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"Malloc" error with 3GB RAM + 1GB Video Ram ?


plotzzz

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Hi guys,

 

Having read so much cool stuff about "Requiem" I reinstalled a fresh darkmod folder, but I have to tweak my Darkmod.cfg to be able to load a saved game (same happened with "In the North"):

 

seta image_downSizeLimit "256"

seta image_downSizeBumpLimit "128"

seta image_downSizeSpecularLimit "128"

seta image_downSizeBump "1"

seta image_downSizeSpecular "1"

seta image_forceDownSize "1" <- this HAD to be set

seta image_downSize "1"

 

Is 1GB Video RAM (with 3GB RAM) not enough ? Or is it an ATI driver issue? any idea ?

(I'm not using Catalyst Control Center or other tweaks).

 

Full Darkmod.cfg:

 

unbindall

bind "ENTER" "_impulse51"

bind "ESCAPE" "togglemenu"

bind "SPACE" "_moveup"

bind "-" "_impulse50"

bind "0" "_impulse10"

bind "1" "_impulse1"

bind "2" "_impulse2"

bind "3" "_impulse3"

bind "4" "_impulse4"

bind "5" "_impulse5"

bind "6" "_impulse6"

bind "7" "_impulse7"

bind "8" "_impulse8"

bind "9" "_impulse9"

bind "=" "_impulse49"

bind "[" "_impulse48"

bind "\" "_mlook"

bind "]" "_impulse47"

bind "^" "_impulse0"

bind "`" "_impulse0"

bind "a" "_impulse45"

bind "c" "_impulse24"

bind "d" "_moveright"

bind "e" "_impulse46"

bind "f" "_impulse44"

bind "g" "inventory_use '#str_02396'"

bind "i" "inventory_cycle_group '#str_02391'"

bind "k" "inventory_cycle_group '#str_02392'"

bind "l" "inventory_use '#str_02395'"

bind "m" "inventory_cycle_maps"

bind "o" "_impulse19"

bind "p" "inventory_cycle_group '#str_02389'"

bind "q" "_moveLeft"

bind "r" "_impulse52"

bind "s" "_back"

bind "u" "_impulse51"

bind "v" "inventory_hotkey '#str_02397'"

bind "x" "_impulse23"

bind "y" "clientMessageMode 1"

bind "z" "_forward"

bind "BACKSPACE" "_impulse52"

bind "PAUSE" "pause"

bind "DOWNARROW" "_back"

bind "LEFTARROW" "_left"

bind "RIGHTARROW" "_right"

bind "ALT" "_strafe"

bind "CTRL" "_button5"

bind "SHIFT" "_speed"

bind "DEL" "_lookdown"

bind "PGDN" "_lookup"

bind "HOME" "inventory_hotkey ''"

bind "END" "_impulse18"

bind "F3" "_impulse17"

bind "F4" "savegame quick"

bind "F5" "loadgame"

bind "F6" "_impulse20"

bind "F7" "_impulse22"

bind "F9" "loadgame quick"

bind "F12" "screenshot"

bind "MOUSE1" "_attack"

bind "MOUSE2" "_impulse41"

bind "MOUSE3" "_zoom"

bind "MWHEELDOWN" "_impulse47"

bind "MWHEELUP" "_impulse48"

seta gui_mediumFontLimit "0.30"

seta gui_smallFontLimit "0.15"

seta radiant_entityMode "0"

seta net_socksPassword ""

seta net_socksUsername ""

seta net_socksPort "1080"

seta net_socksServer ""

seta net_socksEnabled "0"

seta win_ypos "22"

seta win_xpos "3"

seta sys_lang "french"

seta s_decompressionLimit "6"

seta s_useEAXReverb "0"

seta s_useOpenAL "0"

seta s_libOpenAL "openal32.dll"

seta s_numberOfSpeakers "2"

seta s_doorDistanceAdd "450"

seta s_globalFraction "0.8"

seta s_subFraction "0.75"

seta s_playDefaultSound "1"

seta s_volume_dB "0"

seta s_meterTopTime "2000"

seta s_reverse "0"

seta s_spatializationDecay "2"

seta s_maxSoundsPerShader "0"

seta r_screenshot_format "jpg"

seta r_debugArrowStep "120"

seta r_debugLineWidth "1"

