Jump to content
The Dark Mod Forums

Good guide to improving graphical fidelity of Dark Mod?


Expack3

Recommended Posts

I've recently gotten my hands on the new, standalone Dark Mod 2.0, and I must say that it looks and sound absolutely gorgeous and plays fantastically! However, I can max out the settings (except Antialiasing - somehow, I suspect 16x is meant for multi-GPU configs, not single-GPU configs like mine), and while I'm quite pleased with the graphics quality, I still want to push the settings higher still. However, I'm not exactly familiar with the graphics and sound variables used to tweak a game's graphics and sounds for a game based off of the open-sourced idTech 4 engine, so I've tried to find a good guide to help me tweak the Dark Mod's settings - to no avail. As such, does anyone have any advice on what variables and values to use for increased graphical and aural fidelity?

Link to comment
Share on other sites

TDM is basically all maxed out by default. For futher graphical improvements, the engine would have to be extended, which I hope to happen soon.

 

AFAIK this. It'd be great for some graphics gurus to improve the engine on a few fronts like radiosity, maybe soft shadows?, things like that. They'd go a long way to improving the look & feel of the game. But performance would be an issue too.

 

The other thing IMO we need are more good looking assets, just good-looking objects and textures.

What do you see when you turn out the light? I can't tell you but I know that it's mine.

Link to comment
Share on other sites

I guess if you are trying to do some deadendthrills type stuff, you could try adjusting the texture LOD Bias of your video

driver. In OpenGL this doesn't usually work so well.

 

You can also try these tweaks:

 

http://wiki.thedarkmod.com/index.php?title=Advanced_TDM_Visuals_Tweaking

  • Like 1

Please visit TDM's IndieDB site and help promote the mod:

 

http://www.indiedb.com/mods/the-dark-mod

 

(Yeah, shameless promotion... but traffic is traffic folks...)

Link to comment
Share on other sites

  • 2 weeks later...

Graphics are fine as they are, improvements on this side of the game would be nice, but I guess they are on the lower end of the to-do list. Only thing that really seems weird is the huge difference in quality of some textures. Some do have higher quality than similar ones in new released AAA titles, others look like thief 2.1, which only matters cause of the huge contrast, of course. This kind of game will always be a "gameplay first" type of thing and I guess that is everything you could possibly look for.

 

(by the way, what are the next big steps planned for development, just asking :)?)

Edited by Cookie
Link to comment
Share on other sites

Only thing that really seems weird is the huge difference in quality of some textures.

 

Yes, this is a side effect of collecting textures over the course of six or seven years, from multiple sources. Some of the earliest ones don't stack up very well. If there are especially bad ones you notice, we do try to upgrade them.

 

(by the way, what are the next big steps planned for development, just asking

 

You'll notice some character upgrades in the next update.

 

http://wiki.thedarkmod.com/index.php?title=What%27s_New_in_2.01

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recent Status Updates

    • OrbWeaver

      Does anyone actually use the Normalise button in the Surface inspector? Even after looking at the code I'm not quite sure what it's for.
      · 6 replies
    • Ansome

      Turns out my 15th anniversary mission idea has already been done once or twice before! I've been beaten to the punch once again, but I suppose that's to be expected when there's over 170 FMs out there, eh? I'm not complaining though, I love learning new tricks and taking inspiration from past FMs. Best of luck on your own fan missions!
      · 4 replies
    • The Black Arrow

      I wanna play Doom 3, but fhDoom has much better features than dhewm3, yet fhDoom is old, outdated and probably not supported. Damn!
      Makes me think that TDM engine for Doom 3 itself would actually be perfect.
      · 6 replies
    • Petike the Taffer

      Maybe a bit of advice ? In the FM series I'm preparing, the two main characters have the given names Toby and Agnes (it's the protagonist and deuteragonist, respectively), I've been toying with the idea of giving them family names as well, since many of the FM series have named protagonists who have surnames. Toby's from a family who were usually farriers, though he eventually wound up working as a cobbler (this serves as a daylight "front" for his night time thieving). Would it make sense if the man's popularly accepted family name was Farrier ? It's an existing, though less common English surname, and it directly refers to the profession practiced by his relatives. Your suggestions ?
      · 9 replies
    • nbohr1more

      Looks like the "Reverse April Fools" releases were too well hidden. Darkfate still hasn't acknowledge all the new releases. Did you play any of the new April Fools missions?
      · 5 replies
×
×
  • Create New...