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Ported font code from Doom3 BFG Edition


Zbyl

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I've implemented generation of fake old .dat files during creation of a BFG font, but it turns out they won't be good enough to use in the GUI editor.

It turned out that generation of scaled fonts is a complex task. Even more difficult considering that they have to satisfy additional constraints that Doom 3 BFG impose.

In other words - too much work to be worth the effort.

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Update on my work:

- Unicode language files work ok,

- BFG fonts now render similarily as the old fonts. It's not pixel perfect, but close.

- I've created a tool to create BFG fonts (https://github.com/Zbyl/BFGFontTool). It has some support for porting old Doom 3 fonts to new Doom 3 BFG fonts.

 

The code is not entirely final, but since the interest in those features is low my work on this is done for now.

If anyone will be interested in this code - let me know.

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