seta r_debugLineDepthTest "0"

seta r_cgFragmentProfile "best"

seta r_cgVertexProfile "best"

seta r_forceLoadImages "0"

seta r_shadows "1"

seta r_skipBump "0"

seta r_skipSpecular "0"

seta r_skipNewAmbient "0"

seta r_renderer "best"

seta r_brightness "1"

seta r_gamma "1"

seta r_swapInterval "0"

seta r_useIndexBuffers "1"

seta r_customHeight "900"

seta r_customWidth "1440"

seta r_fullscreen "1"

seta r_mode "-1"

seta r_multiSamples "0"

seta image_downSizeLimit "256"

seta image_ignoreHighQuality "1"

seta image_downSizeBumpLimit "128"

seta image_downSizeSpecularLimit "128"

seta image_downSizeBump "1"

seta image_downSizeSpecular "1"

seta image_useCache "0"

seta image_cacheMegs "20"

seta image_cacheMinK "200"

seta image_usePrecompressedTextures "1"

seta image_useNormalCompression "2"

seta image_useAllFormats "1"

seta image_useCompression "1"

seta image_preload "1"

seta image_roundDown "1"

seta image_forceDownSize "1"

seta image_downSize "1"

seta image_lodbias "0"

seta image_anisotropy "1"

seta image_filter "GL_LINEAR_MIPMAP_LINEAR"

seta gui_filter_game "0"

seta gui_filter_idle "0"

seta gui_filter_gameType "0"

seta gui_filter_players "0"

seta gui_filter_password "0"

seta net_clientDownload "1"

seta net_master4 ""

seta net_master3 ""

seta net_master2 ""

seta net_master1 ""

seta net_clientMaxRate "16000"

seta net_serverMaxClientRate "16000"

seta m_strafeSmooth "4"

seta m_smooth "1"

seta m_strafeScale "6.25"

seta m_yaw "0.022"

seta m_pitch "0.022"

seta sensitivity "10.666667"

seta in_toggleZoom "0"

seta in_toggleCrouch "0"

seta in_toggleRun "0"

seta in_alwaysRun "0"

seta in_freeLook "1"

seta in_anglespeedkey "1.5"

seta in_pitchspeed "140"

seta in_yawspeed "140"

seta gui_configServerRate "0"

seta com_guid ""

seta com_preloadDemos "0"

seta com_compressDemos "1"

seta com_product_lang_ext "1"

seta com_videoRam "-1024"

seta com_showFPS "0"

seta com_purgeAll "0"

seta com_machineSpec "0"

seta g_spectatorChat "0"

seta net_clientLagOMeter "1"

seta r_postprocess_bloomKernelSize "2"

seta r_postprocess_bloomIntensity "0"

seta r_postprocess "0"

seta net_serverDlTable ""

seta net_serverDlBaseURL ""

seta net_serverDownload "0"

seta mod_validSkins "skins/characters/player/marine_mp;skins/characters/player/marine_mp_green;skins/characters/player/marine_mp_blue;skins/characters/player/marine_mp_red;skins/characters/player/marine_mp_yellow"

seta g_mapCycle "mapcycle"

seta g_voteFlags "0"

seta g_gameReviewPause "10"

seta g_countDown "10"

seta g_password ""

seta g_testModelHeadJoint "Spine2"

seta g_testModelHead "atdm:ai_head_citywatch"

seta g_showBrass "1"

seta g_showProjectilePct "0"

seta g_showHud "1"

seta g_showPlayerShadow "0"

seta pm_walkspeed "70"

seta g_showcamerainfo "0"

seta g_damageScale "1"

seta g_decals "1"

seta g_doubleVision "1"

seta g_bloodEffects "1"

seta g_projectileLights "1"

seta g_muzzleFlash "1"

seta gui_CenterY "0.5"

seta gui_CenterX "0.5"

seta gui_Height "1.0"

seta gui_Width "1.0"

seta r_fovRatio "0"

seta r_aspectRatio "2"

seta ui_showGun "1"

seta ui_autoSwitch "1"

seta ui_team "Red"

seta ui_skin "skins/characters/player/marine_mp"

seta ui_name "Player"

seta si_serverURL ""

seta si_spectators "1"

seta si_usePass "0"

seta si_warmup "0"

seta si_teamDamage "0"

