Jump to content
The Dark Mod Forums

Fan Mission: Requiem by Gelo "Moonbo" Fleisher (2013/10/6)


Poll: Requiem (by Gelo "Moonbo" Fleisher)  

129 members have voted

  1. 1. Appearance

  2. 2. Gameplay

  3. 3. Story



Recommended Posts

Posted (edited)

Finished it - a truly impressive mission

The clues were absolutely essential and really contributed to the storyline

As I only found just over half the loot I have to wonder where I missed it all so that alone justifies a second run through

Graphics were superb overall with only a very very few minor glitches and the sound track and voice acting were excellent

 

A question

when I was in the room upstairs from where you place the 2nd and 3rd seals - the one with the fire arrows - a thing ran past the door very quickly.

I tried to find it afterwards and couldn't

Is it worthwhile placing a mine there in advance to kill it

 

Edited by Oldjim
Posted

I just finished this mission and wanted to say, this is a truly awesome mission and speaks well for both the future of the Dark Mod (especially now that it's stand-alone) and your future as an FM author.

 

More! More! More! :D

 

- prjames

Posted (edited)

Hello Moonbo,

 

This mission ranks among the best here, namely Heart of the Lone Salvation and Glenham Tower. Certainly ranks among my personal best.

 

Beautiful mission in story (!), the way how it is slowly unfolding before the eyes of the player, in atmosphere – clearly one can see you are a writer; readables have this novelic, story-ish quality to them, which helps tremendously to tell a story.

 

But to see a writer who is good at programming as well? Now that´s something: – level design and technical quality of the mission are both high (I have a low-end computer and 1.0 version of this mission is running just fine).

 

Where to begin?

 

First thing I noticed, there was no loot objective, which is a welcomed change – I usually try to do the loot objective as first, which makes me look in every nook and cranny of the maps for gold, so I can concentrate on the story later. This time around, I could concentrate on the story right away. I did not tried to steal everything.

 

I liked the even distribution of verticality and horizontality, in fact; I think there was a bit of everything in this mission (street level, dungeon, loot in unexpected places...).

Not to mention lot of unseen textures&sounds!

 

That song in the church was beautiful! Sound familiar right away, I have heard different version from Jan Garbarek&Hilliard Ensebmle. I couldn´t bring myself to steal anything in that church - I saw there are coins in the baptismal font and bracelet on the hand of the statue on the other side - awe and humbleness struck me and I just took the key and went on - after the music stopped :). Music in general was just...spot on.

 

 

 

loved the idea with fallen hammerites and how you had to steal their crowns – instead of trying to stay in the shadows and avoid contact with them, you were encouraged to approach them unseen as fast as possible and quickly take off their crowns (if they saw you it was impossible to take it off, if I am correct, or there was some technical difficulties with frobbing these NPC´s while in attack mode) - original change in mechanics.

 

 

I also liked the kudos towards modding community on sepulchres

And when I saw “Brother Brosius: Who silent the Evil” my soul was squeaking with joy and I was laughing out loud: D

 

 

And yes, as Melan already noted, this mission has a Lady Rowena feeling to it – by the way, one of my all time favourites is her Seven Sisters – I was practically drooling the whole mission.

 

 

Out of curiosity: what will happen, when we will take the golden skull from greengrocer before finishing the main quest? Except that he will walk away. I thought I will find him with his wife in their bed, but he wasn´t there.

 

 

It´s missions like this one which makes me want to make one of my own.

Edited by Tarhiel
Posted (edited)

Hey Tarhiel,

 

Thanks for taking the time to write just a detailed workup!

 

 

 

Hah! I like your taste in music :-). My favorite version is actually by the Hilliard Ensemble alone - they have a great album of Perotin's songs.

 

For the fallen Builders with the crowns, they actually have invisible "frob blockers" in front of their heads which makes it impossible to grab the crowns from the front, only the back. Technically you could snag it while they are alert but given that they'll be charging at you it's pretty hard to do.

