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TDM Engine Development Page


zergrush

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Using same settings as previous version 2.06 no changes, but there was a few additions to some settings that did not exist in previous versions so ill try toying a bit with the settings on them.

Do you have glprogs and assets from SVN?

 

The VBO beta package has some newer shaders from SVN but Duzenko just did some optimizations that require new glprogs

in the latest build.

 

 

Note: I will remark that the ambient light in GLSL does look a little different than the ARB one.

It was decided that the "light originating from the player's eyes" approach to fake reflective lighting

was not the best way to do things so the GLSL ambient has the light coming down from the sky so there is

at least some plausible physical explanation for the directionality (outdoor moonlight).

 

Note 2: The current SVN doesn't use native gamma control and instead does gamma correction in software

via adjusting the ambient world lighting. If your monitor has any issue with independently adjusting

gamma vs brightness, you may see that the SVN version gives you more control of those attributes independently.

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Please visit TDM's IndieDB site and help promote the mod:

 

http://www.indiedb.com/mods/the-dark-mod

 

(Yeah, shameless promotion... but traffic is traffic folks...)

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The lighting should not be any darker than previous versions, if it is then that sounds like a bug or your ingame menu settings changed.

 

Hello guys.

 

Hey revelator glad to see you here again!

 

TDM is also very dark for me, looks like the ambient light is missing or something, i'm also having the water bug on Volta 2 again, i'm playing on a new PC as well.

 

Ryzen 7 1800x 8c/16t 3.6Ghz

 

16GB RAM

 

AMD RX 570 8GB

 

p.s I'm playing with TDM 2.06 VBO and FFMPEG Beta (update 9)

Edited by HMart
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Sorry took a while, had some slight problems accessing the svn server which only got fixed very late yesterday.

Since i live in denmark my timezone might be different, to most people here ;) so i was up until 1 am yesterday.

 

Cranked up gamma through the roof but it was not enough to actually get the same light as in 2.06 but it made it atleast possible to navigate.

Water looks better in 2.07 so thats an improvement :) i found it a bit unrealistic before because it would have this weird looking 16 bit lookalike mirror effect,

now it's darkly transparent and the mirror effect seems to have been toned down some.

 

Might indeed be some problem with ambient lights, so i copied of the shaders from 2.07 and tried with those and it helped a bit, but it was still darker than 2.06.

Not sure if i need any material defs to go along with the new shaders ? your project is freaking huge :D so it might take me a while to find my way around.

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Hello guys.

 

Hey revelator glad to see you here again!

 

TDM is also very dark for me, looks like the ambient light is missing or something, i'm also having the water bug on Volta 2 again, i'm playing on a new PC as well.

 

Ryzen 7 1800x 8c/16t 3.6Ghz

 

16GB RAM

 

AMD RX 570 8GB

 

p.s I'm playing with TDM 2.06 VBO and FFMPEG Beta (update 9)

Hey HMart, thanks :) yeah its good to be back on my feet again, the last few years was a pita for me litterally :laugh: since i had broken that particular part.

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Hmm.

 

Please invoke reloadGLSLprograms in the console then post the results for condump ambientmess.txt

 

TDM 2.07/32 #7597 (7597M) win-x86 Jul 26 2018 01:37:05

3201 MHz Intel CPU with MMX & SSE & SSE2 & SSE3 & SSSE3 & SSE41 & AVX

Winsock Initialized

Found interface: {A52ED6FC-FD6D-45DB-A5C9-5F548DEF308C} Intel® 82579V Gigabit

Network Connection - 192.168.87.105/255.255.255.0

Found interface: {84FB761D-B6F7-4081-B0DA-485FA8B9DC49} 802.11n Wireless LAN Ca

rd - 0.0.0.0 NULL netmask - skipped

Sys_InitNetworking: adding loopback interface

Found Intel CPU, features: MMX SSE SSE2 SSE3 SSSE3 SSE41 AVX

tdm using MMX & SSE* & AVX for SIMD processing.

enabling Flush-To-Zero mode

enabled Flush-To-Zero mode

enabling Denormals-Are-Zero mode

enabled Denormals-Are-Zero mode

------ Initializing File System ------

Current search path:

F:\Games\DarkMod/fms/crystalgrave2_1

F:\Games\DarkMod\fms\crystalgrave2_1\crystalgrave2_1_l10n.pk4 (3 files)

F:\Games\DarkMod\fms\crystalgrave2_1\crystalgrave2_1.pk4 (65 files)

F:\Games\DarkMod/

F:\Games\DarkMod\tdm_textures_wood01.pk4 (375 files)

F:\Games\DarkMod\tdm_textures_window01.pk4 (389 files)

F:\Games\DarkMod\tdm_textures_stone_sculpted01.pk4 (463 files)

F:\Games\DarkMod\tdm_textures_stone_natural01.pk4 (130 files)

F:\Games\DarkMod\tdm_textures_stone_flat01.pk4 (295 files)

F:\Games\DarkMod\tdm_textures_stone_cobblestones01.pk4 (224 files)

F:\Games\DarkMod\tdm_textures_stone_brick01.pk4 (520 files)

F:\Games\DarkMod\tdm_textures_sfx01.pk4 (69 files)

F:\Games\DarkMod\tdm_textures_roof01.pk4 (72 files)

F:\Games\DarkMod\tdm_textures_plaster01.pk4 (142 files)

F:\Games\DarkMod\tdm_textures_paint_paper01.pk4 (63 files)

F:\Games\DarkMod\tdm_textures_other01.pk4 (122 files)

F:\Games\DarkMod\tdm_textures_nature01.pk4 (281 files)

F:\Games\DarkMod\tdm_textures_metal01.pk4 (494 files)

F:\Games\DarkMod\tdm_textures_glass01.pk4 (51 files)

F:\Games\DarkMod\tdm_textures_fabric01.pk4 (43 files)

F:\Games\DarkMod\tdm_textures_door01.pk4 (174 files)

F:\Games\DarkMod\tdm_textures_decals01.pk4 (461 files)

F:\Games\DarkMod\tdm_textures_carpet01.pk4 (92 files)

F:\Games\DarkMod\tdm_textures_base01.pk4 (395 files)

F:\Games\DarkMod\tdm_standalone.pk4 (4 files)

F:\Games\DarkMod\tdm_sound_vocals_decls01.pk4 (28 files)

F:\Games\DarkMod\tdm_sound_vocals07.pk4 (1111 files)

F:\Games\DarkMod\tdm_sound_vocals06.pk4 (696 files)

F:\Games\DarkMod\tdm_sound_vocals05.pk4 (128 files)

F:\Games\DarkMod\tdm_sound_vocals04.pk4 (2872 files)

F:\Games\DarkMod\tdm_sound_vocals03.pk4 (743 files)

F:\Games\DarkMod\tdm_sound_vocals02.pk4 (1299 files)

F:\Games\DarkMod\tdm_sound_vocals01.pk4 (82 files)

F:\Games\DarkMod\tdm_sound_sfx02.pk4 (605 files)

F:\Games\DarkMod\tdm_sound_sfx01.pk4 (943 files)

F:\Games\DarkMod\tdm_sound_ambient_decls01.pk4 (8 files)

F:\Games\DarkMod\tdm_sound_ambient03.pk4 (24 files)

F:\Games\DarkMod\tdm_sound_ambient02.pk4 (163 files)

F:\Games\DarkMod\tdm_sound_ambient01.pk4 (217 files)

F:\Games\DarkMod\tdm_prefabs01.pk4 (942 files)

F:\Games\DarkMod\tdm_player01.pk4 (125 files)

F:\Games\DarkMod\tdm_models_decls01.pk4 (102 files)

F:\Games\DarkMod\tdm_models02.pk4 (1989 files)

F:\Games\DarkMod\tdm_models01.pk4 (2701 files)

F:\Games\DarkMod\tdm_gui_credits01.pk4 (49 files)

