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TDM Building with Blender


Sotha

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Hey, I didn't know anything about those!

 

I was wondering why the shading looked a bit strange ingame compared to blender: all I needed to do is press the smoothing button. Heh.. You live and you learn.

 

Thanks a lot for the helpful tip!

Clipper

-The mapper's best friend.

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  • 1 month later...

You need an import plugin. Google blender ase import or similar.

FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

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  • 3 months later...

Nice. Though there are a few other concerns with that last one.

 

1) I'm positive that the model is optimize to use long thin triangles which GPU's hate.

 

2) The silhouette complexity will be a tad high even with a shadow mesh (but I suppose that's unavoidable for trees without leaves)

 

So are you gonna add a new tree or two to TDM too? :)

Please visit TDM's IndieDB site and help promote the mod:

 

http://www.indiedb.com/mods/the-dark-mod

 

(Yeah, shameless promotion... but traffic is traffic folks...)

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Uh, unless I'm mistaken, that example tree has 2 quadrillion polys. :o

 

Here comes the "poly-stingy" squad again, being a bummer. ;)

 

Uh... (how come we are all saying uh...) We dont really have a leave-less tree, do we? Throw that model my way, and I'll make it available for the community, I was working on one but it sucked.

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We dont really have a leave-less tree, do we?

 

Sure we do. It's in St. Lucia.

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  • 3 weeks later...

Here's something I always wanted to try:

 

http://www.youtube.com/watch?v=rmNBRGeQYl4&feature=youtu.be

 

It's Blender's rigid bodies physics baked into MD5 animation. There are 50 parts and each has its own bone. I used cell fracture plugin to cut the mesh into pieces. Unfortunately setting this is up is a bit tedious so doing for example 500 parts would take a lot of dedication.

  • Like 1

It's only a model...

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I believe that humus did some benchmarks and found that "long thin triangles" were the heaviest performance consumers. I'll have to google the link for reference but I recall the performance cliff was pretty catastrophic.

 

Edit:

 

Here is the reference:

 

http://www.humus.name/index.php?page=News&ID=228

Edited by nbohr1more

Please visit TDM's IndieDB site and help promote the mod:

 

http://www.indiedb.com/mods/the-dark-mod

 

(Yeah, shameless promotion... but traffic is traffic folks...)

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