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The Accountant


Goldwell

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My goal is to create a mission that is felt by sound, driven by curiosity and crafted for thieving.

:laugh: Sounds like a slogan. Anyways, good luck with your first mission. If you additionaly want it to be

 

 

enriched by scripted events

just ask me. ;)

FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

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:laugh: Sounds like a slogan. Anyways, good luck with your first mission. If you additionaly want it to be

 

 

enriched by scripted events

just ask me. ;)

 

Thank you! I might need your help in the future if I get stuck! Danke! Ich brauche vielleicht einmal deine hilfe in zukunft sollte ich nicht weiter kommen! ;)

 

Good luck!

 

Thanks!

 

As an accountant in my day job, I approve :-P. Looking forward to playing this one!

 

I sure hope you aren't as twisted as this accountant though ;)

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Thank you! I might need your help in the future if I get stuck! Danke! Ich brauche vielleicht einmal deine hilfe in zukunft sollte ich nicht weiter kommen! ;)

Ich vielleicht auch. :laugh:

FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

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  • 4 weeks later...

Looking forward to this one. :rolleyes:

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Those videos are awesome! I'll shall be enlisting your help doing the briefing vid for my next mission!

 

nb - your voice sounded much better in the second vid, less gravelly and more coherent etc.

 

Thanks and yes I would love to help out with your briefing video and if you need any ingame vocals as well :) Just send me a PM when the time is right.

When you say the second video do you mean the gameplay teaser sounds better? because for that video I used a different microphone and also different techniques. I learned whilst recording the a new vocal set for a guard with Springheel that distance from the microphone makes a world of difference!

 

Nice new video. Very much looking forward to the funny converstations and naration! Looks like a lot of fun for sure.

 

<3 your Garret esk voice.

 

I have gone through and added little bits and pieces into the map of either interesting parts or funny conversations. That was a point I loved about the old Thief games, doesn't matter how serious a master Thief is he knows how to make light of a situation in his own sort of way.

 

As for the voice yeah I like to think it's maybe Garretts brother/uncle/cousin or something :D

 

Looks good. Just remember to spend more energy and time in actual mapping than teaser videos... :D

 

Thanks :)

 

In regards to my spare time I put a large majority of it into the game, after finishing this scene though (after figuring out that frustrating target ai business ha!) I thought it looked so great I wanted to share, and I think it gives a good view of what the whole map will be like. Although it's hard to share but not give away spoilers because I want people to really explore the little world i'm building. I think from here till release I might only put out a couple of screenshots and maybe a final trailer for it... but who knows :)

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  • Thanks and yes I would love to help out with your briefing video and if you need any ingame vocals as well :) Just send me a PM when the time is right.
  • When you say the second video do you mean the gameplay teaser sounds better? because for that video I used a different microphone and also different techniques. I learned whilst recording the a new vocal set for a guard with Springheel that distance from the microphone makes a world of difference!

  • Smashing thanks
  • Your voice, in the first vid it was a little too gravely. It sounded like you were trying a little too hard to get the sound right, where as in the second vid it was natural and also had no mic pops.

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  • Your voice, in the first vid it was a little too gravely. It sounded like you were trying a little too hard to get the sound right, where as in the second vid it was natural and also had no mic pops.

 

I guess it all falls down to preference in the end but I still prefer the vocals in the first video the Gameplay one.. Although in regards to the mic pops what does that mean? do you mean when the microphone is to loud? because I have editing software which displays a little red light if you go over a certain audio level and you get a pop sort of noise and the soundwave for the file seems to sit quite nicely within decent parameters.

 

But I could be talking about something different, I am a bit of a sound newbie :)

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Although in regards to the mic pops what does that mean? do you mean when the microphone is to loud? because I have editing software which displays a little red light if you go over a certain audio level and you get a pop sort of noise and the soundwave for the file seems to sit quite nicely within decent parameters.

 

But I could be talking about something different, I am a bit of a sound newbie :)

That little red light is known as "[digital] clipping", sometimes also called "overload" or "distortion".

 

What Bikerdude is talking about are plosives (especially "p" "b" and "t"), when a puff of air from your mouth hits the microphone. Just use a foam windscreen or--even better--a pop filter. In a pinch, I've made one at home by stretching pantyhose over a wire coathanger.

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yay seuss crease touss dome in ouss nose tair

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That also helps with sibilance, which can be just as annoying as plosives, as instead of a thump it's a hiss, like steam that's really loud and pitchy.

 

EDIT: BTW that looks awesome

I always assumed I'd taste like boot leather.

 

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That little red light is known as "[digital] clipping", sometimes also called "overload" or "distortion".

 

What Bikerdude is talking about are plosives (especially "p" "b" and "t"), when a puff of air from your mouth hits the microphone. Just use a foam windscreen or--even better--a pop filter. In a pinch, I've made one at home by stretching pantyhose over a wire coathanger.

That also helps with sibilance, which can be just as annoying as plosives, as instead of a thump it's a hiss, like steam that's really loud and pitchy.

 

EDIT: BTW that looks awesome

 

Oh right well that makes a bit more sense.. I thought BikerDude meant pop's as in what you were talking about the distortion things.

 

Well I will just have to go back and re-record because I did use a pop filter however I had my mouth fairly close to the microphone which probably cancels the effectiveness of the pop filter.

 

Thanks for all your help/critiques & advice everyone! I swear I learn something knew everyday from people here! :)

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