F:\Games\DarkMod\tdm_gui01.pk4 (702 files)

F:\Games\DarkMod\tdm_fonts01.pk4 (696 files)

F:\Games\DarkMod\tdm_env01.pk4 (152 files)

F:\Games\DarkMod\tdm_defs01.pk4 (174 files)

F:\Games\DarkMod\tdm_base01.pk4 (186 files)

F:\Games\DarkMod\tdm_ai_steambots01.pk4 (24 files)

F:\Games\DarkMod\tdm_ai_monsters_spiders01.pk4 (82 files)

F:\Games\DarkMod\tdm_ai_humanoid_undead01.pk4 (50 files)

F:\Games\DarkMod\tdm_ai_humanoid_townsfolk01.pk4 (95 files)

F:\Games\DarkMod\tdm_ai_humanoid_pagans01.pk4 (10 files)

F:\Games\DarkMod\tdm_ai_humanoid_nobles01.pk4 (48 files)

F:\Games\DarkMod\tdm_ai_humanoid_mages01.pk4 (8 files)

F:\Games\DarkMod\tdm_ai_humanoid_heads01.pk4 (97 files)

F:\Games\DarkMod\tdm_ai_humanoid_guards01.pk4 (377 files)

F:\Games\DarkMod\tdm_ai_humanoid_females01.pk4 (172 files)

F:\Games\DarkMod\tdm_ai_humanoid_builders01.pk4 (91 files)

F:\Games\DarkMod\tdm_ai_base01.pk4 (8 files)

F:\Games\DarkMod\tdm_ai_animals01.pk4 (82 files)

File System Initialized.

--------------------------------------

Couldn't open journal files

----- Initializing Decls -----

WARNING:file materials/tdm_epi_shader_2.mtr, line 462: material 'wizard_cloth_0

01' previously defined at materials/tdm_epi_shader_2.mtr:366

WARNING:file materials/tdm_water.mtr, line 1208: material 'textures/particles/r

ipple_1' previously defined at materials/tdm_particles_ripple.mtr:1

------------------------------

I18N: SetLanguage: 'english'.

I18N: Found no character remapping for english.

I18N: 1251 strings read from strings/english.lang

I18N: 38 strings read from strings/fm/english.lang

Couldn't exec editor.cfg - file does not exist.

execing default.cfg

execing Darkmod.cfg

Couldn't exec autoexec.cfg - file does not exist.

I18N: SetLanguage: 'english'.

I18N: Found no character remapping for english.

I18N: 1251 strings read from strings/english.lang

I18N: 38 strings read from strings/fm/english.lang

----- Initializing OpenAL -----

Setup OpenAL device and context

OpenAL: found device 'OpenAL Soft on Højttalere (Realtek High Definition Audio

)'

OpenAL: found device 'OpenAL Soft on Realtek Digital Output(Optical) (Realtek H

igh Definition Audio)'

OpenAL: found device 'OpenAL Soft on Realtek Digital Output (Realtek High Defin

ition Audio)'

OpenAL: found device 'OpenAL Soft on 6 - Philips FTV (AMD High Definition Audio

Device)'

OpenAL: using 'OpenAL Soft'

OpenAL vendor: OpenAL Community

OpenAL renderer: OpenAL Soft

OpenAL version: 1.1 ALSOFT 1.18.2

OpenAL: found EFX extension

OpenAL: found 256 hardware voices

----- Initializing OpenGL -----

Initializing OpenGL subsystem

...getting default gamma ramp: success

...registered window class

...registered fake window class

...initializing QGL

...calling LoadLibrary( 'opengl32' ): succeeded

...created window @ 0,0 (1920x1080)

Initializing OpenGL driver

...getting DC: succeeded

...PIXELFORMAT 11 selected

...creating GL context: succeeded

...making context current: succeeded

 

------- Input Initialization -------

Initializing DirectInput...

mouse: DirectInput initialized.

keyboard: DirectInput initialized.

------------------------------------

OpenGL vendor: ATI Technologies Inc.

OpenGL renderer: AMD Radeon R9 390 Series

OpenGL version: 4.5.14523 Compatibility Profile Context 24.20.12019.1010

Checking portable OpenGL extensions...

v - using GL_ARB_multitexture

Max texture coords: 16

Max active textures: 160

v - using GL_ARB_texture_cube_map

v - using GL_ARB_texture_non_power_of_two

v - using GL_ARB_texture_compression

v - using GL_EXT_texture_compression_s3tc

v - using GL_ARB_texture_compression_rgtc

v - using GL_EXT_texture_filter_anisotropic

maxTextureAnisotropy: 16.000000

v - using GL_EXT_texture_lod_bias

v - using GL_EXT_stencil_wrap

v - using glStencilOpSeparate

v - using GL_ARB_vertex_buffer_object

v - using GL_ARB_map_buffer_range

v - using GL_EXT_depth_bounds_test

v - using GL_ARB_framebuffer_object

v - using GL_ARB_pixel_buffer_object

v - using GL_ARB_draw_buffers

v - using GL_ARB_sync

Max vertex attribs: 29

Max env parameters: 256

----- R_ReloadARBPrograms -----

glprogs/test.vfp 8

glprogs/test.vfp 9

glprogs/interaction.vfp 1

glprogs/interaction.vfp 2

glprogs/bumpyEnvironment.vfp 5

glprogs/bumpyEnvironment.vfp 6

glprogs/ambientLight.vfp 10

glprogs/ambientLight.vfp 11

glprogs/shadow.vp 7

glprogs/environment.vfp 3

glprogs/environment.vfp 4

glprogs/test_direct.vfp 12

glprogs/test_direct.vfp 13

glprogs/interaction_direct.vfp 14

glprogs/interaction_direct.vfp 15

glprogs/soft_particle.vfp 16

glprogs/soft_particle.vfp 17

glprogs/cubic_light_point.vfp 18

glprogs/cubic_light_point.vfp 19

glprogs/cubic_light_proj.vfp 20

glprogs/cubic_light_proj.vfp 21

glprogs/test_cubic_light_point.vfp 22

glprogs/test_cubic_light_point.vfp 23

glprogs/test_cubic_light_proj.vfp 24

glprogs/test_cubic_light_proj.vfp 25

glprogs/ambient_cubic_light.vfp 26

glprogs/ambient_cubic_light.vfp 27

glprogs/cookMath_pass1.vfp 28

glprogs/cookMath_pass1.vfp 29

glprogs/cookMath_pass2.vfp 30

glprogs/cookMath_pass2.vfp 31

glprogs/brightPass_opt.vfp 32

glprogs/brightPass_opt.vfp 33

glprogs/blurx.vfp 34

glprogs/blurx.vfp 35

glprogs/blury.vfp 36

glprogs/blury.vfp 37

glprogs/finalScenePass_opt.vfp 38

glprogs/finalScenePass_opt.vfp 39

-------------------------------

---------- R_ReloadGLSLPrograms_f -----------

interaction VF

ambientInteraction VF

stencilShadow VF

shadowMap VGF

oldStage VF

depthAlpha VF

fog VF

blend VF

cubeMap VF

---------------------------------

Font fonts/english/stone in size 12 not found, using size 24 instead.

--------- Initializing Game ----------

The Dark Mod 2.07/32, win-x86, code revision 7597

Build date: Jul 26 2018

WARNING:file def/tdm_shopitems.def, line 353: entityDef 'ShopItem_map_of' previ

ously defined at def/custom.def:12

WARNING:file materials/tdm_epi_shader_2.mtr, line 462: material 'wizard_cloth_0

01' previously defined at materials/tdm_epi_shader_2.mtr:366

WARNING:file materials/tdm_water.mtr, line 1208: material 'textures/particles/r

ipple_1' previously defined at materials/tdm_particles_ripple.mtr:1

Initializing event system

...835 event definitions

Initializing class hierarchy

...170 classes, 410820 bytes for event callbacks

Initializing scripts

Compiled 'ÿÿ\Games\DarkMod\tdm_base01.pk4/script/tdm_ai_base.script': 93.1 ms

---------- Compile stats ----------

 

Memory usage:

Strings: 46, 5712 bytes

Statements: 20266, 405320 bytes

Functions: 1261, 128764 bytes

Variables: 92256 bytes

Mem used: 1125900 bytes

Static data: 2277600 bytes

Allocated: 2829456 bytes

Thread size: 7068 bytes

 

...6 aas types

game initialized.