 

Sadly the only difference on what happens when you finish the greengrocer's quest is whether or not the scare sequence will happen. If you defeat The Evil and then take the skull, then nothing will happen.

 

 

 

Thanks again for posting Tarhiel :smile:. If you have the mapping bug, definitely try making a level! The people on the editor sub-forum are very friendly & knowledgeable, and feel free to ask me how I did anything too.

Edited by Moonbo

But you should walk having internal dignity. Be a wonderful person who can dance pleasantly to the rhythm of the universe.

-Sun Myung Moon

 

My work blog: gfleisher.blogspot.com

Posted (edited)

I can't believe I got stuck right at the end, that's like the last part to do. Haha.

This was the best map I played so far. :P Amazing work Moonbo.

 

 

Haven't realized at first that some of the windows could be opened. It was after I found gambling location on the roof, and went down into the house that I saw I could open one. That gave me options to look for. :)

 

I removed the skull before finishing the quest, and as I was facing the altar, I didn't see him walking away (as I read here he should), only thing I heard was the spooky music. I did however notice that his body went missing.

 

I used two mines I had to kill those first two ghosts. I don't know what they are called because when you carry the body it only says "Corpse".

 

After navigating through the yard of the undead, and climbing the rope up, I made second two ghosts to chase me over the hole with the robe. They would fell in allowing me to proceed in peace. :D

 

The main temple was the hardest part. Was to be expected being the last part and all. Somehow I managed to get to the top, acquire the Lava Key and open the trap door.

 

This is the part I got stuck at, stuck in a funny way. I knew I had to throw the Soul Jar into the lava, but I was trying to do it by pressing Enter instead of R. Totally nubish. Haha. :D

 

While I was stuck, I thought maybe I need to kill them all, so I was hoping I could make them chase me over the trap so they would fall in and die, but sadly, for some reason, they just run over the hole like it isn't even there. When I try to run over it, I just fall in.

 

Anyway, after reading your reply, reading the word "drop", it immediately came to my head that in Thief's Den FM, I had to drop the letter inside a chest using the drop key (doh!). I just said: "OMG, I'm retarded!" and finally went to finish the mission.

 

 

In the end I had 8860 gold. It took me 3 hours and 20 minutes in total and it was pure fun. :D

Thank you for this awesome FM. I hope you decide to make more because you sure know what you are doing! :D

 

P.S. I found a spot where player will always get stuck and unable to move.

 

 

It's located outside that small tower right after you go underground.

 

sce9.th.jpg

 

Edited by eqagunn
Posted (edited)

Sweet freaking jesus. This is.. this is..wow. You are definitely one of the veteran modders here in disguise, this is just simply way too magnificent a map to be done by a first-timer. I mean, this was basically better than a fair few parts of Thief 1 & 2, a lot of of Thief 3 and quite a few of the maps I've played of Dark Mod, which are, themselves, usually of a stellar quality. Seriously, you should work in the game industry, if you don't already.. absolutely amazing job, really complete full marks, and please release more soon, especially as the storyline has potential for a sequel! My god, how I've missed dark mod and fms like this!

Edited by EbonKnight
Posted

@Eqagunn - glad you enjoyed it. Thanks for the write-up!

 

@EbonKnight - :blush:. I've definitely been part of the modding and game dev scene, but almost exclusively as a writer (probably the project most people would know about is The Nameless Mod for Deus Ex). Outside of a test map I put together in UDK as part of an abandoned indie game, this is indeed my first map. Maybe hanging around other mappers rubbed off :smile:. Anyways, thank you for your kind words, and I'm really glad you enjoyed the mission!

  • Like 1

But you should walk having internal dignity. Be a wonderful person who can dance pleasantly to the rhythm of the universe.

-Sun Myung Moon

 

My work blog: gfleisher.blogspot.com

Posted

@Tr00pertj: I've put a video up showing how I get from behind the guard station to loads of places without touching ground level (except for when I bork the jump). If you can't be bothered to watch the whole thing, skip to 9:00 where I get to the place I shouldn't be :) : -

 

At 1:16, when I first jumped I became stuck in the geometry when I landed. I had to noclip out of it to progress.

