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Thief 4 is trash.


Mystry

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Thief definitely seems like a game that's going to be mixed for both fans and newcomers. On one hand, I hear previews saying the AI is bad and others that say it's competent. Some articles are saying the level design is small with very little options while others say the levels are big with multiple paths to a destination. Some newcomers like the grounded stealth aspect of this game while others bash it for not having the same level of choices as Dishonored. It's ridiculous. The only consistent things I've heard is that combat is still challenging and the writing is subpar. At this point I think EM should release a playable demo so we can all form our own opinions on these aspects.

Edited by bjshepp
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Couple things that I always try to remember.

 

1) Can't judge a book by the cover.

 

2) The marketing is to sell the game, regardless of what the game actually is. The original TDP trailers showed a ton of sword fighting and fire arrows. Very misleading.

 

3) Not all AAA games are as shit as their competition. Bioshock was an AAA game, and even though it was watered down as compared to SS2, it still delivered, expanded on certain concepts, and introduced new concepts not present in SS2.

 

On the flip side...

 

1) People who know the Thief legacy / franchise all too well can easily see the distance this game is from any of the other titles. Example, no Hammers. WTF?!?!?!

 

2) Now that there is a solid market for stealth, I don't see as much the harm in pushing the game very hard as what it is supposed to live up to, unless it is heavily diverting from the original formula.

 

3) The target audience seems to be kids who want watered down products that will vaguely appeal to everyone and not just a niche market. This is an AAA game.

Edited by Deadlove
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Every time I think this thread is about to devolve into the Minute of Hate, something new comes out that totally validates it. Can't wait for that metacritic score.

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Whatever they've been doing, I'm sure they've had some clear objective in building the game whatever that objective is. If one can put aside their own predjudices and just play through and accept the game for what it is without any pretense, I'm sure there is a vision and method that would come through.

 

With that being said, after hearing the comments on how the story is meh, it seems currently the only redeeming factor is that the art direction is interesting. I'll take that with me in my playthrough and expect nothing more and hope to be surprised.

 

Whether that surprise will ever come remains to be seen. I definitely won't watch any Let's Plays because if the game is truly as simple as everything already points to, further spoilers are unwarranted. I'll be waiting for a Steam Sale as well and I'm sure with this much negative feedback, it won't be long before its on the sale rack.

 

I'm sure the great Thief successor that we're all waiting for will have to be done by another studio, probably under a different name. I always had a dream of a cat burglar style of game in an open more modern city (between 1920-1950), akin to the city in the original Mafia game. All buildings enterable, traversing walls via grapple hook hung down from the roof and stealing coveted works of art or planting evidence for some mob or thiefs organization or the like. Police chases, bank heists, etc.

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Whatever they've been doing, I'm sure they've had some clear objective in building the game

 

I don't. I think that's part of the problem. They've already said they spent a lot of time at the beginning trying out all kinds of ideas, including an entirely 3rd person platform game. I don't think they new WHAT they wanted to do. The game has all the hallmarks of being a little of this and a little of that--look at all the effort going into "focus upgrades" which are only supposed to be a help mode for newbs, the two completely redundant HUD markers for light detection, the idea of "upgrades" and "achievements" but without the XP engine to justify them, trying to support aggressive playstyles but also making combat difficult, etc, etc.

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I really do like the art direction, and small touches for Thief 4. That's what I find Eidos's strong point from their previous games.

But I would have to agree with everyone else that the gameplay might be questionable, even with "noob" mode turned off. I still yet to see some steam punk elements in it (Thief 2), or horror/Pagan elements from it (Thief 1) which made the original game unique from just being a average stealth game.

 

Thief Themes I've noticed in the games do far:

- Thief 1 - Pagan

- Thief 2 - Hammerites

- Thief 3 - Keepers

- Thief 4 - Robin Hood(?)

 

Idk, I still think Thief 2 is the best in it's series for its variety of steam punk robots, turrets, and cameras.

Edited by Matoro
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I've noticed that most of the positive reception seems to be coming from the PC version. While mixed reactions are coming from consoles. Obviously the game looks ridiculously better on PC than PS4 judging from the other footage, but perhaps there were other factors like the AI and sound design that were more fine tuned.

Edited by bjshepp
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I've noticed that most of the positive reception seems to be coming from the PC version. While mixed reactions are coming from consoles. Obviously the game looks ridiculously better on PC than PS4 judging from the other footage, but perhaps there were other factors like the AI and sound design that were more fine tuned.

 

I wouldn't be surprised. Nixxes does some amazing ports.

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Speaking of things that can be turned off. Lots of hands-on reviewers are pushing how "everything" can be turned off, but that's not true. I hope they'll make it true before the last week of Feb., and not in a patch or never.

Yeah, here is a video about the Thief 4 options:

Lol! I don't think I can turn every challenge mod on, otherwise I would tear my hair out! xD

 

And I honestly have a weird feeling that I cannot wait till it comes out to play it! :D

Edited by Matoro
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The consistent reviews we've heard since March about oblivious or unchallenging AIs has really got me wondering what the hell that's about. What's flipping the switch between having little to no problem on the one hand, and hell raining down on the other, between players demoing the same gamespaces??

 

I've noticed that most of the positive reception seems to be coming from the PC version. While mixed reactions are coming from consoles. Obviously the game looks ridiculously better on PC than PS4 judging from the other footage, but perhaps there were other factors like the AI and sound design that were more fine tuned.

 

Haha, here's my speculation. Favorable reviews come from sites that Eidos endorses (read: pays). Non-favorable reviews come from sites that Eidos doesn't endorse.

Edited by Lux
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well I can't find a shop in the uk, (england) that will sell a non-steam version of the game, its not even available on alot of online shops, only the xbox and ps3 & 4 on hardcopy, for pc it seems to be a purely download copy from steam.

 

I got the disk version of assassins creed:black flag, but only 98% of the game was on the disk, it downloaded the missing 2% from ubisoft, suppose its due to the result of all the pc game piracy.

 

the game needs a network connection cos the game save is saved to the cloud, it will keep a local version of the save, the save game option in the video for 'thief' is the same as the assassins creed save game profile, it looks identical except for the background picture.

 

Assassin's creed stealth consists of 2 levels, fully visible, and hidden.

Edited by stumpy
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