--------------------------------------

Parsing material files

Found 0 new mission packages.

Found 27 mods in the FM folder.

Parsed 27 mission declarations.

No 'tdm_mapsequence.txt' file found for the current mod: crystalgrave2_1

-------- Initializing Session --------

Font fonts/english/mason_glow in size 12 not found, using size 48 instead.

Font fonts/english/mason_glow in size 24 not found, using size 48 instead.

Font fonts/english/mason in size 12 not found, using size 48 instead.

Font fonts/english/mason in size 24 not found, using size 48 instead.

WARNING:Couldn't load sound 'sound' using default

session initialized

--------------------------------------

--- Common Initialization Complete ---

------------- Warnings ---------------

during The Dark Mod initialization...

WARNING:Couldn't load sound 'sound' using default

WARNING:file def/tdm_shopitems.def, line 353: entityDef 'ShopItem_map_of' previ

ously defined at def/custom.def:12

WARNING:file materials/tdm_epi_shader_2.mtr, line 462: material 'wizard_cloth_0

01' previously defined at materials/tdm_epi_shader_2.mtr:366

WARNING:file materials/tdm_water.mtr, line 1208: material 'textures/particles/r

ipple_1' previously defined at materials/tdm_particles_ripple.mtr:1

4 warnings

Couldn't exec autocommands.cfg - file does not exist.

Widescreenmode was set to: 7 (1920x1080)

Found 0 new mission packages.

Found 27 mods in the FM folder.

Objective 1: Parsing success and failure logic

Objective 2: Parsing success and failure logic

Objective 3: Parsing success and failure logic

Objective 4: Parsing success and failure logic

Objective 5: Parsing success and failure logic

Objective 6: Parsing success and failure logic

Objective 7: Parsing success and failure logic

Objective 8: Parsing success and failure logic

Applied 0 objective conditions.

reloading guis/mainmenu.gui.

reloading guis/restart.gui.

reloading guis/msg.gui.

Widescreenmode was set to: 7 (1920x1080)

--------- Map Initialization ---------

Map: krysztalowygrob1

glprogs/HeatHazeWithMaskAndDepth.vfp 79

glprogs/HeatHazeWithMaskAndDepth.vfp 80

glprogs/ambientEnvironment.vfp 81

glprogs/ambientEnvironment.vfp 82

----------- Game Map Init ------------

collision data:

499 models

33076 vertices (775 KB)

60675 edges (2133 KB)

26996 polygons (1863 KB)

2487 brushes (340 KB)

8953 nodes (244 KB)

40859 polygon refs (319 KB)

7840 brush refs (61 KB)

18380 internal edges

2701 sharp edges

0 contained polygons removed

0 polygons merged

5737 KB total memory used

118 msec to load collision data.

map bounds are (6144.0, 5088.0, 5024.0)

max clip sector is (384.0, 318.0, 314.0)

67 KB passage memory used to build PVS

9 msec to calculate PVS

157 areas

476 portals

20 areas visible on average

3 KB PVS data

[Load AAS]

loading maps/krysztalowygrob1.aas48

[Load AAS]

loading maps/krysztalowygrob1.aas96

done.

[Load AAS]

loading maps/krysztalowygrob1.aas32

done.

[Load AAS]

loading maps/krysztalowygrob1.aas100

[Load AAS]

loading maps/krysztalowygrob1.aas_rat

done.

[Load AAS]

loading maps/krysztalowygrob1.aas_elemental

ConversationManager: Found 0 valid conversations.

Entering tdm_main()

Exiting tdm_main()

Spawning entities

glprogs/heatHazeWithDepth.vfp 83

glprogs/heatHazeWithDepth.vfp 84

WARNING:Image name "-" is too short

WARNING:speaker 'speaker_36' at (2528 3264 896) has random >= wait

WARNING:Couldn't load gui: 'guis/map_of.gui'

WARNING:Couldn't load gui: 'guis/map_of.gui'

WARNING:Elevator button func_static_1768 has neither 'fetch' nor 'ride' spawnar

gs set. AI will not be able to use this button!

WARNING:Elevator button func_static_1769 has neither 'fetch' nor 'ride' spawnar

gs set. AI will not be able to use this button!

WARNING:Elevator button func_static_1770 has neither 'fetch' nor 'ride' spawnar

gs set. AI will not be able to use this button!

WARNING:Elevator button func_static_1773 has neither 'fetch' nor 'ride' spawnar

gs set. AI will not be able to use this button!

WARNING:Elevator button func_static_1654 has neither 'fetch' nor 'ride' spawnar

gs set. AI will not be able to use this button!

WARNING:Elevator button func_static_1771 has neither 'fetch' nor 'ride' spawnar

gs set. AI will not be able to use this button!

WARNING:Elevator button func_static_1777 has neither 'fetch' nor 'ride' spawnar

gs set. AI will not be able to use this button!

WARNING:Elevator button func_static_1772 has neither 'fetch' nor 'ride' spawnar

gs set. AI will not be able to use this button!

WARNING:Elevator button func_static_1774 has neither 'fetch' nor 'ride' spawnar

gs set. AI will not be able to use this button!

WARNING:Elevator button func_static_1776 has neither 'fetch' nor 'ride' spawnar

gs set. AI will not be able to use this button!

WARNING:Elevator button func_static_1778 has neither 'fetch' nor 'ride' spawnar

gs set. AI will not be able to use this button!

WARNING:Elevator button func_static_1779 has neither 'fetch' nor 'ride' spawnar

gs set. AI will not be able to use this button!

WARNING:Couldn't load sound 'tdm_ai_revenant_alertdown_to_idle' using default

... 2562 entities spawned, 28 inhibited

 

==== Processing events ====

Objective 1: Parsing success and failure logic

Objective 2: Parsing success and failure logic

Objective 3: Parsing success and failure logic

Objective 4: Parsing success and failure logic

Objective 5: Parsing success and failure logic

Objective 6: Parsing success and failure logic

Objective 7: Parsing success and failure logic

Objective 8: Parsing success and failure logic

Applied 0 objective conditions.

[aas96]: Assigned 4 multistatemover positions to AAS areas and ignored 0.

[aas32]: Assigned 2 multistatemover positions to AAS areas and ignored 2.

[aas_rat]: Assigned 2 multistatemover positions to AAS areas and ignored 2.

--------------------------------------

SpawnPlayer: 0

WARNING:Couldn't load sound 'player_sounds_doublevision' using default

WARNING:Couldn't load sound 'player_sounds_skipcinematic' using default

WARNING:Couldn't load sound 'player_sounds_guienter' using default

WARNING:Couldn't load sound 'player_sounds_guiexit' using default

WARNING:Couldn't load sound 'player_sounds_hitarmor' using default

WARNING:Couldn't load sound 'player_sounds_hitflesh' using default

WARNING:Couldn't load sound 'player_sounds_teleportexit' using default

WARNING:Couldn't load sound 'player_sounds_teleportstart' using default

----- idRenderModelManagerLocal::EndLevelLoad -----

0 models purged from previous level, 1090 models kept.

---------------------------------------------------

----- idImageManager::EndLevelLoad -----

WARNING:Couldn't load image: textures/common/mirror

WARNING:Couldn't load image: -

WARNING:Couldn't load image: extinguishable/buoy_light01

WARNING:Couldn't load image: guis/assets/game_maps/map_of_icon

0 purged from previous

209 kept from previous

1033 new loaded

all images loaded in 39.7 seconds

----------------------------------------

----------------------------------------

----- idSoundCache::EndLevelLoad -----

47639k referenced

6328k purged

----------------------------------------

sound: missing efxs/krysztalowygrob1.efx

-----------------------------------

44576 msec to load krysztalowygrob1

interactionTable generated of size: 32 entries

------------- Warnings ---------------

during krysztalowygrob1...

