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Posted

Yep, that's what I noticed too when playing DX. TDM AI beats AAA-commercial title AI.

 

Also DX AI patrol route design sucks ass. An average AI has 4 patrol points which they circle through like on rails. Boring and too predictable. AIs also never move from theit area to another, so if you kill everyone in one room, nobody ever discovers the bodies...

Clipper

-The mapper's best friend.

Posted

I thought key frame interpolation had to be part of the engine? Would be really nice to have for sure, makes such a huge difference.

I always assumed I'd taste like boot leather.

 

Posted
Also DX AI patrol route design sucks ass. An average AI has 4 patrol points which they circle through like on rails. Boring and too predictable. AIs also never move from theit area to another, so if you kill everyone in one room, nobody ever discovers the bodies...

 

Now imagine the outcry of the console players if the patrol routes would have been made as "hard" as in TDM. "Random AI sucks ass!" "It's too hard!" "Can't deal with it!" "Make the game easier!"

 

I imagine that's always the trouble when you are developing for a large audience vs. a small crowd of dedicated fans.

My Eigenvalue is bigger than your Eigenvalue.

Posted

Now imagine the outcry of the console players if the patrol routes would have been made as "hard" as in TDM. "Random AI sucks ass!" "It's too hard!" "Can't deal with it!" "Make the game easier!"

 

I imagine that's always the trouble when you are developing for a large audience vs. a small crowd of dedicated fans.

 

You are right! What a wonderful thing we don't need to cater for everyone.

 

That's the thing that happens nowadays: the gaming industry cannot deliver and people form communities and make their own games.

Power to the people! Glory to the mass! Glory to the flesh! Please respect the will of the many!

Clipper

-The mapper's best friend.

Posted

Game developers always tried to make their game appeal to both the hardcore-gamers and the masses. The difference is that games have become a medium that appeal to a much broader audience, and that therefore the definition of what *masses* are has changed.

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