oDDity 3 Posted March 14, 2005 Report Share Posted March 14, 2005 Yes, I providing stand-in anims ATM simply to get the characters in the game so the coding can defintion scripting can begin. We'll need some real ones later, and those on you site are fantastic, just the sort of realism we need. I'm not an animator, my animation consists of using common sense to get from A to B using the most obvious route possible. I haven't actually got any game ready charcaters yet, just a test model I was using to figure ont the maya-doom workflow, but I'm getting the haunt model ready for the game now. You could even look at writing a mel script for exporting vertex animation to doom if you like. There is already one written for max, so I'd think porting it woudn't be a huge task. Quote Civillisation will not attain perfection until the last stone, from the last church, falls on the last priest. - Emil Zola character models site Link to post Share on other sites
Domarius 2 Posted March 14, 2005 Report Share Posted March 14, 2005 Hey cool, another fellow Australian on the DarkMod! G'day mate. Quote Domarius' To Do listDomarius' videos of completed anims Link to post Share on other sites
Macsen 5 Posted March 14, 2005 Report Share Posted March 14, 2005 Welcome Undertow. Quote Link to post Share on other sites
Ishtvan 17 Posted March 14, 2005 Report Share Posted March 14, 2005 Welcome to the team! Quote Link to post Share on other sites
New Horizon 539 Posted March 14, 2005 Report Share Posted March 14, 2005 Welcome aboard sailor! Quote Link to post Share on other sites
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