WARNING:Couldn't load gui: 'guis/map_of.gui'

WARNING:Couldn't load image: -

WARNING:Couldn't load image: extinguishable/buoy_light01

WARNING:Couldn't load image: guis/assets/game_maps/map_of_icon

WARNING:Couldn't load image: textures/common/mirror

WARNING:Couldn't load sound 'player_sounds_doublevision' using default

WARNING:Couldn't load sound 'player_sounds_guienter' using default

WARNING:Couldn't load sound 'player_sounds_guiexit' using default

WARNING:Couldn't load sound 'player_sounds_hitarmor' using default

WARNING:Couldn't load sound 'player_sounds_hitflesh' using default

WARNING:Couldn't load sound 'player_sounds_skipcinematic' using default

WARNING:Couldn't load sound 'player_sounds_teleportexit' using default

WARNING:Couldn't load sound 'player_sounds_teleportstart' using default

WARNING:Couldn't load sound 'tdm_ai_revenant_alertdown_to_idle' using default

WARNING:Elevator button func_static_1654 has neither 'fetch' nor 'ride' spawnar

gs set. AI will not be able to use this button!

WARNING:Elevator button func_static_1768 has neither 'fetch' nor 'ride' spawnar

gs set. AI will not be able to use this button!

WARNING:Elevator button func_static_1769 has neither 'fetch' nor 'ride' spawnar

gs set. AI will not be able to use this button!

WARNING:Elevator button func_static_1770 has neither 'fetch' nor 'ride' spawnar

gs set. AI will not be able to use this button!

WARNING:Elevator button func_static_1771 has neither 'fetch' nor 'ride' spawnar

gs set. AI will not be able to use this button!

WARNING:Elevator button func_static_1772 has neither 'fetch' nor 'ride' spawnar

gs set. AI will not be able to use this button!

WARNING:Elevator button func_static_1773 has neither 'fetch' nor 'ride' spawnar

gs set. AI will not be able to use this button!

WARNING:Elevator button func_static_1774 has neither 'fetch' nor 'ride' spawnar

gs set. AI will not be able to use this button!

WARNING:Elevator button func_static_1776 has neither 'fetch' nor 'ride' spawnar

gs set. AI will not be able to use this button!

WARNING:Elevator button func_static_1777 has neither 'fetch' nor 'ride' spawnar

gs set. AI will not be able to use this button!

WARNING:Elevator button func_static_1778 has neither 'fetch' nor 'ride' spawnar

gs set. AI will not be able to use this button!

WARNING:Elevator button func_static_1779 has neither 'fetch' nor 'ride' spawnar

gs set. AI will not be able to use this button!

WARNING:Image name "-" is too short

WARNING:speaker 'speaker_36' at (2528 3264 896) has random >= wait

28 warnings

VertexCache static vertex buffer uploaded, memory used: 14516 kb

VertexCache static index buffer uploaded, memory used: 2657 kb

Generated framebuffer DEPTH_STENCIL attachment: 1920x1080

Generated framebuffer DEPTH_STENCIL attachment: 3244x1825

Generated framebuffer COLOR attachment: 3244x1825

Generated framebuffer DEPTH_STENCIL attachment: 3244x1825

]reloadGLSLprograms

---------- R_ReloadGLSLPrograms_f -----------

interaction VF

ambientInteraction VF

stencilShadow VF

shadowMap VGF

oldStage VF

depthAlpha VF

fog VF

blend VF

cubeMap VF

---------------------------------

]condump ambient.txt

Dumped console text to ambient.txt.

 

 

 

Here you go m8 :)

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Hmm.

 

Please invoke reloadGLSLprograms in the console then post the results for condump ambientmess.txt

 

Try higher r_gamma

 

Solved the problem somewhat by resetting the color/gama on radeon settings, is still darker than i remember but at least i can see into the shadows now, they were pitch black before. Btw i invoke reloadGLSLprograms like you said but sorry for my ignorance, where is the ambientmess.txt file located? :P

 

water bug is still happening to me in Volta 2 tho, the water surface distortion effect is gone and i just see a mirror texture moving back and forward.

 

Hey HMart, thanks :) yeah its good to be back on my feet again, the last few years was a pita for me litterally :laugh: since i had broken that particular part.

 

Glad your back and your back is better! ;D

 

Yep somewhat better, still a bit darker but cranking up gamma a bit alleviates that :)

 

Yes the same for me.

Edited by HMart
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My condump

 

 

 

 

