summer Vertical Contest 2010

 

The Beleaguered Fence

Jail/Prison Missions

Campaign: Thomas Porter #2

 

The Builder Roads

Castle Missions/Fortress, Undead or Zombies

 

The Builder's Blocks

Experimental

 

The Builders Influence

(Castle Missions/Fortress or Church/Cathedral?)

 

The Caduceus of St Alban

Church/Cathedral, Outside, Builders/Guards, Caves, Highway/Rooftop

Campaign: St. Alban

 

The Chalice of Kings

???

Campaign: Thief's Den #2

 

The Creeps

Seasonal/Holiday FMs, Fall, Horror FMs

 

The Crown of Penitence

Mansion/Estate FMs

 

The Lich Queen's Demise

???

Campaign: Thomas Porter #6

 

The Outpost

Castle Missions/Fortress

 

The Parcel

Seasonal/Holiday FMs, Winter, Mansion/Estate FMs

 

The Phrase Book

Thieves' Highway/Rooftop Missions

Campaign: Thomas Porter #5

 

The Rift

Lost Civilizations, Tombs, Catacombs & Crypts

Contest: Summer Vertical Contest 2010

 

The Transaction

???

Campaign: Thomas Porter #4

 

Thief's Den

???

Campaign: Thief's Den #1

 

Thieves

 

 

Too Late

Warehouse Missions

 

Trapped!

Jail/Prison Missions

 

Vengeance for a Thief Part 1

Jail/Prison Missions, City Missions

 

Winter Harvest

Seasonal/Holiday FMs, Winter, Castle, Pagan/Outdoor, Undead

 

WS1: In the North

Mansion/Estate FMs

Edited by jaxa
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Update (also added to the OP), if a FM is in multiple categories, they're asking to put the primary one in first place, as that's where it will get put for now (and not the other ones, until possibly later).

 

Also you can

Add

Patently Dangerous: City

What do you see when you turn out the light? I can't tell you but I know that it's mine.

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Change

*Old Habits - Castle/Mansion

*Builder Roads - Castle/Outside, Ghost, Pro(?)

FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

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Trapped and VFAT1 are both prison missions

 

VFAT1 is a Prison Break and City FM. The city section is just as big as the City watch area so its a mission of two halfs.

 

Sleeping Thieves has a bit of everything in it. But to keep things simple I would just label it as a City / Undead FM.

"I believe that what doesn't kill you simply makes you... stranger"

 

The Joker

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I have updated the decriptions for my missions and those I have worked on.

 

Alberic's Curse

Seasonal, Horror, Church/Cathedral, Undead or Zombies, Catacombs & Crypts.

 

Business as Usual

Seasonal, City Mission, Sewer, Guards/Thieves.

 

Closemouthed Shadows

City Mission, Guards.

 

Dragon's Claw

Horror, City Mission/Undead, Sewer, Guards/Thieves.

 

Lockdown

City Mission, Builders/Guards.

 

Return to the City

City Mission, Builders/Guards, Highway/Rooftop,

 

St Alban's Cathedral

City Mission, Builders/Guards Church/Cathedral, Sewer, Catacombs & Crypts, Caves, Highway/Rooftop.

 

The Caduceus of St Alban

Outside, Church/Cathedral, Builders/Guards, Caves, Highway/Rooftop.

 

Winter Harvest

Seasonal/Holiday, Castle, Pagan/Outdoor, Undead.

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Sorry Biker, but as I recall Closemouthed Shadows takes place almost entirely indoors so I don't

think most players would consider it a City mission. It probably is best categorized as Manor\Estate.

 

I think Deceptive Shadows counts as a Church\Cathedral mission?

 

Heart of Lone Salvation is a City Mission and Manor\Estate mission

 

Crown of Penitence is a Manor\Estate mission

 

The Parcel is also a Manor\Estate mission

Please visit TDM's IndieDB site and help promote the mod:

 

http://www.indiedb.com/mods/the-dark-mod

 

(Yeah, shameless promotion... but traffic is traffic folks...)

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I think The Parcel is best described as seasonal since it's like a Christmas mission.

 

After this list by mission is done we should condense each mission to one genre (bolded) and make a final list by category (and separately by campaign/contest).

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illusionist tower = implied horror, and maze you cannot escape from.

 

house in blackbog hollow = mild horror, and time line altering.

 

 

~~~~~~~~~~~~~~~~~~~~~~~~

if you ever got round to adding 'lord dufford' to the list then is a castle/large mansion map.

Edited by stumpy
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Assassinations could definately be their own genre, though. There are already three (S&D, LQD and Thieves!) missions and I think there is interest for more.

The reason is, that assassinations are more versatile than average ordinary mission. Assassinations requires tool use and forces the player to indulge themselves in gameplay decisions like assassination method and corpse hiding.

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Clipper

-The mapper's best friend.

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I wouldn't call Sneak and Destroy an assasination mission neither I would LQD. The latter is a haunted mission to me, a bit special though, but not what I would understand as assasination. Sneak and Destroy is similar, you don't haveto hide the corpse neither have you to think about how to kill your target. It's also not a city mission IMHO. I would say it's some sort of mansion like mission, although this doesn't fit a houndret percent either.

FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

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The problem is that TTLG decided on these rather arbitrary categories and now we have to sorta pigeon hole missions into them. A missions play style and locale do not necessarily coincide. Roughly, yes, these are the themes that mission builders gravitate towards but make no mistake you'll rarely find a TDM or Thief mission that really fits just one of these criteria. The endeavor is more of an homage to their Byzantine culture than any logical categorization. Still, it's cool to see TDM FM's broken down the TTLG way just for comparisons sake. It's also cool that there are enough missions to make categorization a reasonable pursuit :)

Please visit TDM's IndieDB site and help promote the mod:

 

http://www.indiedb.com/mods/the-dark-mod

 

(Yeah, shameless promotion... but traffic is traffic folks...)

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This is also a small practical way to get more of what should be part of our core base actually playing FMs.

 

Also, when 2.0 rolls around, it'll be nice not only to have a recommended FM list, but for TTLG people to have that thread & we can have a wiki page on the categories so people feel a little more comfortable thinking about what FMs to play and they can find the kind they want.

What do you see when you turn out the light? I can't tell you but I know that it's mine.

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