Jump to content
The Dark Mod Forums

Prey-like portals


Recommended Posts

Someone over at doom3world.org once setup prey style portals in Doom 3 but his download links no longer work and he doesn't seem to respond to

requests for his work... That said the new 3D skybox code by 7318 and grayman should work for this purpose.

Please visit TDM's IndieDB site and help promote the mod:




(Yeah, shameless promotion... but traffic is traffic folks...)

Link to comment
Share on other sites

Teleporting the player is not a big deal. The same counts for the teleporter arrows shown in the above video. A custom arrow overwriting an existing one, some defs and a script, that's it (yeah, and maybe some particles to make it look good ;) ).

FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

Link to comment
Share on other sites

All the elements are covered in the wiki I believe actually. It's more the creative application of teleporting and visuals (or lack of visuals to obscure what's happening to be seamless) that make the magic, full props to Stumpy, from using simple processes the game already provides. I was chuckling reading some of the conjecture here that's already been done! :-)

"The measure of a man's character is what he would do if he knew he never would be found out."

- Baron Thomas Babington Macauley

Link to comment
Share on other sites

Not overt look-through-see-alternate-destination visuals. The theme of that work is common sense not applying, unlimited stairs, going the same way but finding yourself at a different destination and the like, as you mentioned a couple posts ago. One of the obvious portals is intentionally visibly obscured. Most of the others are meant to be not apparent to the player. Then there are some that are meant to be obvious for gameplay reasons (feedback).

"The measure of a man's character is what he would do if he knew he never would be found out."

- Baron Thomas Babington Macauley

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recent Status Updates

    • snatcher

      TDM Modpack v2.6 released!
      · 0 replies
    • peter_spy

      Perhaps an unpopular opinion: TDM team might benefit from someone with actual QA experience; someone with naturally and professionally developed curiosity, who is interested in how and why things work, how they break At least to me it's kind of mind-boggling how untested some rather important features are (first the absence alert feature for items, now the rope +body carry behavior).
      · 4 replies
    • nbohr1more

      The Dark Mod is hosting an Ask Me Anything thread on the PC Gaming reddit forum:  https://www.reddit.com/r/pcgaming/comments/10nfcwj/hello_we_are_the_international_development_team/
      Feel free to join the discussion there
      · 2 replies
    • stgatilov

      Bumped into an interesting piece of wisdom called Hyrum's Law:
      With a sufficient number of users of an API, it does not matter what you promise in the contract: all observable behaviors of your system will be depended on by somebody.
      · 5 replies
    • The Black Arrow

      I love playing The Dark Mod when it's cold in my place. Bonus points when it's a bit (or even very) dark and it's raining, too.
      · 2 replies
  • Create New...