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Missing libraries in Linux after update


ianrace

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It will be. I updated the libcurl/openssl libs for Windows already. Just busy working on the Linux side now. I've also created an Arch VM so that I can test that it works properly there as well.

 

Edit: I also have access to Mac OS X, so I miiiight be able to do Mac builds.

I am the bat. The night is mine.

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Hi peispud

 

Without any info to go on, it will be quite difficult for us to help you. Are you able to install with tdm_update? If so, where do you run into issues when executing thedarkmod.x86? E.g. does it spit out any console output, etc.?

I am the bat. The night is mine.

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  • 1 month later...

Is there any way to downgrade the game? Because it doesn't work here (ArchLinux) either. Same error, and I'm not sure how to fix it. I've tried using a .so from Debian, but it didn't work. And the new update should be coming soon after all.

 

There's an AUR package you can use that will install a working copy of the game. I actually maintain it now. Something about my code syntax (a bracket or something) returns an error message but the install still works perfectly. You just need to add you user to the games group and it works fine.

-- Shadow53

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  • 1 month later...

Okay! Glad to see a push for linux gaming! I installed per the basic instructions for linux just yesterday, but am having an error upon starting the game. I get a pretty long error list, mostly relating to not being able to load any of the images. Here is a sample of that list (it is wayyy to long to post all of it here, unless you want me to):

 

WARNING:Couldn't load image: guis/assets/mainmenu/sidefigure1

WARNING:Couldn't load image: guis/assets/mainmenu/sidefigure2

WARNING:Couldn't load image: guis/assets/mainmenu/sidefigure3

WARNING:Couldn't load image: guis/assets/mainmenu/sidefigure4

WARNING:Couldn't load image: guis/assets/mainmenu/sidefigure5

WARNING:Couldn't load image: guis/assets/mainmenu/sidefigure6

WARNING:Couldn't load image: guis/assets/mainmenu/sidefigure7

 

After all that, there is a different bit where it was trying to figure out my hardware and seemed to fail:

 

 

4032 MB System Memory

guessing video ram ( use +set sys_videoRam to force ) ..

guess failed, return default low-end VRAM setting ( 64MB VRAM )

64 MB Video Memory

Async thread started

Couldn't exec autocommands.cfg - file does not exist.

Widescreenmode was set to: 2 (1440x900)

Not playing a game.

Not playing a game.

Not playing a game. <---(says this many many times in a row)

signal caught: Broken pipe

si_code 0

Trying to exit gracefully..

Shutting down sound hardware

----------- Alsa Shutdown ------------

close pcm

dlclose

--------------------------------------

idRenderSystem::Shutdown()

 

I basically just get a blank screen with sound. When it is run in not-full-screen mode, I am able to wait for it to bug out and allow me to close it. With full screen, I have to hard reset to get it to stop. Here are my Linux specs if that helps at all:

 

Debian release 6.0.9, Kernel 2.6.39-bpo.2-686-pae, gnome 2.30.2

 

My hardware can easily run doom3, so I know its not a problem of speed/specs. Any suggestions?

Edited by wwwarrick
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My hardware can easily run doom3, so I know its not a problem of speed/specs. Any suggestions?

 

Dark Mod uses a modified version of idtech4 (the doom 3 engine) and it does a LOT of extra things for thief style gameplay that doom 3 never did. That's not to say it's a hardware issue, I just wanted to clarify that you can't compare doom 3 to TDM and expect the same performance.

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Dark Mod uses a modified version of idtech4 (the doom 3 engine) and it does a LOT of extra things for thief style gameplay that doom 3 never did. That's not to say it's a hardware issue, I just wanted to clarify that you can't compare doom 3 to TDM and expect the same performance.

 

Good point... Here are my hardware specs, just in case that really is the issue, or if there is an incompatibility issue:

 

Mobo: MB MSI H61M-P21 (B3) R

CPU: INTEL|PDC G620 2.6G 3M 1155 R

Video Card: VGA EVGA 256-P2-N753-TR 8600GT 256M

RAM: 4GB

Edited by wwwarrick
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Have you installed s3tc support? I think the package is named something along the lines of libtxc-dxtn. You'll probably need the 32-bit version as well.

 

I have not installed that, and according to synaptic, i do not seem to have it, nor is it referenced in any of my libraries. A quick googling of that package description "libtxc-dxtn" tells me that it is available for my version of Debian under the description "libtxc-dxtn-s2tc0." Also, on the debian website, it states that this package includes OpenGL extensions GL_S3_s3tc and GL_EXT_texture_compression_s3tc. So, in short, sounds like a winner. I will go ahead and install that and see what happens. Also, a friend of mine mentioned that I should look to see if I have generic drivers for my video card or actual updated specific drivers from the vendor, so I will be looking into that as well. Thank you for your help!

