Jump to content
The Dark Mod Forums

Take On Mars (Simulator)


Dram
 Share

Recommended Posts

Hello everyone,

 

I've been away for quite some time, specifically completing Carrier command Gaea Mission, after that I started a mars rover mod for it, which has since become a game - Take On Mars. Since I am the project lead for it, I don't want to state how good it is as I would be biased, thus, I would let everyone make their own opinion, and will happily answer any questions regarding it.

 

Here is its website:

http://takeonthegame.com/take-on-mars

 

Here is a short trailer composed of ingame footage:

 

Take care guys, and sorry for randomly popping in like this. I've been extremely busy with work, thus no time for anything else.

Martin

  • Like 1
Link to comment
Share on other sites

This looks quite cool.

 

One question, though: Is this a simulator? If so, do the player control the rover *directly* or in a way that emulates controlling it from earth (so with some time delay, etc...).

FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

Link to comment
Share on other sites

Thanks guys.

 

One question, though: Is this a simulator? If so, do the player control the rover *directly* or in a way that emulates controlling it from earth (so with some time delay, etc...).

 

It is a simulator in most factors (gravity, atmospheric density, pressure, temperatures, etc) but controlling rovers diverges somewhat.

At present you control the rovers directly. The one way light time delay was planned but we decided not to do it due to time restrictions (it is a 10 euro title, so quite small) - it would involve writing a whole sequencer etc, which would take up at least a month or two, and seeing as I wrote most of the functionality, we could not afford the delay. Had we done it it would have been optional.

I actually had a couple of NASA engineers stop by at E3, so their feedback has also been very interesting.

Link to comment
Share on other sites

Regarding the delay: It would just have been an interesting feature. I guess most people wouldn't use it anyways. (I'm not sure but I think the delay is several minutes, so not very entertaining ;) ).

 

I actually had a couple of NASA engineers stop by at E3, so their feedback has also been very interesting.

I guess you can take this as a compliment :smile: What did they say?

 

Another question: Will there be any need for an online account or similar, or can it just be installed as in the good old days? (I guess devs don't like this question, but ... well).

FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

Link to comment
Share on other sites

Looks cool! From the site it says "..-unlocking the secrets of Mars' distant past", is that from a scientific point of view, or is this like a "Myst" themed game? And is the landscape based on the real Mars surface (If there is such a thing yet from satellites)?

Edited by Kvorning
Link to comment
Share on other sites

Had a feeling this was going to have something to do with BIS from the topic title, and I was right! You work at BIS now? Congrats dude! Ever talked to Dean Hall?

Intel Sandy Bridge i7 2600K @ 3.4ghz stock clocks
8gb Kingston 1600mhz CL8 XMP RAM stock frequency
Sapphire Radeon HD7870 2GB FLeX GHz Edition @ stock @ 1920x1080

Link to comment
Share on other sites

Regarding the delay: It would just have been an interesting feature. I guess most people wouldn't use it anyways. (I'm not sure but I think the delay is several minutes, so not very entertaining ;) ).

 

 

I guess you can take this as a compliment :smile: What did they say?

 

Another question: Will there be any need for an online account or similar, or can it just be installed as in the good old days? (I guess devs don't like this question, but ... well).

They liked how we kept as close to reality as possible with regards to the vehicles and the terrain, even the sky crane sequence (apparently I got it right, which is nice to know :) ).

You'll need steam, but that's about it.

 

Looks cool! From the site it says "..-unlocking the secrets of Mars' distant past", is that from a scientific point of view, or is this like a "Myst" themed game? And is the landscape based on the real Mars surface (If there is such a thing yet from satellites)?

More of a scientific point of view, it does not involve sci-fi elements. Yes, the landscape (3 locations, each 4x4km) are based on real satellite data. They include Victoria Crater, Gale Crater and Kaiser Crater. The satellite data is actually ridiculously detailed (most of the time it is 0.5m per pixel).

 

Had a feeling this was going to have something to do with BIS from the topic title, and I was right! You work at BIS now? Congrats dude! Ever talked to Dean Hall?

I've actually been working at BIS for about 4 or 5 years now :) Yeah, Dean is a colleague, he was at E3 with us as well.

Link to comment
Share on other sites

I think it looks really cool. I'm a sim fan(atic) though... I like Orbiter and IL2 and Euro Truck Driver and Ship Sim... I like the purity of them, and I like when a game lets you feel like your exploring the real universe and discovering something about it. So I like everything I see here. Congrats. =)

  • Like 1

What do you see when you turn out the light? I can't tell you but I know that it's mine.

Link to comment
Share on other sites

the time delay between earth and the current rovers on mars is something between 15 minutes and 25 minutes depending on the distance between earth and mars, and when the sun is in the way then there's no comunication.

 

the sun is 8 light minutes away, so it takes 8 minutes for light from the sun to get here.

Link to comment
Share on other sites

I think it looks really cool. I'm a sim fan(atic) though... I like Orbiter and IL2 and Euro Truck Driver and Ship Sim... I like the purity of them, and I like when a game lets you feel like your exploring the real universe and discovering something about it. So I like everything I see here. Congrats. =)

 

ever tryed KSP?

Link to comment
Share on other sites

No, but I'm a big Orbiter junkie so I thought it might just be about the same thing just less realistic... I mean that's a good thing for a game, but I only have so much time to play games and I've already got over the insane learning curve for Orbiter, so I'm happy sticking with it. I might try KSP some day though.

What do you see when you turn out the light? I can't tell you but I know that it's mine.

Link to comment
Share on other sites

Thats really awsome, i was acually gonna come in here and say how much i like BIS (there support of the community and modding for arma ect ect), so i had high hopes for this game, and after learning that one of the team members worked on the dark mod i gotta say i like them a little more now even.