seta si_timeLimit "10"

seta si_fragLimit "10"

seta si_maxPlayers "4"

seta si_map "game/mp/d3dm1"

seta si_gameType "singleplayer"

seta si_name "DOOM Server"

seta tdm_lod_bias "1.0"

seta tdm_voice_from_off_volume "0"

seta tdm_voice_player_volume "0"

seta tdm_music_volume "-40"

seta tdm_ambient_method "1"

seta tdm_door_auto_open_on_unlock "1"

seta tdm_bow_aimer "0"

seta tdm_lp_debug_hud "0"

seta tdm_lp_pawlow "0"

seta tdm_lp_randomize "1"

seta tdm_lp_auto_pick "0"

seta tdm_lp_autopick_attempts "3"

seta tdm_lp_pick_timeout "500"

seta tdm_lp_sample_delay "10"

seta tdm_lp_base_count "5"

seta tdm_empty_model "models/darkmod/misc/system/empty.lwo"

seta tdm_lg_split "0"

seta tdm_lg_model "models/darkmod/misc/system/lightgem.lwo"

seta tdm_lg_weak "0"

seta tdm_lg_interleave "1"

seta pm_rope_snd_rep_dist "32"

seta pm_min_stepsound_interval "200"

seta pm_stepvol_crouch_creep "-7"

seta pm_stepvol_crouch_run "4"

seta pm_stepvol_crouch_walk "-2"

seta pm_stepvol_creep "-5"

seta pm_stepvol_run "8"

seta pm_stepvol_walk "0"

seta tdm_underwater_blur "3"

seta tdm_rope_pull_force_factor "140"

seta tdm_inv_use_visual_feedback "1"

seta tdm_door_control "0"

seta tdm_inv_use_on_frob "1"

seta tdm_inv_loot_sound "frob_loot"

seta tdm_inv_hud_pickupmessages "1"

seta tdm_hud_hide_lightgem "0"

seta tdm_hud_opacity "0.7"

seta tdm_grabber_reverse_control "0"

seta tdm_bounce_sound_min_vel "80"

seta tdm_bounce_sound_max_vel "400"

seta tdm_throw_max_vel "900"

seta tdm_throw_time "1200"

seta tdm_throw_max "3500"

seta tdm_throw_min "600"

seta tdm_phys_show_momentum "0"

seta tdm_ai_vision_hardcore "1.5"

seta tdm_ai_vision_challenging "1.2"

seta tdm_ai_vision_forgiving "0.6"

seta tdm_ai_vision_nearly_blind "0.2"

seta tdm_ai_vision "1"

seta tdm_melee_difficulty "normal"

seta tdm_melee_max_particles "10"

seta tdm_melee_forbid_auto_parry "0"

seta tdm_melee_auto_parry "1"

seta tdm_melee_invert_parry "0"

seta tdm_melee_invert_attack "0"

seta tdm_melee_mouse_thresh_ "0"

seta tdm_dragged_item_highlight "1"

seta tdm_drag_encumber_max "0.4"

seta tdm_drag_encumber_maxmass "55"

seta tdm_drag_encumber_minmass "10"

seta tdm_drag_jump_masslimit "20"

seta tdm_drag_af_free "0"

seta tdm_drag_af_ground_timer "800"

seta tdm_drag_damping_af "0.4"

seta tdm_drag_damping "0.0"

seta tdm_drag_stuck_dist "38.0"

seta tdm_drag_force_max "100000"

seta tdm_drag_limit_force "1"

seta tdm_collision_damage_scale_horiz "0.5"

seta tdm_collision_damage_scale_vert "1"

seta tdm_frob_fadetime "100"

seta tdm_frob_width "10.0"

seta tdm_frob_distance_default "63"

seta pm_lean_toggle "0"

seta pm_lean_door_bounds_exp "8.0"

seta pm_lean_door_max "40"

seta pm_lean_door_increments "10"

seta pm_lean_to_valid_increments "25"

seta pm_lean_forward_stretch "15"

seta pm_lean_forward_height "0.4"

seta pm_lean_forward_time "400.0"

seta pm_lean_forward_angle "2"

seta pm_lean_stretch "2"

seta pm_lean_height "0.4"

seta pm_lean_time "400.0"

seta pm_lean_angle "15.0"