 

At 1:27, I do not have the foggiest idea how you made this jump. I tried that by running and then jumping, but I always fell down at half-way. What did I do wrong?

My Eigenvalue is bigger than your Eigenvalue.

Posted

At 1:16, when I first jumped I became stuck in the geometry when I landed. I had to noclip out of it to progress.

 

At 1:27, I do not have the foggiest idea how you made this jump. I tried that by running and then jumping, but I always fell down at half-way. What did I do wrong?

The 1:16 jump is really tricky - think I may have got stuck once or twice, but more often I do what I did in the first attempt and end up saying "Arrggh! Hello! Aaargh!" to the Builder's hammers (if the fall hasn't killed me first). :laugh:

 

The 1:27 jump is mainly timing - get as far back as you can (which isn't much), stand up, start running and then almost immediately jump (I'm guessing it's something like 1/10th of a second between starting to run and making the jump. You've got hardly any run-up). If you get the light gem lined up as it is at 1:30 in the video, you should be pointing in the right direction. Hope this helps.

 

BTW, since making the video, I've discovered there are good mantling opportunities even before you get to the guards' station. :wub:

Posted

Ah, Nameless Mod, that was another absolutely fantastic experience I don't mind recommending to anyone here. Anyways, yeah, I'm amazed at how talented people on here are, we are talking exceeding the original thief games in terms of both game mechanics and atmosphere/storylines at times, and that's truly an achievement. Keep up the great work!

  • Like 1
Posted

The 1:27 jump is mainly timing - get as far back as you can (which isn't much), stand up, start running and then almost immediately jump (I'm guessing it's something like 1/10th of a second between starting to run and making the jump. You've got hardly any run-up). If you get the light gem lined up as it is at 1:30 in the video, you should be pointing in the right direction. Hope this helps.

 

Thanks, man. I'll be sure to try that out.

 

Moonbo, your FM so far has been terrific. I just listened to the song in the church, and it was a beautiful experience. I wish more mappers would use such ideas.

My Eigenvalue is bigger than your Eigenvalue.

Posted (edited)

@Eqagunn - glad you enjoyed it. Thanks for the write-up!

 

@EbonKnight - :blush:. I've definitely been part of the modding and game dev scene, but almost exclusively as a writer (probably the project most people would know about is The Nameless Mod for Deus Ex). Outside of a test map I put together in UDK as part of an abandoned indie game, this is indeed my first map. Maybe hanging around other mappers rubbed off :smile:. Anyways, thank you for your kind words, and I'm really glad you enjoyed the mission!

 

You wrote script for The Nameless Mod? :OOO Now I am officially in perpetual state of awe :o That´s definitely one of the best DE mods out there, I haven´t played the new Nexus or 2027, so far though, Nameless is my personal best far and wide.

Edited by Tarhiel
Posted

Haha, I only *helped* write the script/readables for TNM. Jonas Waever was the lead writer and it was really his baby, but after him I probably was the person who wrote the second most (so for example I wrote a good chunk of the core-story convos with Scara B. King). But yeah, definitely don't want to take away from Jonas on that one :smile:.

 

If you're looking for another really good DX mod, you should try ZODIAC, outside of TNM its my personal favorite.

  • Like 1

But you should walk having internal dignity. Be a wonderful person who can dance pleasantly to the rhythm of the universe.

-Sun Myung Moon

 

My work blog: gfleisher.blogspot.com

Posted

Mhh, I have DX lying around somewhere. Really have to play some mods mentioned here. Fo me personally, Deus Ex is the best First-Person-Shooter ever.

FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

Posted (edited)

Haha, I only *helped* write the script/readables for TNM. Jonas Waever was the lead writer and it was really his baby, but after him I probably was the person who wrote the second most (so for example I wrote a good chunk of the core-story convos with Scara B. King). But yeah, definitely don't want to take away from Jonas on that one :smile:.

