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No Honor Among Thieves 2.0


Goldchocobo

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26 members have voted

  1. 1. Appearance: Vertical use, Visual pleasure, lighting, visual style, deduct bad texturing etc.

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  2. 2. Gameplay: Enjoyment. Fun duration. Smooth flow, ect. Versus Bugs. Frustration, Boredom, framelag

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  3. 3. Story & Text: Story. Text. Briefing. Graphic storytelling



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I really love NHAT. I've wanted to do a second play through for a long time now but was delaying it for the 2.0 release and it looks like my patience has been rewarded. Thank you Goldie and Biker.

 

It seems there's more FM's been released these days than I can keep up with.

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"I believe that what doesn't kill you simply makes you... stranger"

 

The Joker

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Aaaand today's the day I leave for vacation with a laptop totally unfit for playing TDM missions. :rolleyes:

 

...at least I will have an incentive to come back home. ;)

Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

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I've noticed quite a lot of issues in the first mission: nodraw surfaces, models inside other models, z-fighting and I managed to get inside world geometry. The caves also make my framerate drop a lot, and I have a very powerful rig. I'll post some pictures tomorrow, I'm too tired now.

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There were some issues though.

 

 

 

Z Fighting

2d2c.jpg

tam7.jpg

kl98.jpg

 

Misaligned Texture on tables

bsr4.jpg

 

Can see through the back of this building

0sra.jpg

 

Somehow this AI saw the KOed AI up top that I left there

s6bh.jpg

 

Skeleton is not right, head is attached to body but floating at a weird angle

gxvz.jpg

 

Spiral stairs going up to bell tower

7qvc.jpg

 

 

 

I always assumed I'd taste like boot leather.

 

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More

 

 

 

Light glow entity showing from other side of wall

ihrs.jpg

 

House at beginning of level has light bleeding through the wall.

8plb.jpg

 

Jail cell with prison key, corner missing geometry?

z9xk.jpg

 

More skeleton weirdness

rdyn.jpg

pjwy.jpg

 

Column support made of wood on this one only.

l1hq.jpg

 

Table misaligned texture

a1xi.jpg

 

Biggest one, TDM crashes as I get close to the lecturn at the front.

tdmx.jpg

 

 

 

I always assumed I'd taste like boot leather.

 

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Here are the screenshots I promised you.

 

 

Starting area in front of the pumphouse:

plPP4ojl.jpg

 

The doorway of the pumphouse is too low:

1qGPMuMl.jpg

 

This gear is inside a pillar in the pumphouse:

TjN8r4jl.jpg

 

The stalagmite on the very right is floating quite a bit:

a6nrccfl.jpg

 

Prison area, you have a very nasty z-fighting here:

7eo0eHOl.jpg

 

Prison area with the hole and the undead, I mantled on the broken floor from the side and managed to get into world geometry:

s0ctyB0l.jpg

 

Cathedral underground, these two crates are inside one another:

W2zmoN4l.jpg

 

Edited by skacky
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I think these images ought to be spoilered (and the discussion probably moved into a separate thread for fixes).

Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

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I think these images ought to be spoilered (and the discussion probably moved into a separate thread for fixes).

@Springheel, can you move the above comments to a new beta testing thread please, thanks.

 

@Everyone, apologies for not finding all these minor bugs, but both Gold, MD and myself have only so much time and I've been suffering from a little mapping burnout.

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