Jump to content
The Dark Mod Forums

A suggestion: Vampires within the Lore


LordPariah
 Share

Recommended Posts

I want to start off expressing my gratitude for such a great mod, and approval of everything Dark Mod, and by relevance, Thief.. well. Old Thief, that is. *shudders*

 

With a victorian, gothic, dark steampunk universe such as this, Vampires would be a welcome, and fitting addition. If I may, I would like to give some advice on how to design vampires to distinguish themselves from the normal archetypes, and through that, distinguish TDM even more.

 

What I am suggesting is a strain of vampires reminiscent of those found within The Strain trilogy of books, by Guillermo del Toro and Chuck Hogan: which can be read about on wikipedia.

Looking under the Biology subsection, you can see how that universes' vampires are different. Gone are the handsome, fanged vampires. These vampires don't have any hair, noses, ears, fangs, or teeth! They have a distended jaw and a long tongue that injects you with blood worms! Utterly disgusting and quite frankly, amazing from a creative standpoint.

 

If there are ever vampires within a fan made mission or lore, this, in my opinion, would be the best kind of vampires to have. Kind, meaning loosely following the vampire presented in this fiction. The Dark Mod universe would benefit greatly from it!

 

I don't mean copying this vampire verbatim, of course. The greatest distinguishing feature I would enjoy within the Dark Mod universe would be The Stinger, and lack of teeth. In the end, this is only a suggestion. A very cool kind of vampire that I think would fit right at home within this universe, which from what I have seen, has no native vampires.

 

Please, leave your thoughts here. I'd much love to see what you guys think about this, and your responses send my e-peen through the roof.

Edited by LordPariah
Link to comment
Share on other sites

Well, FM author can easily make new AI character skins. For one mission of mine, I took a townsfolk character, extracted the skin textures and changed the color into pale bluish tone in GIMP. A quick and easy method to make a vampire-ish character.

 

You can also add attachments to the AI to make it more unique. I dunno how a worm-tongue would look like, though.

 

There is nothing stopping you, but the amount of your free time. Pick up DR, make a FM that involves the unique vampire character of your creation. Start here:

http://wiki.thedarkm...uide_Start_Here!

Clipper

-The mapper's best friend.

Link to comment
Share on other sites

This is definitely something a dedicated fan could make!

We have a wolfman character (he just needs a little more tweaking to make him 2.0 compliant), so he'd be in good company.

 

The thing is the team is spread pretty thin for projects like this, but if we had a fan making one for their FM that'd be very cool.

What do you see when you turn out the light? I can't tell you but I know that it's mine.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

  • Recent Status Updates

    • Nort

      I did it! I finally did it! After 48 hours of frustration and confusion, I managed to finally sort out how to attach equipment to NPC:s properly, and write down coherent instructions on how to do it, both in my manual, and in this forum.
      I can finally rest. I can finally eat breakfast.
      · 0 replies
    • Nort

      Spent most of the day learning and writing about AI navigation. It's stuff I already know, but the magic about writing something down as clearly formulated as possible, is that you then see things that much more clearly. You also find what's unclear to you, and then you figure out exactly how things work. I was hoping to get through it all within just a day, but it looks like this will take tomorrow as well, at this rate. There's also plenty of other nonsense I have to get through as well. Everything's a chore.
      · 0 replies
    • Nort

      I want to be a fish, but I'm not a fish. My mom wants to be a fish too, and so she's killing herself eating plankton and sh***ng blood, and tells me to stop nagging her about taking her medication. I spent several hours today, just lying in bed, having anxiety over just existing, and not being a fish. You fish, you don't know how lucky you are. You can eat all the plankton you want. I tried eating plankton again yesterday, and I just got sick. I hate being a shark.
      · 0 replies
    • Nort

      I just gave myself vertigo. A pleasant kind of vertigo, like the world has been lifted off my shoulders. I'll explain:
      Yesterday I saw to my dismay, that I had made my entire map two - two - units too short on every level - that every set01 piece was sticking 2 units into the ceiling. That's basically 402 brushes that needs to be realigned (minus the ground floor brushes).
      I knew enough about selections to do all of that in a very tense five minutes, and it compiled without leaks. (Thank you so much, Dark Radiant devs, for making an editor with such care for precision that you can align hundreds of brushes perfectly at once (which is not something I can say for Valve's Hammer editor, which has some serious issues on that front, which actually made me just quit it in disgust).) However, the result is that the entire level has now been stretched a barely noticable 2 units, and it will take some getting used to psychologically.
      · 0 replies
    • Nort

      My workflow is basically running from a chain of disasters, eventually trying to seek shelter in former disasters. It's not ideal - it's just my life.
      When I abandoned my first map, it was out of a typical mental breakdown, and so I returned to find a skybox void where the kitchen door should have been (due to a misplaced visportal) and two overlapping brushes Z-fighting on the kitchen floor.
      I've now cleaned up the last bit of mess, by cleanly separating every floor into its own layer. Now I can finally work on each floor in peace.
      ...not that I really needed to. Once you get skilled enough, the orthographic messes, well, I'll let this video speak for itself:
       
      · 1 reply
×
×
  • Create New...