TDM 2.07/64 #7587 (7587) win-x64 Jul 21 2018 09:27:39

3600 MHz AMD CPU with MMX & SSE & SSE2 & SSE3 & SSSE3 & SSE41 & AVX & AVX2 & FM
A3
Winsock Initialized
Found interface: {93C0D5BC-BEE3-4A5A-BFDC-75AFD7E4D5E3} Realtek PCIe GBE Family
Controller - 192.168.1.66/255.255.255.0
Sys_InitNetworking: adding loopback interface
Found AMD CPU, features: MMX SSE SSE2 SSE3 SSSE3 SSE41 AVX AVX2 FMA3
tdm using MMX & SSE* & AVX & AVX2 & FMA3 for SIMD processing.
enabled Flush-To-Zero mode
enabled Denormals-Are-Zero mode
------ Initializing File System ------
Current search path:
L:\darkmod/fms/cauldron_v1_2
L:\darkmod\fms\cauldron_v1_2\cauldron_v1_2.pk4 (1714 files)
L:\darkmod/
L:\darkmod\tdm_textures_wood01.pk4 (375 files)
L:\darkmod\tdm_textures_window01.pk4 (389 files)
L:\darkmod\tdm_textures_stone_sculpted01.pk4 (463 files)
L:\darkmod\tdm_textures_stone_natural01.pk4 (130 files)
L:\darkmod\tdm_textures_stone_flat01.pk4 (295 files)
L:\darkmod\tdm_textures_stone_cobblestones01.pk4 (224 files)
L:\darkmod\tdm_textures_stone_brick01.pk4 (520 files)
L:\darkmod\tdm_textures_sfx01.pk4 (69 files)
L:\darkmod\tdm_textures_roof01.pk4 (72 files)
L:\darkmod\tdm_textures_plaster01.pk4 (142 files)
L:\darkmod\tdm_textures_paint_paper01.pk4 (63 files)
L:\darkmod\tdm_textures_other01.pk4 (122 files)
L:\darkmod\tdm_textures_nature01.pk4 (281 files)
L:\darkmod\tdm_textures_metal01.pk4 (494 files)
L:\darkmod\tdm_textures_glass01.pk4 (51 files)
L:\darkmod\tdm_textures_fabric01.pk4 (43 files)
L:\darkmod\tdm_textures_door01.pk4 (174 files)
L:\darkmod\tdm_textures_decals01.pk4 (461 files)
L:\darkmod\tdm_textures_carpet01.pk4 (92 files)
L:\darkmod\tdm_textures_base01.pk4 (395 files)
L:\darkmod\tdm_standalone.pk4 (4 files)
L:\darkmod\tdm_sound_vocals_decls01.pk4 (28 files)
L:\darkmod\tdm_sound_vocals07.pk4 (1111 files)
L:\darkmod\tdm_sound_vocals06.pk4 (696 files)
L:\darkmod\tdm_sound_vocals05.pk4 (128 files)
L:\darkmod\tdm_sound_vocals04.pk4 (2872 files)
L:\darkmod\tdm_sound_vocals03.pk4 (743 files)
L:\darkmod\tdm_sound_vocals02.pk4 (1299 files)
L:\darkmod\tdm_sound_vocals01.pk4 (82 files)
L:\darkmod\tdm_sound_sfx02.pk4 (605 files)
L:\darkmod\tdm_sound_sfx01.pk4 (943 files)
L:\darkmod\tdm_sound_ambient_decls01.pk4 (8 files)
L:\darkmod\tdm_sound_ambient03.pk4 (24 files)
L:\darkmod\tdm_sound_ambient02.pk4 (163 files)
L:\darkmod\tdm_sound_ambient01.pk4 (217 files)
L:\darkmod\tdm_prefabs01.pk4 (942 files)
L:\darkmod\tdm_player01.pk4 (125 files)
L:\darkmod\tdm_models_decls01.pk4 (102 files)
L:\darkmod\tdm_models02.pk4 (1989 files)
L:\darkmod\tdm_models01.pk4 (2701 files)
L:\darkmod\tdm_gui_credits01.pk4 (49 files)
L:\darkmod\tdm_gui01.pk4 (749 files)
L:\darkmod\tdm_fonts01.pk4 (696 files)
L:\darkmod\tdm_env01.pk4 (152 files)
L:\darkmod\tdm_defs01.pk4 (174 files)
L:\darkmod\tdm_base01.pk4 (200 files)
L:\darkmod\tdm_ai_steambots01.pk4 (24 files)
L:\darkmod\tdm_ai_monsters_spiders01.pk4 (82 files)
L:\darkmod\tdm_ai_humanoid_undead01.pk4 (50 files)
L:\darkmod\tdm_ai_humanoid_townsfolk01.pk4 (95 files)
L:\darkmod\tdm_ai_humanoid_pagans01.pk4 (10 files)
L:\darkmod\tdm_ai_humanoid_nobles01.pk4 (48 files)
L:\darkmod\tdm_ai_humanoid_mages01.pk4 (8 files)
L:\darkmod\tdm_ai_humanoid_heads01.pk4 (97 files)
L:\darkmod\tdm_ai_humanoid_guards01.pk4 (377 files)
L:\darkmod\tdm_ai_humanoid_females01.pk4 (172 files)
L:\darkmod\tdm_ai_humanoid_builders01.pk4 (91 files)
L:\darkmod\tdm_ai_base01.pk4 (8 files)
L:\darkmod\tdm_ai_animals01.pk4 (82 files)
File System Initialized.
--------------------------------------
Couldn't open journal files
----- Initializing Decls -----
WARNING:file materials/lights.mtr, line 8: table 'strobetable' previously defin
ed at materials/HMart_mat.mtr:11
WARNING:file materials/lights.mtr, line 9: table 'blinktable' previously define
d at materials/HMart_mat.mtr:12
WARNING:file materials/lights.mtr, line 10: table 'blinksnaptable' previously d
efined at materials/HMart_mat.mtr:13
WARNING:file materials/lights.mtr, line 11: table 'flashtable' previously defin
ed at materials/HMart_mat.mtr:14
WARNING:file materials/lights.mtr, line 12: table 'blinktable2' previously defi
ned at materials/HMart_mat.mtr:17
WARNING:file materials/lights.mtr, line 13: table 'blinktable3' previously defi
ned at materials/HMart_mat.mtr:18
WARNING:file materials/lights.mtr, line 14: table 'blinktable4' previously defi
ned at materials/HMart_mat.mtr:19
WARNING:file materials/lights.mtr, line 15: table 'blasttable' previously defin
ed at materials/HMart_mat.mtr:20
WARNING:file materials/lights.mtr, line 16: table 'stormtable' previously defin
ed at materials/HMart_mat.mtr:21
WARNING:file materials/lights.mtr, line 17: table 'flickerblink' previously def
ined at materials/HMart_mat.mtr:22
WARNING:file materials/lights.mtr, line 18: table 'bathroomtable' previously de
fined at materials/HMart_mat.mtr:25
WARNING:file materials/lights.mtr, line 19: table 'bathroom2table' previously d
efined at materials/HMart_mat.mtr:26
WARNING:file materials/lights.mtr, line 20: table 'blinktable5' previously defi
ned at materials/HMart_mat.mtr:30
WARNING:file materials/lights.mtr, line 21: table 'storm2table' previously defi
ned at materials/HMart_mat.mtr:32
WARNING:file materials/lights.mtr, line 27: table 'meattable' previously define
d at materials/HMart_mat.mtr:33
WARNING:file materials/tdm_epi_shader_2.mtr, line 462: material 'wizard_cloth_0
01' previously defined at materials/tdm_epi_shader_2.mtr:366
WARNING:file materials/tdm_light_textures.mtr, line 12: table 'firelightrot' pr
eviously defined at materials/HMart_mat.mtr:27
WARNING:file materials/tdm_tables.mtr, line 111: table 'firetable2' previously
defined at materials/HMart_mat.mtr:10
WARNING:file materials/tdm_water.mtr, line 1208: material 'textures/particles/r
ipple_1' previously defined at materials/tdm_particles_ripple.mtr:1
WARNING:file materials/volta_stone.mtr, line 47: material 'textures/darkmod/vol
ta/volta_plaster_cream' previously defined at materials/volta_materials.mtr:642
WARNING:file materials/volta_water.mtr, line 39: material 'textures/water_sourc
e/sea_water_semitrans' previously defined at materials/tdm_experimental_semiopa
que.mtr:1
------------------------------
I18N: SetLanguage: 'english'.
I18N: Found no character remapping for english.
I18N: 1251 strings read from strings/english.lang
I18N: 'strings/fm/english.lang' not found.
execing editor.cfg
execing default.cfg
execing Darkmod.cfg
Couldn't exec autoexec.cfg - file does not exist.
I18N: SetLanguage: 'english'.
I18N: Found no character remapping for english.
I18N: 1251 strings read from strings/english.lang
I18N: 'strings/fm/english.lang' not found.
----- Initializing OpenAL -----
Setup OpenAL device and context
OpenAL: found device 'OpenAL Soft on Speakers (Creative SB Audigy 4 (WDM))'
OpenAL: found device 'OpenAL Soft on SPDIF Out (Creative SB Audigy 4 (WDM))'
OpenAL: using 'OpenAL Soft'
OpenAL vendor: OpenAL Community
OpenAL renderer: OpenAL Soft
OpenAL version: 1.1 ALSOFT 1.18.2
OpenAL: found EFX extension
OpenAL: found 256 hardware voices
----- Initializing OpenGL -----
Initializing OpenGL subsystem
...getting default gamma ramp: success
...registered window class
...registered fake window class
...initializing QGL
...calling LoadLibrary( 'opengl32' ): succeeded
...calling CDS: ok
...created window @ 0,0 (3840x2160)
Initializing OpenGL driver
...getting DC: succeeded
...PIXELFORMAT 11 selected
...creating GL context: succeeded
...making context current: succeeded
------- Input Initialization -------
Initializing DirectInput...
mouse: DirectInput initialized.
keyboard: DirectInput initialized.
------------------------------------
OpenGL vendor: ATI Technologies Inc.
OpenGL renderer: Radeon RX 570 Series
OpenGL version: 4.5.13521 Compatibility Profile Context 24.20.11021.1000
Checking portable OpenGL extensions...
v - using GL_ARB_multitexture
Max texture coords: 16
Max active textures: 160
v - using GL_ARB_texture_cube_map
v - using GL_ARB_texture_non_power_of_two
v - using GL_ARB_texture_compression
v - using GL_EXT_texture_compression_s3tc
v - using GL_ARB_texture_compression_rgtc
v - using GL_EXT_texture_filter_anisotropic
maxTextureAnisotropy: 16.000000
v - using GL_EXT_texture_lod_bias
v - using GL_EXT_stencil_wrap
v - using glStencilOpSeparate
v - using GL_ARB_vertex_buffer_object
v - using GL_ARB_map_buffer_range
v - using GL_EXT_depth_bounds_test
v - using GL_ARB_framebuffer_object
v - using GL_ARB_pixel_buffer_object
v - using GL_ARB_draw_buffers
v - using GL_ARB_sync
Max vertex attribs: 29
Max env parameters: 256
----- R_ReloadARBPrograms -----
