Melan 1810 Posted September 15, 2015 Author Report Share Posted September 15, 2015 Note: This mission has been released in an updated version. This update contains minor bugfixes, and cuts down on file size by removing duplicate assets which have been incorporated into the TDM core since the mission's release (24 instead of 72 MB!). Thanks are due to my testers, Bikerdude, lowenz, nbohr1more and Oldjim. 3 Quote Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved Link to post Share on other sites
161803398874989 81 Posted October 3, 2015 Report Share Posted October 3, 2015 I'm sorry to say I couldn't finish this properly (without cheats). Story as to why in spoiler because spoilers. I got down fine, but then after getting the grail of regrets I had to reload because I died (good job, me). After sneaking all the way back, I realized I had forgotten the rope arrows, and because I only use quicksave, I had to sneak all the way back. Instead, I just turned on notarget and made a quick run to grab the rope arrows. I figured they were necessary to get back to the beginning. I managed to get up the mineshaft, back into the flooded work area, but then I got completely stuck as there was nowhere to use the rope arrows that seemed productive. Since I was already in a cheaty mood, I just went clipping around for the solution, which turned out to be quite expansive, and I'm quite disappointed I wasn't able to solve it. It seems that I should have found some kind of switch to open a secret door that would lead back to the flooded area along a closed-off passage, and then do a little keyhunt before exiting via the spider's nest. The thing is, I looked around (just for a bit) and I still have absolutely no idea how to open that initial door.Looking through the thread it seems more people had issues with that. Some hinting would've been nice, I think. Quote You can call me Phi, Numbers, Digits, Ratio, 16, 1618, or whatever really, as long as it's not Phil. Link to post Share on other sites
Melan 1810 Posted October 3, 2015 Author Report Share Posted October 3, 2015 Well, there are at least four ways out of there. In order of obscurity: 1) The dead body in the tombs has a key to several doors inside the power station. 2) You can lower the platform with the Grail, then climb up the chains. 3) You can flip the secret switch in the back of the throne room column to open a secret door. 4) If you get upstairs with the rope arrows, you can actually stack a few crates to get out through the way you came, bypassing much of the mission. It is pretty much only for completionists, but it is there Quote Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved Link to post Share on other sites
Deadlove 260 Posted October 3, 2015 Report Share Posted October 3, 2015 4) If you get upstairs with the rope arrows, you can actually stack a few crates to get out through the way you came, bypassing much of the mission. It is pretty much only for completionists, but it is there I did this the first time I played this mission, lost a lot of playtime. Quote Plastik Musik - Andrew Nathan Kite, Ownerplastikmusik33@gmail.comhttp://www.facebook.com/plastikmusik /http://www.youtube.com/plastikmusikhttp://www.plastikmusik.bandcamp.com Link to post Share on other sites
Philflound 3 Posted October 21, 2015 Report Share Posted October 21, 2015 (edited) I haven't finished the mission but I can at any time. I've found many ways to get through everything short of 2 areas: Is there a way to open the room with the helmet and sword? Actually, another question is right next to that area there is a pit covered by a grate, is the grate abled to be opened? What someone asked I think on page 2 of this thread that no one answered was there is a room gate down with a switch on the left side when you look up those stairs. Is there a way in that? I've tried tunnels and secret passages, but can't seem to find a way in that. It's right next to the room with a ladder to climb on top of a tomb. Edited October 21, 2015 by Philflound Quote Link to post Share on other sites
Melan 1810 Posted October 21, 2015 Author Report Share Posted October 21, 2015 Philflound: None of those areas can be opened or visited. Foxley is a more limited thief than Garrett or TDM's nameless thief - he can't pick locks and doesn't sneak so well, but he is slightly more open to brute force approaches. Therefore, some areas may remain off limits to him. Quote Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved Link to post Share on other sites
Philflound 3 Posted October 21, 2015 Report Share Posted October 21, 2015 (edited) Ah, you tease. BTW, I have both versions the first and the update. Do I need to play the first release? I did play the first version here. I don't want to lose something good by only playing the update. I wound up knocking all the people out and killing all the undead. Gave me free reign to look about without worry. Fits with your brute force. I see you say you fixed some bugs. I ran into only one true bug. It was in the room going down that had 3 sort of circles above the door. There are coffins leaning on angles and at the end the coffin is open and standing up. I mantled on top of that one and temporarily went through the ceiling and saw many other rooms for 1 second. I didn't get stuck and it put me below the ceiling, but I just wanted to point that out. Phil Edited October 21, 2015 by Philflound Quote Link to post Share on other sites
Melan 1810 Posted October 22, 2015 Author Report Share Posted October 22, 2015 The update is just a bugfix release, which also cuts down on file size by excluding a bunch of resources which weren't in TDM in 2013, but they are in there now. Everything else is identical, so you aren't losing anything. We didn't catch that bug; I have noted it, and if there is another release, it will be fixed. Quote Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved Link to post Share on other sites
whoop 3 Posted October 26, 2015 Report Share Posted October 26, 2015 Very cool mission... I especially liked that I thought I was at the end for at least three times... Quote Link to post Share on other sites
Fidcal 175 Posted March 18, 2016 Report Share Posted March 18, 2016 Good looking mission (as expected!) and some good non-obvious-but-reason-out-able climbs - though I wasn't surprised to read in this thread that not everyone found them. But I suspect I didn't find everything. In particular was a... gate, no way through but I could see a lever and complex tracks or I'd have assumed it was just decoration. Only after finding the way out did I go back and noclip in there but seems to be just decoration after all? That reminds me, I forgot another smaller area beyond a gate down in the crypt I never got in. And that metal trapdoor in the floor in one room I spent a lot of time trying to find a lever or something. Very enjoyable and I'll start No.2 soon as I can. 2 Quote Link to post Share on other sites