Link to comment
Share on other sites

ever tryed KSP?

I'm planning on getting it soon on Steam for Linux. It looks like a lot of fun. I tried another one recently called Pioneer. It's in early development, but reminds me a lot of the old Tandy BASIC game "Taipan", but in space.

System: Mageia Linux Cauldron, aka Mageia 8

Link to comment
Share on other sites

Kerbal Space Program really brings me back to my teenage years when I spent a lot of time building multi-stage model rockets, and my very young years playing Microsoft Space Simulator on a 486 computer.

 

The fact that I can go to the moon in KSP is just an enormous plus. Exploring mars, now, would be something really cool.

  • Like 1

yay seuss crease touss dome in ouss nose tair

Link to comment
Share on other sites

No, but I'm a big Orbiter junkie so I thought it might just be about the same thing just less realistic... I mean that's a good thing for a game, but I only have so much time to play games and I've already got over the insane learning curve for Orbiter, so I'm happy sticking with it. I might try KSP some day though.

 

Yeah Orbiter is epic. I actually started making this game back in 2004 on D3, around the time when Opportunity drove by Victoria Crater. Never got time to really do much with it, so getting to do it now is a great opportunity. At that time I wanted to make it specifically because Orbiter was not really made for surface driving, prior to the orulex terrain addon.

Link to comment
Share on other sites

[quote name='PranQster' timestamp='1372058304' post='314034']
The full game can be purchased and installed in Steam with the early access option. Though they clearly state that is in active development.
[url="http://store.steampowered.com/app/220200/?snr=1_7_15__13"]http://store.steampo...?snr=1_7_15__13[/url]
[/quote]

I do, however, recommend to watch some Let's Plays of the game. It is a very unique kind of game. I certainly have it on my radar, but I will definitely wait for the final version to decide if it's really my kind of game. Edited by 7upMan

My Eigenvalue is bigger than your Eigenvalue.

Link to comment
Share on other sites

I played the KSP demo for quite a while last night. I'm going to get the full version, but might wait a bit before I do.

It took a bit of a learning curve at first to build and properly launch a proper rocket, beyond a capsule sitting directly atop a solid booster. I ended up making a big 6-stage, 12-engine rocket and rather quickly put the little green dude over 300km up.

System: Mageia Linux Cauldron, aka Mageia 8

Link to comment
Share on other sites

I like that moment when you're done in the assembly building and you press "Launch". I am always looking in the bottom corner to see the dude's expression as he sits upon the rocket you built. One I built last night sent him beyond 1500Km. He was in sheer terror from the launchpad until I sent him on a spacewalk at 1500 kilometers or so. Then he calmed down. Though I did accidentally make him release hold of the command capsule and drift apart from it.

Poor little dude...floating out there...drifting away from home at 1600m/sec with only the space suit to sustain him.

post-3285-0-09845900-1372302641_thumb.jpg

post-3285-0-92832800-1372302642_thumb.jpg

Edited by PranQster

System: Mageia Linux Cauldron, aka Mageia 8

Link to comment
Share on other sites

  • 3 weeks later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

  • Recent Status Updates

    • Nort

      I did it! I finally did it! After 48 hours of frustration and confusion, I managed to finally sort out how to attach equipment to NPC:s properly, and write down coherent instructions on how to do it, both in my manual, and in this forum.
      I can finally rest. I can finally eat breakfast.
      · 0 replies
    • Nort

      Spent most of the day learning and writing about AI navigation. It's stuff I already know, but the magic about writing something down as clearly formulated as possible, is that you then see things that much more clearly. You also find what's unclear to you, and then you figure out exactly how things work. I was hoping to get through it all within just a day, but it looks like this will take tomorrow as well, at this rate. There's also plenty of other nonsense I have to get through as well. Everything's a chore.
      · 0 replies
    • Nort

      I want to be a fish, but I'm not a fish. My mom wants to be a fish too, and so she's killing herself eating plankton and sh***ng blood, and tells me to stop nagging her about taking her medication. I spent several hours today, just lying in bed, having anxiety over just existing, and not being a fish. You fish, you don't know how lucky you are. You can eat all the plankton you want. I tried eating plankton again yesterday, and I just got sick. I hate being a shark.
      · 0 replies
    • Nort

      I just gave myself vertigo. A pleasant kind of vertigo, like the world has been lifted off my shoulders. I'll explain:
      Yesterday I saw to my dismay, that I had made my entire map two - two - units too short on every level - that every set01 piece was sticking 2 units into the ceiling. That's basically 402 brushes that needs to be realigned (minus the ground floor brushes).
      I knew enough about selections to do all of that in a very tense five minutes, and it compiled without leaks. (Thank you so much, Dark Radiant devs, for making an editor with such care for precision that you can align hundreds of brushes perfectly at once (which is not something I can say for Valve's Hammer editor, which has some serious issues on that front, which actually made me just quit it in disgust).) However, the result is that the entire level has now been stretched a barely noticable 2 units, and it will take some getting used to psychologically.
      · 0 replies
    • Nort

      My workflow is basically running from a chain of disasters, eventually trying to seek shelter in former disasters. It's not ideal - it's just my life.
      When I abandoned my first map, it was out of a typical mental breakdown, and so I returned to find a skybox void where the kitchen door should have been (due to a misplaced visportal) and two overlapping brushes Z-fighting on the kitchen floor.
      I've now cleaned up the last bit of mess, by cleanly separating every floor into its own layer. Now I can finally work on each floor in peace.
      ...not that I really needed to. Once you get skilled enough, the orthographic messes, well, I'll let this video speak for itself:
       
      · 1 reply
×
×
  • Create New...