glprogs/test.vfp 8
glprogs/test.vfp 9
glprogs/interaction.vfp 1
glprogs/interaction.vfp 2
glprogs/bumpyEnvironment.vfp 5
glprogs/bumpyEnvironment.vfp 6
glprogs/ambientLight.vfp 10
glprogs/ambientLight.vfp 11
glprogs/shadow.vp 7
glprogs/environment.vfp 3
glprogs/environment.vfp 4
glprogs/test_direct.vfp 12
glprogs/test_direct.vfp 13
glprogs/interaction_direct.vfp 14
glprogs/interaction_direct.vfp 15
glprogs/soft_particle.vfp 16
glprogs/soft_particle.vfp 17
glprogs/cubic_light_point.vfp 18
glprogs/cubic_light_point.vfp 19
glprogs/cubic_light_proj.vfp 20
glprogs/cubic_light_proj.vfp 21
glprogs/test_cubic_light_point.vfp 22
glprogs/test_cubic_light_point.vfp 23
glprogs/test_cubic_light_proj.vfp 24
glprogs/test_cubic_light_proj.vfp 25
glprogs/ambient_cubic_light.vfp 26
glprogs/ambient_cubic_light.vfp 27
glprogs/cookMath_pass1.vfp 28
glprogs/cookMath_pass1.vfp 29
glprogs/cookMath_pass2.vfp 30
glprogs/cookMath_pass2.vfp 31
glprogs/brightPass_opt.vfp 32
glprogs/brightPass_opt.vfp 33
glprogs/blurx.vfp 34
glprogs/blurx.vfp 35
glprogs/blury.vfp 36
glprogs/blury.vfp 37
glprogs/finalScenePass_opt.vfp 38
glprogs/finalScenePass_opt.vfp 39
-------------------------------
---------- R_ReloadGLSLPrograms_f -----------
interaction VF
ambientInteraction VF
stencilShadow VF
shadowMap VGF
oldStage VF
depthAlpha VF
fog VF
blend VF
cubeMap VF
---------------------------------
Font fonts/english/stone in size 12 not found, using size 24 instead.
--------- Initializing Game ----------
The Dark Mod 2.07/64, win-x64, code revision 7587
Build date: Jul 21 2018
WARNING:file materials/lights.mtr, line 8: table 'strobetable' previously defin
ed at materials/HMart_mat.mtr:11
WARNING:file materials/lights.mtr, line 9: table 'blinktable' previously define
d at materials/HMart_mat.mtr:12
WARNING:file materials/lights.mtr, line 10: table 'blinksnaptable' previously d
efined at materials/HMart_mat.mtr:13
WARNING:file materials/lights.mtr, line 11: table 'flashtable' previously defin
ed at materials/HMart_mat.mtr:14
WARNING:file materials/lights.mtr, line 12: table 'blinktable2' previously defi
ned at materials/HMart_mat.mtr:17
WARNING:file materials/lights.mtr, line 13: table 'blinktable3' previously defi
ned at materials/HMart_mat.mtr:18
WARNING:file materials/lights.mtr, line 14: table 'blinktable4' previously defi
ned at materials/HMart_mat.mtr:19
WARNING:file materials/lights.mtr, line 15: table 'blasttable' previously defin
ed at materials/HMart_mat.mtr:20
WARNING:file materials/lights.mtr, line 16: table 'stormtable' previously defin
ed at materials/HMart_mat.mtr:21
WARNING:file materials/lights.mtr, line 17: table 'flickerblink' previously def
ined at materials/HMart_mat.mtr:22
WARNING:file materials/lights.mtr, line 18: table 'bathroomtable' previously de
fined at materials/HMart_mat.mtr:25
WARNING:file materials/lights.mtr, line 19: table 'bathroom2table' previously d
efined at materials/HMart_mat.mtr:26
WARNING:file materials/lights.mtr, line 20: table 'blinktable5' previously defi
ned at materials/HMart_mat.mtr:30
WARNING:file materials/lights.mtr, line 21: table 'storm2table' previously defi
ned at materials/HMart_mat.mtr:32
WARNING:file materials/lights.mtr, line 27: table 'meattable' previously define
d at materials/HMart_mat.mtr:33
WARNING:file materials/tdm_epi_shader_2.mtr, line 462: material 'wizard_cloth_0
01' previously defined at materials/tdm_epi_shader_2.mtr:366
WARNING:file materials/tdm_light_textures.mtr, line 12: table 'firelightrot' pr
eviously defined at materials/HMart_mat.mtr:27
WARNING:file materials/tdm_tables.mtr, line 111: table 'firetable2' previously
defined at materials/HMart_mat.mtr:10
WARNING:file materials/tdm_water.mtr, line 1208: material 'textures/particles/r
ipple_1' previously defined at materials/tdm_particles_ripple.mtr:1
WARNING:file materials/volta_stone.mtr, line 47: material 'textures/darkmod/vol
ta/volta_plaster_cream' previously defined at materials/volta_materials.mtr:642
WARNING:file materials/volta_water.mtr, line 39: material 'textures/water_sourc
e/sea_water_semitrans' previously defined at materials/tdm_experimental_semiopa
que.mtr:1
Initializing event system
...835 event definitions
Initializing class hierarchy
...170 classes, 821640 bytes for event callbacks
Initializing scripts
Compiled 'playertools_healthpotion::inventoryUse': 97.3 ms
---------- Compile stats ----------
Memory usage:
Strings: 57, 7424 bytes
Statements: 21411, 856440 bytes
Functions: 1290, 173704 bytes
Variables: 94476 bytes
Mem used: 1901680 bytes
Static data: 4014424 bytes
Allocated: 4892280 bytes
Thread size: 7912 bytes
Maximum object size: 884
Largest object type name: weapon_arrow
...6 aas types
game initialized.
--------------------------------------
Parsing material files
Found 0 new mission packages.
Found 11 mods in the FM folder.
Parsed 13 mission declarations.
No 'tdm_mapsequence.txt' file found for the current mod: cauldron_v1_2
-------- Initializing Session --------
Font fonts/english/mason_glow in size 12 not found, using size 48 instead.
Font fonts/english/mason_glow in size 24 not found, using size 48 instead.
Font fonts/english/mason in size 12 not found, using size 48 instead.
Font fonts/english/mason in size 24 not found, using size 48 instead.
WARNING:Couldn't load sound 'sound' using default
session initialized
--------------------------------------
--- Common Initialization Complete ---
------------- Warnings ---------------
during The Dark Mod initialization...
WARNING:Couldn't load sound 'sound' using default
WARNING:file materials/lights.mtr, line 10: table 'blinksnaptable' previously d
efined at materials/HMart_mat.mtr:13
WARNING:file materials/lights.mtr, line 11: table 'flashtable' previously defin
ed at materials/HMart_mat.mtr:14
WARNING:file materials/lights.mtr, line 12: table 'blinktable2' previously defi
ned at materials/HMart_mat.mtr:17
WARNING:file materials/lights.mtr, line 13: table 'blinktable3' previously defi
ned at materials/HMart_mat.mtr:18
WARNING:file materials/lights.mtr, line 14: table 'blinktable4' previously defi
ned at materials/HMart_mat.mtr:19
WARNING:file materials/lights.mtr, line 15: table 'blasttable' previously defin
ed at materials/HMart_mat.mtr:20
WARNING:file materials/lights.mtr, line 16: table 'stormtable' previously defin
ed at materials/HMart_mat.mtr:21
WARNING:file materials/lights.mtr, line 17: table 'flickerblink' previously def
ined at materials/HMart_mat.mtr:22
WARNING:file materials/lights.mtr, line 18: table 'bathroomtable' previously de
fined at materials/HMart_mat.mtr:25
WARNING:file materials/lights.mtr, line 19: table 'bathroom2table' previously d
efined at materials/HMart_mat.mtr:26
WARNING:file materials/lights.mtr, line 20: table 'blinktable5' previously defi
ned at materials/HMart_mat.mtr:30
WARNING:file materials/lights.mtr, line 21: table 'storm2table' previously defi
ned at materials/HMart_mat.mtr:32
WARNING:file materials/lights.mtr, line 27: table 'meattable' previously define
d at materials/HMart_mat.mtr:33
WARNING:file materials/lights.mtr, line 8: table 'strobetable' previously defin
ed at materials/HMart_mat.mtr:11
WARNING:file materials/lights.mtr, line 9: table 'blinktable' previously define
d at materials/HMart_mat.mtr:12
WARNING:file materials/tdm_epi_shader_2.mtr, line 462: material 'wizard_cloth_0
01' previously defined at materials/tdm_epi_shader_2.mtr:366
WARNING:file materials/tdm_light_textures.mtr, line 12: table 'firelightrot' pr
eviously defined at materials/HMart_mat.mtr:27
WARNING:file materials/tdm_tables.mtr, line 111: table 'firetable2' previously
defined at materials/HMart_mat.mtr:10
WARNING:file materials/tdm_water.mtr, line 1208: material 'textures/particles/r
ipple_1' previously defined at materials/tdm_particles_ripple.mtr:1
WARNING:file materials/volta_stone.mtr, line 47: material 'textures/darkmod/vol
ta/volta_plaster_cream' previously defined at materials/volta_materials.mtr:642
WARNING:file materials/volta_water.mtr, line 39: material 'textures/water_sourc
e/sea_water_semitrans' previously defined at materials/tdm_experimental_semiopa
que.mtr:1
22 warnings
Couldn't exec autocommands.cfg - file does not exist.
Widescreenmode was set to: 17 (3840x2160)
reloading guis/mainmenu.gui.
reloading guis/restart.gui.
reloading guis/msg.gui.
Widescreenmode was set to: 17 (3840x2160)
--------- Map Initialization ---------
Map: cauldron
glprogs/ambientEnvironment.vfp 79
glprogs/ambientEnvironment.vfp 80
glprogs/heatHazeWithAlphaDepth.vfp 81
glprogs/heatHazeWithAlphaDepth.vfp 82
glprogs/heatHaze.vfp 83
------- Game Map Init SaveGame -------