Melan 1810 Posted March 18, 2016 Author Report Share Posted March 18, 2016 Thanks, Fidcal! The mission... ...has a few intentionally misleading clues, and a few elements which are part of a larger world, but not the mission proper. (This is not so much the case in Mission 2, which is difficult in rather different ways.) Quote Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved Link to post Share on other sites
Cambridge Spy 143 Posted April 17, 2016 Report Share Posted April 17, 2016 Here's a playthrough of this FM: [video=youtube] 1 Quote "Let me guess - little blue men with three heads stole your sweetroll?" Link to post Share on other sites
V-Man339 177 Posted June 25, 2016 Report Share Posted June 25, 2016 https://www.youtube.com/watch?v=_CDgzy9zvdAIt's taking a while to get to this level, so I figured you'd want to know that you reminded me of a song.Once I return from the trip I'm on, I'll be recording the route I've made Quote I like to record difficult stealth games, and right now you wonderful people are the only ones delivering on that front. Click here for the crappy channel where that happens. Link to post Share on other sites
lightningline 0 Posted July 22, 2016 Report Share Posted July 22, 2016 I am embarresed to say since I have been a taffer for almosy 17 years but I cant even get out of the area in the start with the one guard roaming around, scratch that. Dead now so i can focus, and still no light bulb. No hints please. Just spoil it. I have wasted an hour of my life already roaming the same small area. Thankyou in advance. -light- Quote Link to post Share on other sites
Bikerdude 3742 Posted July 22, 2016 Report Share Posted July 22, 2016 Look for something to climb up, think organic.... Quote Link to post Share on other sites
lightningline 0 Posted July 22, 2016 Report Share Posted July 22, 2016 (edited) Please. I said spoil it....I still am stuck. Edit: I guess I am not a complete moron. I got it. Thanks. Edited July 22, 2016 by lightningline Quote Link to post Share on other sites
demagogue 1276 Posted July 22, 2016 Report Share Posted July 22, 2016 Biker's saying Climb the ivy.That's the solution to the opening to PD3. I don't offhand remember how PD1 even opens. Edit. Well looks like you got it so game on. Quote What do you see when you turn out the light? I can't tell you but I know that it's mine. Link to post Share on other sites
V-Man339 177 Posted September 15, 2016 Report Share Posted September 15, 2016 (edited) Melan, I think it's time to bite the bullet and make a mission titled "Acrobat in the Dark".You clearly want to. Edited September 15, 2016 by V-Man339 Quote I like to record difficult stealth games, and right now you wonderful people are the only ones delivering on that front. Click here for the crappy channel where that happens. Link to post Share on other sites
Cynical 5 Posted November 28, 2016 Report Share Posted November 28, 2016 Gave this a shot last night. Looked great, and had amazing performance for the downright nuts level of detail, but I ran into a lot of snags on playability. The first one, and the one that really set up the frustration for the others, is that both the zombies and the skeletons stayed in perma-alert once they had seen me once (I thought this was intentional at the time and was just annoyed by what I thought was an inexplicable design decision, but judging from an earlier post where someone reported it happening with the skeletons as a bug, maybe it's not intentional?) Given the high enemy density and no holy water (as a side note, I'm never a fan of stealth game design with minimal elasticity, and with no holy water, this seems like a prime example of that, since you can't kill the relevant patrols in the mission), it meant that I had to keep moving constantly or risk getting cornered, which in turn made exploration really onerous. And, I'm sure you can tell "made exploration really onerous" is going... (the rest of this is spoiler-riffic) I was stuck for hours at two bits in particular -- leaving the tomb, and finishing the map once I had the gatehouse key. Both of those, I eventually had to look up an answer to, and in both cases, the dark lighting ended up being part of my problems. In the case of the gatehouse key, I just couldn't see the door texture through the dark lighting. The chain hanging off of that one roof acted as a nasty red herring; since you can almost reach it from the wine-bottle ledge, I spent forever trying to jump to it, figuring the solution was to jump to that and then either climb or swing to the rooftops. In the case of exiting the tomb, I had tried climbing the chain early, but didn't see anything up there through the darkness. After that, it was an hour of looking for places to use the Power Station Key (which is WAAAAY too easy to miss for something so important, IMO) before looking it up in this thread and seeing "oh, it was up the chain". Judging from the thread, I'm seeing mentions of a place to escape the tomb with the Power Station Key, but I couldn't find any doors in the tomb that it opened -- probably not helped by the fact that I couldn't really explore because, you know, six perma-aggro skeletons were chasing me constantly, so I had to stay on the move to evade them without ever getting to stop search in detail. I also had the same issues that Sotha did with a spider-corpse blocking the door. Not really your fault, but still annoying. Quote Link to post Share on other sites
Melan 1810 Posted November 30, 2016 Author Report Share Posted November 30, 2016 Thanks for your comments and criticism, Cynical! Quote Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved Link to post Share on other sites
dmw88 24 Posted January 20, 2019 Report Share Posted January 20, 2019 (edited) What does the button do, near the re-entrance to the crypt that you can access with the powerstation key? I activate it and hear chains, but don't notice anything different. Edited January 20, 2019 by dmw88 Quote Link to post Share on other sites
Gerberox 14 Posted April 10 Report Share Posted April 10 It's a really hard mission, I like it. Unlike in many other missions, the dark parts are really dark, and that's cool. Thanks. Quote Link to post Share on other sites
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