Jump to content
The Dark Mod Forums

Does TDM know '>' and '<'?


Jasp

Recommended Posts

Hi,

 

what i want is to compare two floats. It's about checking the distance between the player and an AI and start a script if the distance is bigger than 128. I wrote:

 

void folgehelfer()

{

boolean eingreifen;

string abstand;

abstand = $player1.distanceTo($helfer1);

sys.println(abstand);

eingreifen = abstand > 128;

if (eingreifen = true)

{

call unbefugt();

}

}

 

it doesnt work: type mismatch for '>'

 

Does TDM / D3 know '>' and '<'? What is wrong?

Edited by Jasp

$guard.moveToPosition($player1.getOrigin());

Link to comment
Share on other sites

but this doesnt work.

 

if (eingreifen = true)

{

call unbefugt();

}

 

it works without the 'call'

 

(no, script doesnt work.. they are attacking the player right from the start... but im new to this and im on it :) )

Edited by Jasp

$guard.moveToPosition($player1.getOrigin());

Link to comment
Share on other sites

As an aside, even though I took it out of my response, this statement:

 

if (eingreifen = true)

 

is going to set eingreifen to TRUE, and the logic test will always be TRUE.

 

What you want to use when you do this sort of thing is

 

if (eingreifen == true)

Link to comment
Share on other sites

but this doesnt work.

 

if (eingreifen = true)

{

call unbefugt();

}

 

it works without the 'call'

 

(no, script doesnt work.. they are attacking the player right from the start... but im new to this and im on it :) )

 

Yes, mea culpa. Should have noticed that.

 

Edit: It's probably not working because your logic statement is wrong. See my note above.

Link to comment
Share on other sites

this is the whole thing. Works now, thanks alot!

 

void befugt()

{

$wache1.setEntityRelation($player1,1);

$wache1.setAlertLevel(0);

$wache2.setEntityRelation($player1,1);

$wache2.setAlertLevel(0);

sys.println("befugt");

}

 

void unbefugt()

{

$wache1.setEntityRelation($player1,-1);

$wache2.setEntityRelation($player1,-1);

sys.println("unbefugt");

}

 

void folgehelfer()

{

boolean eingreifen;

float abstand;

abstand = $player1.distanceTo($helfer1);

sys.println(abstand);

eingreifen = abstand > 128;

if (eingreifen)

{

unbefugt ();

}

else

{

befugt ();

}

}

$guard.moveToPosition($player1.getOrigin());

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recent Status Updates

    • OrbWeaver

      Does anyone actually use the Normalise button in the Surface inspector? Even after looking at the code I'm not quite sure what it's for.
      · 6 replies
    • Ansome

      Turns out my 15th anniversary mission idea has already been done once or twice before! I've been beaten to the punch once again, but I suppose that's to be expected when there's over 170 FMs out there, eh? I'm not complaining though, I love learning new tricks and taking inspiration from past FMs. Best of luck on your own fan missions!
      · 4 replies
    • The Black Arrow

      I wanna play Doom 3, but fhDoom has much better features than dhewm3, yet fhDoom is old, outdated and probably not supported. Damn!
      Makes me think that TDM engine for Doom 3 itself would actually be perfect.
      · 6 replies
    • Petike the Taffer

      Maybe a bit of advice ? In the FM series I'm preparing, the two main characters have the given names Toby and Agnes (it's the protagonist and deuteragonist, respectively), I've been toying with the idea of giving them family names as well, since many of the FM series have named protagonists who have surnames. Toby's from a family who were usually farriers, though he eventually wound up working as a cobbler (this serves as a daylight "front" for his night time thieving). Would it make sense if the man's popularly accepted family name was Farrier ? It's an existing, though less common English surname, and it directly refers to the profession practiced by his relatives. Your suggestions ?
      · 9 replies
    • nbohr1more

      Looks like the "Reverse April Fools" releases were too well hidden. Darkfate still hasn't acknowledge all the new releases. Did you play any of the new April Fools missions?
      · 5 replies
×
×
  • Create New...