Compiled 'L:\darkmod\maps\cauldron.script': 3.4 ms
---------- Compile stats ----------
Memory usage:
Strings: 58, 7528 bytes
Statements: 21850, 874000 bytes
Functions: 1323, 177600 bytes
Variables: 98420 bytes
Mem used: 1939256 bytes
Static data: 4014424 bytes
Allocated: 4912496 bytes
Thread size: 7912 bytes
collision data:
298 models
31645 vertices (741 KB)
56337 edges (1980 KB)
22803 polygons (1677 KB)
6677 brushes (936 KB)
83198 nodes (3899 KB)
87621 polygon refs (1369 KB)
54149 brush refs (846 KB)
23019 internal edges
1538 sharp edges
0 contained polygons removed
0 polygons merged
11451 KB total memory used
136 msec to load collision data.
map bounds are (19033.0, 15376.0, 9072.0)
max clip sector is (594.8, 961.0, 1134.0)
148 KB passage memory used to build PVS
12 msec to calculate PVS
201 areas
628 portals
16 areas visible on average
5 KB PVS data
[Load AAS]
loading maps/cauldron.aas48
done.
[Load AAS]
loading maps/cauldron.aas96
[Load AAS]
loading maps/cauldron.aas32
done.
[Load AAS]
loading maps/cauldron.aas100
[Load AAS]
loading maps/cauldron.aas_rat
done.
[Load AAS]
loading maps/cauldron.aas_elemental
done.
WARNING:Couldn't load sound 'player_sounds_doublevision' using default
WARNING:Couldn't load sound 'player_sounds_skipcinematic' using default
WARNING:Couldn't load sound 'player_sounds_guienter' using default
WARNING:Couldn't load sound 'player_sounds_guiexit' using default
WARNING:Couldn't load sound 'player_sounds_hitarmor' using default
WARNING:Couldn't load sound 'player_sounds_hitflesh' using default
WARNING:Couldn't load sound 'player_sounds_teleportexit' using default
WARNING:Couldn't load sound 'player_sounds_teleportstart' using default
WARNING:idFileSystem::OSPathToRelativePath failed on BITMAP
glprogs/heatHazeWithMaskAndDepth.vfp 84
glprogs/heatHazeWithMaskAndDepth.vfp 85
WARNING:sound shader 'volta_fire_arrow_impact' has shakes and uses OGG file 'so
und/sfx/weapons/arrows/volta_fire_arrow_impact_01.ogg'
WARNING:Couldn't load gui: 'guis/map_of.gui'
WARNING:*MESH_NORMALS before *MESH_FACE_LIST
WARNING:Image name "-" is too short
glprogs/heatHazeWithDepth.vfp 86
glprogs/heatHazeWithDepth.vfp 87
WARNING:*MESH_NORMALS before *MESH_FACE_LIST
WARNING:*MESH_NORMALS before *MESH_FACE_LIST
WARNING:file def/tdm_mover_mechanical.def, line 17: 'editor_DisplayFolder' alre
ady defined
No running thread for RestoreScriptObject(), creating new one.
--------------------------------------
----- idRenderModelManagerLocal::EndLevelLoad -----
WARNING:CopyBuffer: pointer not aligned, falling back to memcpy (slow)
WARNING:CopyBuffer: pointer not aligned, falling back to memcpy (slow)
WARNING:CopyBuffer: pointer not aligned, falling back to memcpy (slow)
WARNING:CopyBuffer: pointer not aligned, falling back to memcpy (slow)
WARNING:CopyBuffer: pointer not aligned, falling back to memcpy (slow)
0 models purged from previous level, 977 models kept.
---------------------------------------------------
----- idImageManager::EndLevelLoad -----
WARNING:Couldn't load image: nodraw
WARNING:Couldn't load image: guis/assets/game_maps/map_of_icon
WARNING:Couldn't load image: -
WARNING:Couldn't load image: extinguishable/buoy_light01
WARNING:Couldn't load image: alembic_grey
WARNING:Couldn't load image: textures/darkmod/metal/detailed/rusty_dented01_pla
tes
WARNING:Couldn't load image: textures/darkmod/metal/detailed/rivet_strip01_s
WARNING:Couldn't load image: extinguishable/chandelier_gas4
WARNING:Couldn't load image: extinguishable/wall_gas4
WARNING:Couldn't load image: arms_legs
WARNING:Couldn't load image: rope_belt
WARNING:Couldn't load image: belt
WARNING:Couldn't load image: tdm_beggar_sleeves
WARNING:Couldn't load image: textures/darkmod/volta/rocks_large_red
0 purged from previous
189 kept from previous
1072 new loaded
all images loaded in 55.4 seconds
----------------------------------------
----------------------------------------
----- idSoundCache::EndLevelLoad -----
108648k referenced
1821k purged
----------------------------------------
Loading EAX effect 'streets' (#261)
Loading EAX effect 'sewers' (#294)
Loading EAX effect 'vaults' (#295)
Loading EAX effect 'caves' (#296)
Loading EAX effect 'forest' (#297)
Loading EAX effect 'bloodtree' (#298)
Loading EAX effect 'temple' (#299)
Loading EAX effect 'lowervaults' (#300)
sound: found efxs/cauldron.efx
-----------------------------------
62493 msec to load cauldron
interactionTable generated of size: 131072 entries
------------- Warnings ---------------
during cauldron...
WARNING:*MESH_NORMALS before *MESH_FACE_LIST
WARNING:CopyBuffer: pointer not aligned, falling back to memcpy (slow)
WARNING:Couldn't load gui: 'guis/map_of.gui'
WARNING:Couldn't load image: -
WARNING:Couldn't load image: alembic_grey
WARNING:Couldn't load image: arms_legs
WARNING:Couldn't load image: belt
WARNING:Couldn't load image: extinguishable/buoy_light01
WARNING:Couldn't load image: extinguishable/chandelier_gas4
WARNING:Couldn't load image: extinguishable/wall_gas4
WARNING:Couldn't load image: guis/assets/game_maps/map_of_icon
WARNING:Couldn't load image: nodraw
WARNING:Couldn't load image: rope_belt
WARNING:Couldn't load image: tdm_beggar_sleeves
WARNING:Couldn't load image: textures/darkmod/metal/detailed/rivet_strip01_s
WARNING:Couldn't load image: textures/darkmod/metal/detailed/rusty_dented01_pla
tes
WARNING:Couldn't load image: textures/darkmod/volta/rocks_large_red
WARNING:Couldn't load sound 'player_sounds_doublevision' using default
WARNING:Couldn't load sound 'player_sounds_guienter' using default
WARNING:Couldn't load sound 'player_sounds_guiexit' using default
WARNING:Couldn't load sound 'player_sounds_hitarmor' using default
WARNING:Couldn't load sound 'player_sounds_hitflesh' using default
WARNING:Couldn't load sound 'player_sounds_skipcinematic' using default
WARNING:Couldn't load sound 'player_sounds_teleportexit' using default
WARNING:Couldn't load sound 'player_sounds_teleportstart' using default
WARNING:file def/tdm_mover_mechanical.def, line 17: 'editor_DisplayFolder' alre
ady defined
WARNING:idFileSystem::OSPathToRelativePath failed on BITMAP
WARNING:Image name "-" is too short
WARNING:sound shader 'volta_fire_arrow_impact' has shakes and uses OGG file 'so
und/sfx/weapons/arrows/volta_fire_arrow_impact_01.ogg'
29 warnings
Switching to EFX 'caves' (#296)
VertexCache static vertex buffer uploaded, memory used: 14851 kb
VertexCache static index buffer uploaded, memory used: 3053 kb
Generated framebuffer DEPTH_STENCIL attachment: 3840x2160
Restarting ambient sound snd_caves'(volta_cave_ambient02.ogg) with volume 0
Trying to load image models/darkmod/props/textures/bc_turnip from frontend, def
erring...
Trying to load image models/darkmod/props/textures/bc_turnip from frontend, def
erring...
Trying to load image models/darkmod/props/textures/tree_01_leaves_d from fronte
nd, deferring...
Trying to load image models/darkmod/props/textures/tree_01_leaves_d from fronte
nd, deferring...
]reloadGLSLprograms
---------- R_ReloadGLSLPrograms_f -----------
interaction VF
ambientInteraction VF
stencilShadow VF
shadowMap VGF
oldStage VF
depthAlpha VF
fog VF
blend VF
cubeMap VF
---------------------------------
]co
compressDemo
collisionModelInfo
countEntities
combineCubeImages
conDump
com_tempAllowAVX = "1"
com_smp = "1"
com_automation_port = "3879"
com_automation = "0"
com_savegame_preview_format = "jpg"
com_numQuickSaves = "2"
com_guid = ""
com_wipeSeconds = "1"
com_aviDemoTics = "2"
com_aviDemoHeight = "256"
com_aviDemoWidth = "256"
com_aviDemoSamples = "16"
com_skipGameDraw = "0"
com_showDemo = "0"
com_fixedTic = "0"
com_showTics = "0"
com_minTics = "1"
com_showAngles = "0"
com_journal = "0"
com_preloadDemos = "0"
com_compressDemos = "1"
com_logDemos = "0"
con_noPrint = "1"
con_notifyTime = "3"
con_speed = "3"
com_product_lang_ext = "1"
com_updateLoadSize = "0"
com_makingBuild = "0"
com_timestampPrints = "0"
com_showSoundDecoders = "0"
com_showAsyncStats = "0"
com_showMemoryUsage = "0"
com_showFPSavg = "4"
com_showFPS = "0"
com_speeds = "0"
com_allowConsole = "0"
com_forceGenericSIMD = "0"
com_asyncSound = "1"
com_asyncInput = "0"
com_preciseTic = "1"
com_memoryMarker = "-1"
com_purgeAll = "0"
com_skipRenderer = "0"
]con
conDump
con_noPrint = "1"
con_notifyTime = "3"
con_speed = "3"
]reloadGLSLprograms conDump ambient.txt
---------- R_ReloadGLSLPrograms_f -----------
interaction VF
ambientInteraction VF
stencilShadow VF
shadowMap VGF
oldStage VF
depthAlpha VF
fog VF
blend VF
cubeMap VF
---------------------------------
]conDump ambient.txt
Dumped console text to ambient.txt.

