Maijstral Posted February 25, 2014 Report Share Posted February 25, 2014 It's faring worse than I expected. Figured it would turn out to be a decent game even if it turned out to be a bad Thief game. Quote Link to comment Share on other sites More sharing options...
jtr7 Posted February 25, 2014 Report Share Posted February 25, 2014 (edited) .............. Edited March 6, 2014 by jtr7 Quote A skunk was badgered--the results were strong.I hope that something better comes along. Link to comment Share on other sites More sharing options...
jtr7 Posted February 25, 2014 Report Share Posted February 25, 2014 (edited) ............... Edited March 6, 2014 by jtr7 Quote A skunk was badgered--the results were strong.I hope that something better comes along. Link to comment Share on other sites More sharing options...
stumpy Posted February 25, 2014 Report Share Posted February 25, 2014 games seem to have become 'made for idiots who need to be guided every where' when microsoft gets involved with helping game makers make games, because when they are not there, games are as hard as they can be. 1 Quote Link to comment Share on other sites More sharing options...
jtr7 Posted February 25, 2014 Report Share Posted February 25, 2014 (edited) ................. Edited March 6, 2014 by jtr7 Quote A skunk was badgered--the results were strong.I hope that something better comes along. Link to comment Share on other sites More sharing options...
Popular Post Melan Posted February 25, 2014 Popular Post Report Share Posted February 25, 2014 (edited) The Daily Telegraph gives it a savaging only a literate newspaper can accomplish. Instead, the plot is a derisory digest of trends in contemporary stealth gaming, from Human Revolution to Splinter Cell to Dishonored: amnesiac protagonist, reluctant hero, city-wide plague, mysterious energy, lockpicking, sneaking around in air vents and all. The very basic ideas — navigate a faux-medieval city, blackjacking guards, picking locks and stealing loot — are still here. But even the roster of slideable difficulty options can’t conceal the fact that this game has been designed for a very low denominator indeed. Fiddling with the options, you can and should turn off the omnipresent minimap, the barrage of commands and waypoints and a highlighting that limns every moveable object in mysterious fire, but you will still find yourself bumping up against flaws of design more radical than any flip-switch can cure. Where its predecessors aspired to be ‘immersive sims’, forcing you to read large open environments and experiment to proceed, the new game boasts a cramped sequence of discrete levels, punctuated by long loading screens, where the player is assailed by a kind of omnipresent visual nagging: walk here, crawl here, jump here, sneak here. Options to go off-piste are grimly limited. Here’s what it’s like to play Thief in 2014. Early in the game, a side quest has you trying to break into a pawnshop at midnight on a deserted street. You can’t break the front window. The door looks like a door, but you can’t interact with it. The surrounding buildings bristle with attractive-looking parapets and outcrops, but Garrett the Master Thief, sadly, can only climb or jump where someone has obligingly left a trail of spilt white paint. Your promising-looking rope arrows, which in previous Thief games hoisted you skyward to unguarded windows and balconies, are no good: they can only be used on the beams that boast little coils of rope for you to attach to. There is one single solution to this conundrum, and it’s the one that the developers have designed specifically for you and pointed you sedulously towards. You look around the superficially impressive, Ankh-Morporkish environments wondering not “How can I solve this problem?” but “How have they decided I should solve it?”…Infuriating and half-hearted as Thief is, it’ll still sell better than it should during the current drought of next-gen console games, as well as to the obsessive brigade for whom any games with a percentage of hidden collectibles act as compulsive tidying-up simulators.Also, there is this bit!Besides, anyone desperate for the new Thief to be like the old Thief will already have drawn their own conclusions from the tide of disappointed impressions seeping through the seals of Square Enix’s ironclad pre-release embargoes, and moved swiftly over to playing the excellent free Thiefalike The Dark Mod at home. Edited February 25, 2014 by Melan 13 Quote Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved Link to comment Share on other sites More sharing options...
AluminumHaste Posted February 25, 2014 Report Share Posted February 25, 2014 Well that didn't last long. Finally got the game and totally glitchy. There's letters missing in the main menu options, when I ran the benchmark half the sounds were missing and objects didn't always appear. For example some guards were clearly carrying crossbows, but there was nothing in their hands. Back to tomb raider and it's horrible QTEs. Quote I always assumed I'd taste like boot leather. Link to comment Share on other sites More sharing options...
BrokenArts Posted February 25, 2014 Report Share Posted February 25, 2014 Not even going to waste my money period. I'll just play Dark Mod. 2 Quote Link to comment Share on other sites More sharing options...
stumpy Posted February 25, 2014 Report Share Posted February 25, 2014 on that official video of the first chapter 'lockdown' you can see the drawers in the desk where the money register/till is in the jewlery shop, constantly pop in and out of existance, as you crawl around it.either the drawers are too big for the desk model, or the textures normals are facing the wrong way, or they're a draw distance cull thats really short. Quote Link to comment Share on other sites More sharing options...
