Metal 0 Posted March 19, 2005 Author Report Share Posted March 19, 2005 No disappointment...just means I have to do more research, I was just hoping for a point in the right direction So if you have any suggestions on where I can start looking as far as if it should be just a model a new entity with a func_rope entity attached to it...or anything it'd help, but till then it's just alot more research for me Quote Link to post Share on other sites
Domarius 2 Posted March 19, 2005 Report Share Posted March 19, 2005 Search for idChain in the SDK apparently that will do the trick, but it's not working in the original Doom 3, it's just put in but not used. Quote Domarius' To Do listDomarius' videos of completed anims Link to post Share on other sites
Dram 123 Posted March 20, 2005 Report Share Posted March 20, 2005 So...new question, how/where do I go about creating a rope... May I suggest something? Think about the crane in one of the Doom3 levels... Quote Link to post Share on other sites
Ishtvan 17 Posted March 20, 2005 Report Share Posted March 20, 2005 (edited) If it helps, idChain is defined in /src/game/AFEntity (It stands for articulated figure entity) Also an interesting function you might want to look at to make the rope is: void idChain::BuildChain( const idStr &name, const idVec3 &origin, float linkLength, float linkWidth, float density, int numLinks, bool bindToWorld ) Apparently it needs the density to do a realistic hanging chain (ie, chain with heavier links is going to hang differently). So if you want nice behavior, you should put in the density of rope. I don't know that number off the top of my head I think I posted the density of modern nylon ropes somewhere in our private forums, but you probably want the density of medieval ropes which I guess were hemp or something. Also, I think origin is where it hangs down from. Edited March 20, 2005 by Ishtvan Quote Link to post Share on other sites
Metal 0 Posted March 20, 2005 Author Report Share Posted March 20, 2005 @Dram: good idea with the crane! I totally forgot about that level...I'm gonna load it up and take a look at it again. @Domarius & Ishtvan: Thanks for the tips, I had a feeling it would end up being an af, and I was actually look at the idChain earlier today, and I stumbled upon an env_rope that is already in the code! However they removed the mesh files for it...so I can't get it to load to see how it works or even if it works I've also been reading through the different script functions and I think I may have found some stuff that will help me to get the swing working...and I have a pretty solid idea of how to get the hook to check for a proper place to grab onto the level...but it's still just all an idea with a few sketched concepts. I'll be sure to let you guys know as more unfolds Quote Link to post Share on other sites
Domarius 2 Posted March 20, 2005 Report Share Posted March 20, 2005 Yeah I've been using env_rope, oDDity made me a mesh for it. Quote Domarius' To Do listDomarius' videos of completed anims Link to post Share on other sites
Metal 0 Posted March 20, 2005 Author Report Share Posted March 20, 2005 ooo he made a mesh...is it a 'for dark mod only' mesh or community...cuz I'd like to play around with the env_rope and i really have no clue as how to make that stuff Quote Link to post Share on other sites
oDDity 3 Posted March 21, 2005 Report Share Posted March 21, 2005 I start it in the horizontal position so you can see it dropping to vertical and swinging around a bit.ropefiles.zip Quote Civillisation will not attain perfection until the last stone, from the last church, falls on the last priest. - Emil Zola character models site Link to post Share on other sites
Metal 0 Posted March 21, 2005 Author Report Share Posted March 21, 2005 Thanks alot, oDDity...I'll be messing around with this tonight Quote Link to post Share on other sites
Dram 123 Posted March 22, 2005 Report Share Posted March 22, 2005 That's so very nice of oDDity. (make sure it does'nt have the oDD-virus which takes over your computer and disables all saving in games, etc and makes AI have 200000000000 health) Quote Link to post Share on other sites
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