seta tdm_reattach_delay "100"

seta tdm_crouch_toggle_hold_time "400"

seta tdm_toggle_crouch "1"

seta tdm_footfall_sounds_movetype_specific "1"

seta pm_mantle_minflatness "0.707"

seta pm_mantle_height "0.2"

seta pm_mantle_reach "0.5"

seta pm_weightmod "1"

seta pm_push_max_mass "200"

seta pm_push_heavy_threshold "0.15"

seta pm_push_accel_time "1000"

seta pm_push_start_delay "1000"

seta pm_push_maximpulse "300"

seta pm_pushmod "0.15"

seta pm_max_swimspeed_mod "1.4"

seta pm_crouchmod "0.54"

seta pm_creepmod "0.44"

seta pm_runmod "2.12"

seta tdm_savegame_compress "1"

seta tdm_force_savegame_load "0"

seta tdm_mainmenu_confirmquit "0"

seta tdm_debug_aastype "aas32"

seta tdm_allow_http_access "1"

seta tdm_proxy_pass ""

seta tdm_proxy_user ""

seta tdm_proxy ""

seta tdm_fm_restart_delay "0"

seta tdm_default_relations_def "atdm:team_relations_default"

seta tdm_show_trainer_messages "1"

seta tdm_menu_music "0"

seta tdm_wideScreenMode "2"

seta tdm_interaction_vfp_type "0"

seta tdm_ai_show_aasfuncobstacle_state "0"

seta tdm_show_health "0"

seta tdm_ai_debug_greetings "0"

seta tdm_ai_debug_transition_barks "0"

seta tdm_ai_opt_update_enemypos_interleave "48"

seta tdm_ai_opt_interleavethinkframes "0"

seta tdm_ai_opt_interleavethinkskipPVS "0"

seta tdm_ai_opt_interleavethinkmaxdist "0"

seta tdm_ai_opt_interleavethinkmindist "0"

seta tdm_ai_visdist_show "0.0"

seta tdm_ai_search_show "0.0"

seta tdm_showko "0"

seta tdm_showsprop_radius "0"

seta tdm_showsprop "0"

seta tdm_spr_debug "0"

seta tdm_sndprop_disable "0"

seta tdm_ai_acuity_susp "1.2"

seta tdm_ai_acuity_L5 "1.5"

seta tdm_ai_acuity_L4 "1.3"

seta tdm_ai_acuity_L3 "1.1"

seta tdm_ai_show_conversationstate "0"

seta tdm_ai_show_enemy_visibility "0"

seta tdm_ai_sight_scale "1000.0"

seta tdm_ai_sight_thresh "1.0"

seta tdm_ai_showelevator "0"

seta tdm_ai_showdoor "0"

seta tdm_ai_debug_blocked "0"

seta tdm_ai_showAASarea "0"

seta tdm_ai_showgoalpos "0"

seta tdm_ai_showdest "0"

seta tdm_ai_showalert "0"

seta tdm_ai_showtasks "0"

seta tdm_ai_showanimstate "0"

seta tdm_ai_showko "0"

seta tdm_ai_showfov "0"

seta tdm_ai_debug "0"

seta tdm_ai_bumpobject_impulse "250"

seta tdm_ai_tact "20.0"

seta tdm_ai_sight_combat_cutoff "20.0"

seta tdm_ai_sightmin "15.0"

seta tdm_ai_sightmax "40.0"

seta tdm_ai_sight_mag "1.0"

seta tdm_ai_sight_prob "0.7"

seta tdm_ai_showbark "0"

seta tdm_ai_sndvol "0.0"

seta tdm_player_wait_until_ready "1"

 

 

 

Windows XP SP3 32bit

AMD dual-core 4800+ (2x2.5GHz)

3GB RAM

ATI Radeon HD 7750 1GB

Edited by plotzzz
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From memory (hah!), malloc is usually RAM related, the game can't allocate enough RAM. This used to be fixable back before TDM got its own .exe, by using a patcher on the doom3.exe, apparently it isn't needed for the new tdm .exe. I've played almost every mission available on a 1gb ATI card so if anything would have killed it, it would have happened before with giant missions like HoLS. Hopefully Bikerdude will be along to help you with the issue.

