Bikerdude Posted April 15, 2014 Author Report Posted April 15, 2014 Er, what now. You dont put the sword anywhere, you just frob it and it goes into your eventory. Quote
MVT Posted April 16, 2014 Report Posted April 16, 2014 I seem to have lost the original thread in my post. When I put the sword (already in my inventory) into the blood angel's tray, it vanished. It was previously in my inventory. Quote
Bikerdude Posted April 16, 2014 Author Report Posted April 16, 2014 I seem to have lost the original thread in my post. When I put the sword (already in my inventory) into the blood angel's tray, it vanished. It was previously in my inventory.Ah....... you mean the dagger, not the sword. Yeah its supposed to do that to stop the player re-frobbing it. Quote
Springheel Posted June 28, 2014 Report Posted June 28, 2014 Dammit, just lost my original post and don't have the energy to write it again. This one will be briefer: Most beautiful TDM mission to date, IMO. Absolutely stunning visuals. I liked the unique menu screen too. Really loved the traps, especially the pressure plate arrows. Hope we'll see more of those in other missions now! The mirror puzzle was awesome. Loved the unique doors and door sounds, though the first several had no 'closing' sound. Lava caves were beautiful, but after 10 reloads I noclipped through. Got hung up at the beginning for a good ten minutes. When the gate comes down and locks you in, I was convinced the stone sliding sound was a secret door opening in the area I was in. I searched every inch of the area for it, and even restarted the mission several times to try and pinpoint where the sound was coming from. Didn't occurred to me to retrace my steps for quite a while. I did find myself wishing for some regular AI opponents. I missed having to sneak. Btw, what mission does this refer to? Well you can expect more of that from moi in the near future, because if you think this mission was pretty, oh dear lord you ain't seen nothing yet....!!!To quote Melan (one of our most respected master builders) -Quote I finally played the mission this afternoon. It is a little gem box of an FM - production values are stellar, it is very close to flawless Quote TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps
Bikerdude Posted June 28, 2014 Author Report Posted June 28, 2014 Dammit, just lost my original post and don't have the energy to write it again. This one will be briefer:Btw, what mission does this refer to?hey mister, your welcome. And yeah I wanted to put more Ai in and I did in an earlier version - maybe an update will fix that little niggle.Ah ha! the working title for this FM is " keep it simple stupid" and its a mission that Baal and I have been working on and of for the last 3 years.See the WAYWO thread. Quote
SirGen Posted June 29, 2014 Report Posted June 29, 2014 And yeah I wanted to put more Ai in and I did in an earlier version - maybe an update will fix that little niggle. Yes Please!! Quote
Oldjim Posted August 14, 2014 Report Posted August 14, 2014 Playing this on 2.02 and I can't get the bloody knife to trigger and open the gate Quote
Bikerdude Posted August 14, 2014 Author Report Posted August 14, 2014 @Jim, there are 4 items for the 4 statues, have the done the other items..? Quote
Oldjim Posted August 14, 2014 Report Posted August 14, 2014 (edited) YesThe bloody knife was the last one I will try restarting the mission to see if it works then Second try and putting the knife in the right place after the other three and got the noise but the door didn't openStarted from save game and placed the other three then the knife but it won't trigger and disappearCould it be that the knife doesn't fit into the tray and it sometimes jiggles about when placed Edited August 14, 2014 by Oldjim Quote
Bikerdude Posted August 15, 2014 Author Report Posted August 15, 2014 What version of TDM are you running..? and can you link me a copy of your save game. Quote
Oldjim Posted August 15, 2014 Report Posted August 15, 2014 Version 2.02Save games are here http://www.holtlane.plus.com/files/ Quote
Bikerdude Posted August 18, 2014 Author Report Posted August 18, 2014 Sorry for the delay Jim, so - 1. when you placed the knife did the statue make a sound?2. after hearing the sound did you then walk down towards the door..? Im betting you didnt think to do number 2. Quote
Oldjim Posted August 18, 2014 Report Posted August 18, 2014 (edited) No it didn't make a sound - it did the first time but I couldn't get it to make a sound when I tried from the two save gamesI will try again though Tried again and this time I got the sound but the knife didn't disappear. In fact it jiggled about on the trayGate opened when I walked towards it Edited August 18, 2014 by Oldjim Quote
Bikerdude Posted August 18, 2014 Author Report Posted August 18, 2014 Tried again and this time I got the sound but the knife didn't disappear. In fact it jiggled about on the tray, Gate opened when I walked towards itOk sounds like the script might need tweaking. Quote
oneofthe8devilz Posted October 2, 2014 Report Posted October 2, 2014 (edited) Bikerdude & Goldchocobo, you guys did a fantastic job with this mission making it my absolute favorite TDM mission... Your re-texture work is superb and all those added quests and riddles are amazing (I am loving the mirror/light puzzle) making this a more than worthy reinterpretation of the "Evil Artist's" original design. A coop-spinoff of this TDM GateHouse fan mission with all its puzzles is on my "definite-to-do-list". Keep up that brilliant work Edited October 2, 2014 by oneofthe8devilz Quote I got six little friends and they all run faster than you Check out our mods at moddb or the SPS Homepage
Bikerdude Posted October 7, 2014 Author Report Posted October 7, 2014 Thanks, oneofthe8devilz.+1 Quote
Cookie Posted October 12, 2014 Report Posted October 12, 2014 (edited) Incredible mission, expected a nice one and received this masterpiece. Pros:- Nice Atmosphere- Tension and difficulty are slowly building up- Great detail- Interesting puzzles, good balance of difficulty Cons:- Now I want more FMs of this kind of quality Edited October 12, 2014 by Cookie Quote
Bikerdude Posted November 2, 2014 Author Report Posted November 2, 2014 Evening one an all. This started out as an bug fix update, but as most people know I couldn't resist tweaking a few things and adding a bit more bling here and there. I have also tweaked the difficulty in some locations to address the crits from some players. Happy Halloween! Quote
grodenglaive Posted November 11, 2014 Report Posted November 11, 2014 (edited) fantastic... top 5 for sure. The lava was a bit frustrating, but when I stopped being a spaz I got though OK.Just one bug: in the area with the 3 statuettes just before entering the sword room, there was a guardian stuck staring at the wall instead of walking around. With only one guarding left on duty it was pretty easy to get through that part. Edited November 11, 2014 by grodenglaive Quote
GUFF Posted November 11, 2014 Report Posted November 11, 2014 Only one issue I've found with the new version, it doesn't overwrite the old one. There are two entries in the TDM missions list for it. The old one was in a directory simple called gatehouse but this one is in a directory called gatehouse1_3 Quote
Bikerdude Posted November 11, 2014 Author Report Posted November 11, 2014 Its an updated version, updated versions can't overwrite older versions. Quote
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