Lux Posted February 28, 2014 Report Share Posted February 28, 2014 (edited) Ok, so same settings as before except this time I turned FXAA --OFF and turned SSAA --HIGH Frames:Minimum 18 Average 31.543 Maximum 43 Definitely some frame chop and spongy movement with SSAA on, however the scene feels miles better, sharp, and more crisp. The performance penalty is awful though that's to be expected. For whatever reason SSAA just feels much more crisp but comparing the two screenshots below there doesn't appear to be much difference so I guess I'll just run FXAA because the experience is much more fluid. FXAA ON SSAA on High I also switched the audio to "Headphones" and I'm running my Windows audio on Headphones with Dolby Headphone. The audio this with headphones is not near as immersive, IMO. Very hard to determine direction of anything, the center speaker voices are now up-in-your-face centered and don't feel right in the least. Footsteps sound more elevated and proper though, less subtle. I played through the initial bit again and this time encountered two issues. When you get your first water arrow and have to douse the torch to proceed, I could draw back the arrow, however it would not shoot. Releasing the mouse button just released tension on the bow slowly like you denotched the arrow. Tried a few things but the only way I found around it was to just run in to the light and reload the last save. YAY... EDIT: Found out that instead of dRAWing the bow back if it glitches like that with the water arrow (or any arrow) you can just ..."click" which looks dumb but it shoots the arrow. Its like an insta arrow, quick snipE!... Also, in the run and jump phases... you don't have to even "time" the button presses. If you just hold forward+run+space the character just runs forward and jump/mantles/rope/ladder whatever is in front of him. Takes no coordination what-so-ever. I guess you can just hit space when you encounter something to make yourself feel like, "YOU GOT IT!" but in reality there was nothing to get. Hold 3 buttons to win! So I got to the large first cut-scene again and this time just like last time... audio cuts out completely again and... yeah... can't hear anything, killed the process and exited. So I'll be looking for a cut-scene audio fix before I procede. And forgot to mention if anyone is wondering, I'm playing on Custom > Master > focus OFF reticle OFF And character movement feels great except your inabilty to basically do what you want. The zoom pan item pickup is very annoying right now though I'm sure I'll get used to it; but should we have to? Swoop feels like Dishonored blink but short distance and a lame way to circumvent lighting risk in the game. Edited February 28, 2014 by Lux Quote Link to comment Share on other sites More sharing options...
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