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alrighty, installation complete. I also found and installed the debian specific drivers for my video card. However, upon trying to load the game I now get this error repeated many times:

 

Xlib: extension "GLX" missing on display ":0.0".

 

I did find a possible solution here, but this will have to wait until I have more time tomorrow, as it looks pretty involved... however, if others are having a similar problems with Nvidia drivers, please look through that tutorial, as it seems to have helped many people with their Nvidia woes.

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Which Nvidia drivers did you install? The binary ones (non-free driver from Nvidia) or the open source one (Nouveau) ?

 

If you have glxinfo and/or glxgears, you can use them to check if direct rendering/opengl is working on your system. I think they're found in the mesa-utils package. The top bit of output from glxinfo should give you some details about your current opengl setup and whether or not direct rendering is enabled.

I am the bat. The night is mine.

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Which Nvidia drivers did you install? The binary ones (non-free driver from Nvidia) or the open source one (Nouveau) ?

 

I went with the drivers that Debian hosted on their site, which are said to be the binary ones (version 195.36.31 for debain 6.0 squeeze).

 

If you have glxinfo and/or glxgears, you can use them to check if direct rendering/opengl is working on your system. I think they're found in the mesa-utils package. The top bit of output from glxinfo should give you some details about your current opengl setup and whether or not direct rendering is enabled.

 

Here is the output from glxinfo:

 

name of display: :0.0

Xlib: extension "GLX" missing on display ":0.0".

Xlib: extension "GLX" missing on display ":0.0".

Xlib: extension "GLX" missing on display ":0.0".

Xlib: extension "GLX" missing on display ":0.0".

Xlib: extension "GLX" missing on display ":0.0".

Error: couldn't find RGB GLX visual or fbconfig

 

Xlib: extension "GLX" missing on display ":0.0".

Xlib: extension "GLX" missing on display ":0.0".

Xlib: extension "GLX" missing on display ":0.0".

Xlib: extension "GLX" missing on display ":0.0".

Xlib: extension "GLX" missing on display ":0.0".

2 GLXFBConfigs:

visual x bf lv rg d st colorbuffer ax dp st accumbuffer ms cav

id dep cl sp sz l ci b ro r g b a bf th cl r g b a ns b eat

----------------------------------------------------------------------

Segmentation fault

 

And here is the output from glxgears:

 

Xlib: extension "GLX" missing on display ":0.0".

Error: couldn't get an RGB, Double-buffered visual

Edited by wwwarrick
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sigh... unfortunately, the solution mentioned here fails just after the first line. It would seem my Xorg installation does not match the one in the tutorial, and therefore, I cannot even complete the first step. I do enjoy Linux, but when it gets to the point where you spend 3 days trying to properly install video card drivers and find yourself still at square one, it just doesn't seem worth it...

 

I will keep chugging along and just hope that nothing I do breaks my entire system. :mellow:

 

Edit - okay, my kernel is intact, but now all I get is a tty2 screen. I think things are broken beyond my skill now.... Perhaps I can just wipe it out and upgrade to wheezy and try it all again. :wacko:

Edited by wwwarrick
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That driver versions looks ancient. I'm not even sure it will support the more current versions of Xorg. Nvidia website has a more recent version that supports your 8600GT on 32-bit Linux: http://www.nvidia.com/download/driverResults.aspx/75820/en-us However, I'm not sure if it is compatible with Debian 6. If you haven't installed it already, you will likely also need the nvidia-glx package mentioned in the Debian wiki article (did you follow all the steps in the article or just use it for the driver link?).

I am the bat. The night is mine.

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yeah, I followed the steps from the article. What I think happened is I just corrupted or otherwise damaged my gdm3 and x server stuff in trying to bypass them to install the driver. For some reason, it requires you to close out your x session to install the drivers, which is no easy task for my skill level. I ended up following an old how-to that had some file tree references that didn't match, so I had to do the best I could to find what they were trying to modify. Its all good, though, I have Debian Live on a USB stick. So, I am going to copy over my user created files to my backup hard drive and wipe my old install and start anew with Debian Wheezy, which should make things a lot easier.

 

I had cobbled together my previous installation over the years to get specific things to run and I think I just stretched it too far. There were too many things just not matching up any more and trying to force in even the older nvidia drivers just didn't take. Its all part of the learning process I need to go through to figure out how to get around Linux without having someone help me every step of the way.

 

Which distro do you run? Is there a distro that takes on gaming any easier than Debian? (Linux Steam may be in my future, too...)

Edited by wwwarrick
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