Intel Sandy Bridge i7 2600K @ 3.4ghz stock clocks
8gb Kingston 1600mhz CL8 XMP RAM stock frequency
Sapphire Radeon HD7870 2GB FLeX GHz Edition @ stock @ 1920x1080

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By the way I'm a bit deeper in the Requiem mission, and now I can play with:

seta image_forceDownSize "0". No leak in these areas apaprently.

Very interesting, I have thought there was a problem with the downsize/compress stuff for a long time, this gives me a very good idea of where to look.

Thank you :)

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From memory (hah!), malloc is usually RAM related, the game can't allocate enough RAM. This used to be fixable back before TDM got its own .exe, by using a patcher on the doom3.exe, apparently it isn't needed for the new tdm .exe. I've played almost every mission available on a 1gb ATI card so if anything would have killed it, it would have happened before with giant missions like HoLS. Hopefully Bikerdude will be along to help you with the issue.

 

Okay this needs to be cleared up, when Doom 3 came out it was 32bit only and was not LAA (Large Address Aware).

You could use a program to force that flag and allow Doom 3 to use up to 4GB of ram, but ONLY on a 64 bit Operating system. On a 32 bit OS an application is still limited to only 2GB of ram regardless of whether PAE or LAA is set.

 

Now that we have our own executable the LAA flag is already set, so if you are running 32bit version of Windows you are stuck with the 2 GB application limit.

 

Apparently someone is working on getting 64bit support going.

  • Like 1

I always assumed I'd taste like boot leather.

 

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Get at least 4 GB of ram for XP, cause if I understand it correctly, your apps are limited to 1.5 GB of ram.

Still I can't remember of ANY commercial game needing more of 2GB, so I'm very surprized Darkmod would need more than 3GB!!!

As for this 1.5 limitation I don't think so because when "malloc" errors happen, all GB are used with only Firefox opened.

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I can get Crysis to 2.6gb rather easily before it gets a bit flaky and crashes, despite running the 64bit version on a 64bit OS. Also thanks for the clarification AH, I just remember the patcher helping back when we used doom3.exe, and people saying it wasn't useful with thedarkmod.exe. Good to know why.

Intel Sandy Bridge i7 2600K @ 3.4ghz stock clocks
8gb Kingston 1600mhz CL8 XMP RAM stock frequency
Sapphire Radeon HD7870 2GB FLeX GHz Edition @ stock @ 1920x1080

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Yes, you should set your default RAM amount. That said, my HD4650 had 1GB and still got malloc errors on some missions when

I didn't downsize normal maps (etc). Hopefully the move to the dhewg branch will improve this.

  • Like 1

Please visit TDM's IndieDB site and help promote the mod:

 

http://www.indiedb.com/mods/the-dark-mod

 

(Yeah, shameless promotion... but traffic is traffic folks...)

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Still I can't remember of ANY commercial game needing more of 2GB, so I'm very surprized Darkmod would need more than 3GB!!!

As for this 1.5 limitation I don't think so because when "malloc" errors happen, all GB are used with only Firefox opened.

 

LOL what? Tons of games can use more, just look at GTA4, it completely fills the 3GB on my video card, and then uses tons of system memory also.

Crysis 64bit with graphics/texture mods it was using 4.5 GB of ram.

But if you are on a 32bit OS, then yes, no application will ever use more than 2 GB of ram.

 

And yeah there's a weird bug with video memory detection and it's fubar sometimes. Just set it manually.

I always assumed I'd taste like boot leather.

 

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  • 1 month later...

Hi guys,

 

Having read so much cool stuff about "Requiem" I reinstalled a fresh darkmod folder, but I have to tweak my Darkmod.cfg to be able to load a saved game (same happened with "In the North"):

 

seta image_downSizeLimit "256"

seta image_downSizeBumpLimit "128"

seta image_downSizeSpecularLimit "128"

seta image_downSizeBump "1"

seta image_downSizeSpecular "1"

seta image_forceDownSize "1" <- this HAD to be set

seta image_downSize "1"

 

Is 1GB Video RAM (with 3GB RAM) not enough ? Or is it an ATI driver issue? any idea ?

(I'm not using Catalyst Control Center or other tweaks).