 

 

 

I didn't realized i was playing with 2.07 not 2.06, facepalm.

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Ok made a few modifications.

 

GLSL stencil shadows where missing depthbounds testing so added.

made lightdepthbounds global so now the cvar sets it globally in one place instead of all over the engine.

moved a few externs into tr_local.h.

 

renamed an added function which was named the same as another function causing an unintended overload.

modified depth copy function to only make a depth copy in case it changed (which it does allmost constantly..) but it should yield some small optimization (no adverse effects yet).

 

reverted an experiment with RB_RenderDrawSurfListWithFunction and RB_RenderDrawSurfChainWithFunction, also optimized RB_RenderDrawSurfChainWithFunction,

so that it leaves the depthhack before scissoring in case width and height values are invalid or negative.

 

Runs fine and no adverse effects i can see, but would be fun to see a profiling run, so im going to setup just that in a bit.

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https://sourceforge.net/projects/cbadvanced/files/Tools/current.patch/download

 

link to the changes i have done so far for review before i push them on svn.

 

fixed allmost all warnings, some like the OpenAL macros i just had to suppress -> void returning a value,

well depends how it return it, but then its completly valid but msvc seems to think this is fubar because it is handled by macros huh ?!?.

 

Other were mostly type cast warnings, and some refered to deprecation so i turned off the deprecation flags on them since we obviously use those functions.

 

a few warnings remain but they require a more deft touch since they involve some huge structs of chars cast to a const value for localization.

 

Also cleaned up a few things and moved a few things around to more sensible areas.

 

A little optimization also made it in but im not sure if it has any noticable impact since i cannot run the profiler on win7 to check :/

 

Should be able to apply the patch with svn's patch function if anyone wants to have a closer look.

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Probably ran it through a formatting macro?

 

I know RBDOOM uses "A style" to keep formatting clean. We've never bothered with that thus far. We always try to stick with Id Software's quirky formatting conventions.

Please visit TDM's IndieDB site and help promote the mod:

 

http://www.indiedb.com/mods/the-dark-mod

 

(Yeah, shameless promotion... but traffic is traffic folks...)

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I use the same formatting doom3 does except the java style format i found in some of the files obviously also got formatted sigh :(

 

well its easier to just apply the patch and look through it, theres not that many changes besides the ones i listed.

 

most modifications were done in draw_common.cpp draw_glsl.cpp draw_arb2.cpp tr_local.h tr_main.cpp and i belive tr_render.cpp if i remember correctly.

 

The rest minus the formatting are just fixing type casts and turning off some warnings about stuff we use from ffmpeg that is considered deprecated.

 

ill see if i can revert the formatting to be closer to what it was.

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Oh forgot fixed warnings in libpng ldap ffmpeg and openal.

libpng and ldap was mostly typecast warnings, openal had a rather large number of void functions returning a value warnings, and for ffmpeg it was deprecation warnings of some of the internal functions.

 

Also made some small modifications to CopyFramebuffer and CopyDepthBuffer.

 

I also commented my changes so search for revelator and you can see all of them.

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