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InjectSMAA doesn't seem to function


The Black Arrow
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http://mrhaandi.blog...injectsmaa.html

Don't know if anyone knows about this tool, it is somehow similar to FXAA but SMAA works like a 4xMSAA (Or even 8x) without any blurring, unlike FXAA. In my thoughts, FXAA is utterly worthless in comparison to SMAA. And yes, most the times, SMAA has no FPS drop at all.

 

So I since I have some FPS drops with TDM's Anti-Aliasing, I wanted to try out SMAA, but it doesn't seem to work. Did anyone get it to work?

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That tool is for Direct3D games only. You'd need to find an OpenGL tool that does the same thing.

 

You could also just try turning-off AA in TDM and enabling it in your driver.

 

BTW you can use standard MSAA or SSAA with TDM, it is a forward renderer and doesn't require post processing

to fix anything other than Alpha textures.

Please visit TDM's IndieDB site and help promote the mod:

 

http://www.indiedb.com/mods/the-dark-mod

 

(Yeah, shameless promotion... but traffic is traffic folks...)

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SMAA in OpenGL https://github.com/scrawl/smaa-opengl

No injector for games, only a demo!

 

SweetFX-like mod for OpenGL games: https://code.google.com/p/qeffects-gl/

 

And this new player in the arena (D3D+OGL and but no shader package available yet): http://www.crosire.tk/?p=113

 

Support for Direct3D 9, 10, 10.1, 11, 11.1, OpenGl (all of these, implemented in one library file)

  • Support for Direct3D 9, 10, 10.1, 11, 11.1, OpenGl (all of these, implemented in one library file)
  • HLSL Effects like syntax for OpenGl part using GLSL shaders (custom parser by me for maximum control)
  • Full windows 8.1 support
  • Full control from the shader, using parameter annotations to declare which variable should get what information
  • Access to unlimited (well, limited by the driver) amount of rendertargets to write too, instead of using the backbuffer
  • Real multipass support
  • Performance! Comparing render times with other injectors reveals another true advantage of “eFX”, its high speed
  • Take screenshots of your shaders
  • Several injection methods supported (wrapper, external injector application, …)
  • Detailed log! Multiple log levels to choose from for debugging purpose
  • Crash reporter! “eFX” will automaticly create a minidump useful for me to fix the bug if a crash occurs. This dump contains debugging information describing the type of exception that occured and where. It could even send me that data directly if you allow it.

Edited by lowenz

Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S.

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That tool is for Direct3D games only. You'd need to find an OpenGL tool that does the same thing.

 

You could also just try turning-off AA in TDM and enabling it in your driver.

 

BTW you can use standard MSAA or SSAA with TDM, it is a forward renderer and doesn't require post processing

to fix anything other than Alpha textures.

 

You are right, I always tend to forget that the Doom3 Engine was made on OpenGL, not DirectX.

 

SMAA in OpenGL https://github.com/scrawl/smaa-opengl

No injector for games, only a demo!

 

SweetFX-like mod for OpenGL games: https://code.google.com/p/qeffects-gl/

 

And this new player in the arena (D3D+OGL and but no shader package available yet): http://www.crosire.tk/?p=113

 

Looks interesting, I'm gonna try the 3rd one. Thanks a lot.

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No shaders yet, only the injector :D

So wait for SMAA for eFX 2.0 (or write it down yourself :P)!

Edited by lowenz

Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S.

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I've got a Core i2 - 2130 (sandy bridge). HD200 graphics

 

How about you try this Biker?

 

Just extract the three qeffects files to your Dark Mod directory then edit the ini where it says [ Doom 3.exe ]

to say [ TheDarkMod.exe ] then remove all the options except the SSAO options.

 

See if you get the same dark spots everywhere.

Please visit TDM's IndieDB site and help promote the mod:

 

http://www.indiedb.com/mods/the-dark-mod

 

(Yeah, shameless promotion... but traffic is traffic folks...)

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