 

Windows XP SP3 32bit

AMD dual-core 4800+ (2x2.5GHz)

3GB RAM

ATI Radeon HD 7750 1GB

i only just found out about this mod so im still very much new to this game but not the thief game in general. i have the same problem and a similar system

Windows XP SP3 32bit

Intel Q9450 quad core 2.66mhz

4GB Gskills Ripjaws RAM (only 3.25 used by the system)

ATI Radeon HD 6950 2GB

 

i always get malloc error on some newer maps Requiem and Lords & Legacy included. The suggested fixes and posted cvars from the the darkmod.cfg did not fix it. Also noticed in the tdm wiki Windows XP is included in the list of compatible systems, why is that since this does not appear to be the case?

Edited by shadowbod
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I have Windows XP on a work computer 2 GB of ram and TDM works fine. I have everything turned down completely, but I haven't tried L&L yet on it. I'll try that now.

 

EDIT: Yup L&L crashes on me when I try to load. Malloc Error. Probably because I only have 2 GB on that computer.

I always assumed I'd taste like boot leather.

 

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please remove it

 

*blinks, that would be disingenuous, since it does run on XP. Under that logic, all OSes should be removed, since they'll all need enough RAM, despite 98% of missions running without issue. It might make sense to stipulate you'd want more than 512 MB RAM free though?

"The measure of a man's character is what he would do if he knew he never would be found out."

- Baron Thomas Babington Macauley

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It got a malloc error cause I only have 2 GB of ram. I get the same on my coworkers windows 7 laptop with 2 GB of ram.

 

EDIT: Are you using the /3gb or /PAE switch in Windows XP? Because unfortunately, even though TDM is flagged for LAA, 32bit system will still be limited to 2GB for applications unless you have the 3gb or pae switch on.

I always assumed I'd taste like boot leather.

 

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*blinks, that would be disingenuous, since it does run on XP.  Under that logic, all OSes should be removed, since they'll all need enough RAM, despite 98% of missions running without issue.  It might make sense to stipulate you'd want more than 512 MB RAM free though?

 

under that logic atari should be listed. %98? where f did you come up with that fact is XP does not meet the memory requirements to load maps properly. while it does run, its not being actively supported, therefore, (wait for it) remove it

Edited by shadowbod
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Maybe SOME missions should be flagged "not XP compatible". Anyway I just switched to Win 7 and I must say it's really another experience, although I DID have a malloc crash once. Even loading times are far better.

 

And for programming experts, I carefully watched the RAM usage and in goes up to 2GB almost (if I remember correctly) during first loading of a mission, then goes down back to 700Mo, so it could be fixed, but again, it's so cool under Win 7 I'm not sure it's worth it.

 

Are you using the /3gb or /PAE switch in Windows XP?

So there IS a trick to bypass the 2GB problem with XP? never read anything about it before!

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So with 2.0 do we not need the "+set sys_videoRam 1024" argument tacked on our shortcut launch properties anymore?

 

In 1.08 I was getting an occasional malloc error and that fixed it.

 

You only need that if TDM can't get the videoram amount from the driver. If you go into TDM and check that cvar, if it says 0 or is incorrect, then you should set it manually.

I always assumed I'd taste like boot leather.

 

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So there IS a trick to bypass the 2GB problem with XP? never read anything about it before!

 

Yeah there is, but XP's memory management is still crap. You'll always get more memory errors than in Vista and greater OSes, it's just a crappier OS and less stable.

I always assumed I'd taste like boot leather.

 

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  • Recent Status Updates

    • Petike the Taffer

      I've finally managed to log in to The Dark Mod Wiki. I'm back in the saddle and before the holidays start in full, I'll be adding a few new FM articles and doing other updates. Written in Stone is already done.
      · 4 replies
    • nbohr1more

      TDM 15th Anniversary Contest is now active! Please declare your participation: https://forums.thedarkmod.com/index.php?/topic/22413-the-dark-mod-15th-anniversary-contest-entry-thread/
       
      · 0 replies
    • JackFarmer

      @TheUnbeholden
      You cannot receive PMs. Could you please be so kind and check your mailbox if it is full (or maybe you switched off the function)?
      · 1 reply
    • OrbWeaver

      I like the new frob highlight but it would nice if it was less "flickery" while moving over objects (especially barred metal doors).
      · 4 replies
    • nbohr1more

      Please vote in the 15th Anniversary Contest Theme Poll
       
      · 0 replies
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