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Posted (edited)

I'm stuck on this map, and not sure if I should be fighting the ghosts, or if they should be chasing me (scaring the shit out of me!). I've read about a 'trigger_hurt' bug which is mentioned in a spoiler in Fieldmedic's poll thread for this map, but I'm not sure if this is part of what I'm experiencing:

 

After taking the sword from the trophy room, one of the maid's ghosts comes for me. I waited around to see if I could hit her with the sword, after I noticed she would wait at the bottom of the stairs, but I'm not sure if it damages her or what. I know that in some cases, the lantern will scare maids away when they're on their own, but not when one of them, or both of them are chasing me. The two girls seem to be hanging around the art/tea rooms (which I've yet to enter, I know I need to get the oil from one of those rooms) and I can't get into, or near them, without the two of them chasing me (around the entire map, until I try to fight one of them but end up dying). Does this behaviour sound normal for the maid's?

 

I've watched part of a youtube spoiler where after taking the sword, the player follows the maid who comes, but she doesn't do this for me. When she doesn't see me, she waits at the bottom of the stairs, and when she does, she chases me.....perhaps the differences are to do with difficulty levels....?

 

I've yet to find the conservatory key, but I think I need to get that oil first.

Edited by chrisinpants
Posted (edited)

As far as I remember the ghosts getting anywhere near you kills you so the answer is to avoid them and not let them see you

Edited by Oldjim
  • Like 1
Posted

 

Some ghosts in the mission spawn as the player does something, but you must/will trigger these to complete the mission

 

 

 

As I remember: One emerges as you leave the first room, one emerges as you take the sword and one emerges from the wall as you walk down the corridor, beside the piano, to get into the library

 

 

Good thing you got scared :) Means we accomplished something good when designing the mission :)

  • Like 1

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