 

If you're looking for another really good DX mod, you should try ZODIAC, outside of TNM its my personal favorite.

It's amazing how good projects like TDM attract capable people all over the modding scene :D

Edited by lowenz

Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S.

Posted

Fo me personally, Deus Ex is the best First-Person-Shooter ever.

 

Yep, same here, and there really are some quality mods out there. I actually think The Nameless Mod might take the prize for being the largest, most ambitious mod ever released (and not just because I was part of the dev team :P, it's probably 4 times as large/complex as T2X).

But you should walk having internal dignity. Be a wonderful person who can dance pleasantly to the rhythm of the universe.

-Sun Myung Moon

 

My work blog: gfleisher.blogspot.com

Posted

What an amazing mission!

 

Wow. Makes me speechless. Er. Where to begin?

 

It's your first map and the quality is extremely high. Impeccable geometry detail, custom AI, steel sharp plot.

The only gripe I have is that there were a few rough-on-the-edges spots, but given the length and the overall quality of the mission, I'm not gonna even consider talking about those.

 

Wow. I really, truly, hope -nay, beg- that you will continue your mapping hobby... :wub:

 

Another masterpiece to the TDM hall-of-fame.

Clipper

-The mapper's best friend.

Posted

Thanks Sotha :smile:. I'm going to do another novel next, but after that who knows. I do have an idea for a non-standard mansion mission...I guess only the future will tell.

But you should walk having internal dignity. Be a wonderful person who can dance pleasantly to the rhythm of the universe.

-Sun Myung Moon

 

My work blog: gfleisher.blogspot.com

Posted

Praise the master (map-)Builder!!! :D Excellent job, Moonbo. Thanks! I actually just bought your novel, just because I felt like giving something back for these awesome 4 hours I just had. :)

 

 

Those 'things' were definitely one of the most fearsome gaming-monsters... Great idea!! :)

 

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recent Status Updates

    • Ansome

      While updating my first FM, I noticed a lot of silly things I did because I was still new to DR. For example, there was a model for a wheel that I wanted the player to be able to turn that had its origin off-center. I didn't know I could just re-export the model inside DR to fix its origin, so instead that wheel triggers a func_mover it's bound to. A silly solution in retrospect, has anyone else made somewhat janky or roundabout solutions to technical challenges in their maps? I'd love to hear about 'em!
      · 5 replies
    • datiswous

      If you use DarkRadiant in Linux while using a dark theme, a large amount of the icons are hard to see, because it's dark-color on dark background (wish DR darkmode was a little less dark). A workaround is switching to a light theme when using DR. I'm using XFCE as DE, so I made this script (mostly copied from this code), which works as a toggle. Then I set it to a keyboard shortcut. The switch works even when DR is already opened.
      current_theme=$(xfconf-query -c xfwm4 -p /general/theme) if [[ $current_theme == 'Adwaita-dark' ]]; then xfconf-query -c xsettings -p /Net/ThemeName -s 'Mint-X-Grey' xfconf-query -c xfwm4 -p /general/theme -s 'Mint-X-Grey' else xfconf-query -c xsettings -p /Net/ThemeName -s 'Adwaita-dark' xfconf-query -c xfwm4 -p /general/theme -s 'Adwaita-dark' fi This only works for the XFCE DE though.
      · 0 replies
    • datiswous

      I just bought/build a new pc, so probably less performance related whining from my part from now on..
      Sorry in advance!
      Here are the specs
      · 4 replies
    • jivo

      In case you missed it, I updated the Visible Player Hands mod to version 2.0. It now works while a weapon is selected and has a Linux version too.
      Check it out if you're interested: Visible Player Hands 2.0
      · 0 replies
    • thebigh

      Starting a playthrough of the whole Dark Mod, from oldest mission to newest. I've knocked over the first few already and about to start Living Expenses. Only ~170 missions to go!
      · 12 replies
×
×
  • Create New...