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Odd behavior with readables and keymapping for Close Readable


Lux

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This pertains to TDM 2.0 and also I have the Use Item key bound to the "C" key. I don't imagine that is pertinent to this issue but I'm just mentioning it.

 

When ever you have a readable in-game that you can NOT pick up, you right click to read it. Then to close it you can either walk away from it which will drag it off your screen until it closes automatically or you can press the Item Use key which will close the book.

 

If you press the Use Item key to Close the book instead of walking away from it, the Use Item key also activates what ever Item you have currently selected. Shouldn't it recognize that you have an open book and only or at least first close the book?

 

The problem happens when you have a consumable item selected. Whenever you access a a page/a book in-game that will not go in to inventory and only opens to be read after just picking up a consumable, i.e. health potion/holywater/etc., when you hit the "use item key" to close that open book it also activates whatever item you have selected. It should close the open book first, THEN activate current item if pressed again.

 

Obviously you can quick select lockpicks or whatever prior to reading any books that don't go in to your inventory but you don't always remember to do that.

 

Having any item selected and closing a "non-pick-up-able" readable will use that item as well as closing the book. The game should recognize when a book is open and first close the book prior to using the item.

 

I don't know if there is already an issue open in the bug tracker on this.

Edited by Lux
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Yes attack button works also. But I don't think you are the first person to report this issue, seems to me someone reported it might be happening like the day before 2.0 went live. I'll try to reproduce the error and if I can, will create a bug tracker entry for it.

I always assumed I'd taste like boot leather.

 

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Finally looked at this behavior again and not sure there's a way to address it.

 

AluminumHaste, you are right in saying the Attack button does close the readable as well.

 

The thing that I've gotten used to that brought this up is with Readables you can pick up, they go in to your inventory. So you cycle through to the Readable that you want to view in your inventory and you press the key assigned to use inventory item so that you can read it. The natural thing then is to press the same key to close that readable which, in effect, uses it again. Then you're used to closing a readable by pressing the Inventory Use key.

 

Left mouse click or Attack also works for readables that you can pick up, to close them.

 

I'm just in the habit of using my inventory use key to both open and close an inventory readable and so when I am viewing a readable I can't pick up, I press the Inventory Use key to close it by habit. Attack works to close all readables and doesn't affect current Inventory Item selected, obviously.

 

Its when you have something else selected in your Inventory as mentioned above that pressing the Inventory Use key to close a non-pick-up-able readable causes the issue.

 

If you can pick up the readable then its effectively using the currently selected inventory item, which IS the readable you just opened. In that case, no harm no foul.

 

So it would seem the best course of action would be to remove the use of the Inventory Use key to close any readable. Then the player will get in the habit of using the Attack key to close all readables, which is, as you pointed out also the workaround for using up inventory items willy nilly trying to close a non-pick-up-able readable.

 

I'll have to break that habit. Thanks.

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