Jump to content
The Dark Mod Forums

Deutsche Tastenbelegung Übersicht


Recommended Posts

For the english members: I recently gave a beginner's course in level design and made a list of the important shortcut keys. As I made this list anyway, I want it to share here.


Hier ist eine Übersicht der wichtigsten Tastenkürzel in Dark Radiant 1.8.0. in deutsch - besonders nützlich für Anfänger, aber auch für Fortgeschrittene sicher zu gebrauchen.

Fühlt euch frei sie zu verbreiten, erweitern und zu übersetzen.


Viel Spaß damit! :)

Tastenbelegung DarkRadiant.pdf

  • Like 2

"Einen giftigen Trank aus Kräutern und Wurzeln für die närrischen Städter wollen wir brauen." - Text aus einem verlassenen Heidenlager

Link to comment
Share on other sites

This is a bit off-topic, but I'd like to know. How did the course go? How many lectures / working hours did it consist of, or was it more of a single workshop? Did the students have a specific goal? How old were the students? How did they take to using DR and the gameplay of The Dark Mod in general?


I'm sorry about all the questions, but I've been thinking of holding some sort of course for young people aspiring to work in the game business, so I'm naturally interested :D

Link to comment
Share on other sites

  • 2 weeks later...

Dear kyyrma,


the course was a bit small, which is because of TDM isn't well known (instead of Unreal or Half-Life) so my advice is make the course not only TDM related but start with some general advices on level design techniques, approaches, technical terms, and so on (stuff people can use on other engines and editors too). Then you can go into the practical thing with Dark Radiant to let them feel the workflow and what is important.


The goal was to create a little map with the single rooms the people built, but as you can imagine as they were all beginners there was not much to put together (nice work though, I was impressed by the first time mappers, so I put some screenies for you down below).


The course took about 20 hours and my preparation and prearangements about 40 hours. So 60 hours in complete.


The students were all around 18 to 30 y.o. I think.


Gameplay was not a matter for the beginning (in the practical part in DR - it was a matter in the theoretical part though).


The students and me we had very much fun and I recomment trying this out yourself! It made TDM a bit more popular though :D


The screenies:









  • Like 4

"Einen giftigen Trank aus Kräutern und Wurzeln für die närrischen Städter wollen wir brauen." - Text aus einem verlassenen Heidenlager

Link to comment
Share on other sites

Not bad for a first try. The person who did shot number two seems to have a good eye for details, and the one that did number four for athmosphere. I hope those guys got infected by the mapping sickness, so we may see some new mappers around here soon.


But even if not, advertisement is always good.


(Regarding a course in gameplay, some of the major devs may could need such one ;) )


EDIT: Just took a look at the pdf. Men, there are quite a few that I didn't knew of. I'll translate this into english and upload it here, as this is bloody useful.

FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

Link to comment
Share on other sites

Oh I'd love to do something like this, just for the sheer pleasure of teaching & people interested in mapping learning. I should look up my school's policy on unofficial courses, or maybe one could just put up flyers.

What do you see when you turn out the light? I can't tell you but I know that it's mine.

Link to comment
Share on other sites

Thank you for such a detail run-down on it.


I've had an idea of running something similar at a student community here, not necessarily with Dark Radiant but the idea is the same: pick some people with little experience but lots of interest, and teach them some basic game development related skills (Blender, Unity, GMK, Mapping etc). Could be a lot of fun!


I'm actually surprised how good the composition of many of those scenes are.

Link to comment
Share on other sites

Hehe thanks guys - well yeah you just have to go on this with an open heart and mind. If you have fun, people will too (as you can see in the screens).


Edit: Thanks for translating the pdf Obsttorte - you may want to put the german and the english version into the mod wiki then, so they're easier to find. ;)

Edited by SeriousToni

"Einen giftigen Trank aus Kräutern und Wurzeln für die närrischen Städter wollen wir brauen." - Text aus einem verlassenen Heidenlager

Link to comment
Share on other sites

  • 1 month later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recent Status Updates

    • Nort

      Spent most of the day learning and writing about AI navigation. It's stuff I already know, but the magic about writing something down as clearly formulated as possible, is that you then see things that much more clearly. You also find what's unclear to you, and then you figure out exactly how things work. I was hoping to get through it all within just a day, but it looks like this will take tomorrow as well, at this rate. There's also plenty of other nonsense I have to get through as well. Everything's a chore.
      · 0 replies
    • Nort

      I want to be a fish, but I'm not a fish. My mom wants to be a fish too, and so she's killing herself eating plankton and sh***ng blood, and tells me to stop nagging her about taking her medication. I spent several hours today, just lying in bed, having anxiety over just existing, and not being a fish. You fish, you don't know how lucky you are. You can eat all the plankton you want. I tried eating plankton again yesterday, and I just got sick. I hate being a shark.
      · 0 replies
    • Nort

      I just gave myself vertigo. A pleasant kind of vertigo, like the world has been lifted off my shoulders. I'll explain:
      Yesterday I saw to my dismay, that I had made my entire map two - two - units too short on every level - that every set01 piece was sticking 2 units into the ceiling. That's basically 402 brushes that needs to be realigned (minus the ground floor brushes).
      I knew enough about selections to do all of that in a very tense five minutes, and it compiled without leaks. (Thank you so much, Dark Radiant devs, for making an editor with such care for precision that you can align hundreds of brushes perfectly at once (which is not something I can say for Valve's Hammer editor, which has some serious issues on that front, which actually made me just quit it in disgust).) However, the result is that the entire level has now been stretched a barely noticable 2 units, and it will take some getting used to psychologically.
      · 0 replies
    • Nort

      My workflow is basically running from a chain of disasters, eventually trying to seek shelter in former disasters. It's not ideal - it's just my life.
      When I abandoned my first map, it was out of a typical mental breakdown, and so I returned to find a skybox void where the kitchen door should have been (due to a misplaced visportal) and two overlapping brushes Z-fighting on the kitchen floor.
      I've now cleaned up the last bit of mess, by cleanly separating every floor into its own layer. Now I can finally work on each floor in peace.
      ...not that I really needed to. Once you get skilled enough, the orthographic messes, well, I'll let this video speak for itself:
      · 1 reply
    • Nort

      Beams, beams, beams...
      Support beams, and cross beams, and then beams to fixate the support beams to the cross beams. The more beams you have in a map, the better. There's walls, floors and ceilings, but the rest of the map is pretty much just beams. Beams makes a thief happy.
      · 0 replies
  • Create New...