Mothertaffer Posted February 25, 2014 Report Share Posted February 25, 2014 Coolness is a disease of our times, I think. Everything has to be cool, whatever that means. In a world where game making is a big profitting industry, games like thief are expected to be an exception. Same thing goes for the movies. You need a story, or an idea, then, the way to make it happen. They have the means to make it, but they are out of ideas. They don't like the original thief, or at least, if the do, they're not sure why they liked it, maybe they just think it's cooool. So, why don't make it a little more cool by adding a lot of crap to it. You could clearly see that when they changed the rope arrows for the climbing boots in T3. It's really useless to expect them to make a new and better thief, because their job is making money, not art, not original stuff. The fact that thief have been both, is a real miracle.That's my humble opinion. 3 Quote Link to comment Share on other sites More sharing options...
Mothertaffer Posted February 25, 2014 Report Share Posted February 25, 2014 A miracle because that group of very talented people could slided in through that narrow window of opportunity that opens from time to time, to deliver us such an artsy game. Now, if you want to continue that experience, darkmod is the way for sure.Sorry for my pathetic english. It's not my mother language. Quote Link to comment Share on other sites More sharing options...
Springheel Posted February 25, 2014 Report Share Posted February 25, 2014 It's a fallacy to say that making something good and making money can't be done at the same time. I can't wait to hear some of the stories come out about the office politics...I'm pretty sure that, plus a hard deadline they weren't ready to meet, are what really sunk the game. Quote TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps Link to comment Share on other sites More sharing options...
Springheel Posted February 25, 2014 Report Share Posted February 25, 2014 Apparently Stephane Roy was on talk radio in my city. That would mark the first time I've ever heard of a video game being discussed on talk radio. http://www.640toronto.com/2014/02/24/12664/ The headline makes me laugh my ass off: "Thief Project Director Says the Game Isn’t Perfect But it’s Still Extremely Fun!" Quote TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps Link to comment Share on other sites More sharing options...
Xarg Posted February 25, 2014 Report Share Posted February 25, 2014 Well, at least he's not desperately pretending everything is perfect just before launch to prevent pre-order cancellations or anything, gotta give him that. Quote Intel Sandy Bridge i7 2600K @ 3.4ghz stock clocks 8gb Kingston 1600mhz CL8 XMP RAM stock frequency Sapphire Radeon HD7870 2GB FLeX GHz Edition @ stock @ 1920x1080 Link to comment Share on other sites More sharing options...
MurcDusen Posted February 25, 2014 Report Share Posted February 25, 2014 It's a fallacy to say that making something good and making money can't be done at the same time. Making something good and making money are indeed not necessarily exclusive, but doing the one does also not have anything to do with doing the other. He said we shouldn't expect them to make art, not that it's impossible for them to ever create something good. Quote Link to comment Share on other sites More sharing options...
Springheel Posted February 25, 2014 Report Share Posted February 25, 2014 I'm pretty sure the cancellation period ended before that interview was posted. Quote TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps Link to comment Share on other sites More sharing options...
Springheel Posted February 25, 2014 Report Share Posted February 25, 2014 He said we shouldn't expect them to make art, not that it's impossible for them to ever create something good. Well, if you want to be precise, he said it's "useless to expect them to make a new and better thief, because their job is making money". That implies that making money excludes the possibility of making a new and better thief, which I disagree with. 2 Quote TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps Link to comment Share on other sites More sharing options...
Xarg Posted February 25, 2014 Report Share Posted February 25, 2014 I'm pretty sure the cancellation period ended before that interview was posted. Unless I read the article wrong, Steam *should* now allow you to cancel *I believe* any preorder that hasn't been delivered straight from the client (instead of by contacting support), with the downside being the funds are now sent to your Steam Wallet, instead of as a cash refund. Which probably isn't an issue if you intend to buy something later on steam, but might be if you're a one title here and one title there kinda gamer. Quote Intel Sandy Bridge i7 2600K @ 3.4ghz stock clocks 8gb Kingston 1600mhz CL8 XMP RAM stock frequency Sapphire Radeon HD7870 2GB FLeX GHz Edition @ stock @ 1920x1080 Link to comment Share on other sites More sharing options...
someTaff Posted February 25, 2014 Report Share Posted February 25, 2014 my god Quote What excuse do we have not to sculpt, and sculpt, and sculpt, until the job is done? Link to comment Share on other sites More sharing options...
someTaff Posted February 25, 2014 Report Share Posted February 25, 2014 im drank and im playing it rigth now 2 Quote What excuse do we have not to sculpt, and sculpt, and sculpt, until the job is done? Link to comment Share on other sites More sharing options...
someTaff Posted February 25, 2014 Report Share Posted February 25, 2014 what a game Quote What excuse do we have not to sculpt, and sculpt, and sculpt, until the job is done? Link to comment Share on other sites More sharing options...
someTaff Posted February 25, 2014 Report Share Posted February 25, 2014 its the next gen 1 Quote What excuse do we have not to sculpt, and sculpt, and sculpt, until the job is done? Link to comment Share on other sites More sharing options...
Melan Posted February 25, 2014 Report Share Posted February 25, 2014 Please continue your report... 2 Quote Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved Link to comment Share on other sites More sharing options...
Ladro Posted February 25, 2014 Report Share Posted February 25, 2014 A drank review it's what we need to enjoy this game Quote Link to comment Share on other sites More sharing options...
Oldjim Posted February 25, 2014 Report Share Posted February 25, 2014 DamnI may have wasted my money - pre downloading now and only 14 hours left Quote Link to comment Share on other sites More sharing options...
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