Jump to content
The Dark Mod Forums

Visportal help


Duke Lebowski

Recommended Posts

Hey taffers,

 

So here i am mapping my first map, but i'm having a real hard time placing functional visportals. Some of them work ( r_showportals 1 )

but others just won't be active, and i don't know why.

 

For instance, i have a specific room that is splitted in two by a wall in the middle with no door, just a gap. One of the room's part gives to the main hallway by

a door( with a functional visportal) and the other room's part has a trapdoor ( with a functional visportal). But when i try to place a door in the middle, it's visportal

just won't activate. I don't see it at all when using r_showportals 1 . I'm pretty sure the room is leak-free, as the other accesses have their visportal active.

 

Any clue ? Thanks !

Edited by Duke Lebowski
Link to comment
Share on other sites

Can you post a top ortho-view of your scene or an approximation. This will help us to see if your layout will prevent the vp from closing. Also, please keep in mind that neither func_statics nor models will seal a portal so make sure you've got caulk wherever the vp crosses these. (Include which items are fs vs models vs world_spawn in your illustration if possible.)

Please visit TDM's IndieDB site and help promote the mod:

 

http://www.indiedb.com/mods/the-dark-mod

 

(Yeah, shameless promotion... but traffic is traffic folks...)

Link to comment
Share on other sites

Not sure on func_visportal as I've only used regular visportals but any time I've had an issue with a visportal not showing up is when the visportal isn't snapped to the brush geometry. Which means there's a gap tiny or otherwise between the visportal and what its sealing against.

Edited by Lux
Link to comment
Share on other sites

To rephrase that, when you visportal between two areas (called leafs), they have to be totally sealed from each other, so the smallest gap between the two areas will kill the visportal. The gap doesn't even have to be beside the visportal itself, although often it is. But it could be a gap somewhere else in the room even far away from the visportal, like an unportaled window or even a small sliver of a gap in the wall will also kill the visportal.

 

But yes, if you post a screenshot of the scene or DR maybe we can get a better idea.

What do you see when you turn out the light? I can't tell you but I know that it's mine.

Link to comment
Share on other sites

Any clue ? Thanks !

 

Sometimes leaks can be really sneaky. One way to check your room for leaks is to select all the sealing geometry (walls, floor, ceiling, doors - the whole thing) of the room and duplicate it, and the moving the duplicate in the void.

 

If the map leaks when compiling, open DR and check File -> Load Pointfile. You should now see where the room leaks from.

Edited by kyyrma
  • Like 1
Link to comment
Share on other sites

Worth noting that even if there are brushes covering everything, if you have complex or sliver brushwork sometimes the engine can hiccup on it & not render it properly, and that will create a gap and kill the visportal. This has happened to me. But anyway, the way to find it is like you'd find any leak, like kyyrma just mentioned.

What do you see when you turn out the light? I can't tell you but I know that it's mine.

Link to comment
Share on other sites

Sometimes leaks can be really sneaky. One way to check your room for leaks is to select all the sealing geometry (walls, floor, ceiling, doors - the whole thing) of the room and duplicate it, and the moving the duplicate in the void.

 

If the map leaks when compiling, open DR and check File -> Load Pointfile. You should now see where the room leaks from.

 

There's an easier way:

http://wiki.thedarkmod.com/index.php?title=Performance:_Essential_Must-Knows#Internal_Leaks

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recent Status Updates

    • Ansome

      Turns out my 15th anniversary mission idea has already been done once or twice before! I've been beaten to the punch once again, but I suppose that's to be expected when there's over 170 FMs out there, eh? I'm not complaining though, I love learning new tricks and taking inspiration from past FMs. Best of luck on your own fan missions!
      · 4 replies
    • The Black Arrow

      I wanna play Doom 3, but fhDoom has much better features than dhewm3, yet fhDoom is old, outdated and probably not supported. Damn!
      Makes me think that TDM engine for Doom 3 itself would actually be perfect.
      · 6 replies
    • Petike the Taffer

      Maybe a bit of advice ? In the FM series I'm preparing, the two main characters have the given names Toby and Agnes (it's the protagonist and deuteragonist, respectively), I've been toying with the idea of giving them family names as well, since many of the FM series have named protagonists who have surnames. Toby's from a family who were usually farriers, though he eventually wound up working as a cobbler (this serves as a daylight "front" for his night time thieving). Would it make sense if the man's popularly accepted family name was Farrier ? It's an existing, though less common English surname, and it directly refers to the profession practiced by his relatives. Your suggestions ?
      · 9 replies
    • nbohr1more

      Looks like the "Reverse April Fools" releases were too well hidden. Darkfate still hasn't acknowledge all the new releases. Did you play any of the new April Fools missions?
      · 5 replies
    • The Black Arrow

      Hope everyone has the blessing of undying motivation for "The Dark Mod 15th Anniversary Contest". Can't wait to see the many magnificent missions you all may have planned. Good luck, with an Ace!
      · 0 replies
×
×
  • Create New...