Jump to content
The Dark Mod Forums

Are .LWO models fixed to the original texture path?


Bikerdude

Recommended Posts

Evening

 

I'm helping XeX with his furnicher set and I can't seem to get the models toa ppears correctly in DR. WILL.LWO models only use thier original texture path, eg -

 

- models/Xex_models/comode_wood

 

rather than the new path

 

- models/darkmod/props/textures/comode_wood

 

Can someone have a look at the archive where I have tried to create newtextures and a skin for models "comode_002"

 

- skydrive

Link to comment
Share on other sites

The shader name of the material has to match the texture name given to the layer in LW. If he named his texture "comode_wood", then the material shader has to be named that as well.

Link to comment
Share on other sites

Change the texture path in the lwo model from

 

models/Xex_models/comode_black to comode_wood

 

Then fix line 50 in bikerdude.mtr:

 

qer_editorimage models/darkmod/darkmod/props/textures/comode_black_ed

 

to this:

 

qer_editorimage models/darkmod/props/textures/comode_black_ed

Link to comment
Share on other sites

  • Change the texture path in the lwo model from models/Xex_models/comode_black to comode_wood
  • Then fix line 50 in bikerdude.mtr: qer_editorimage models/darkmod/props/textures/comode_black_ed

  • Ah I figured it was something like this, I dont have lightwave so cant modify the .lwo file.
  • typo corrected.

@XendroX,

  • Passing this back to you now as there is nothing more I can do.
  • Also, I noticed that the comode and table models are missing thier bottom's, all the othe3r models will need to be checked for this.
  • And the height scale is a bit off on all the models - if you look at the map in the Op I have inserted some TDm models for reference, the flat top of your dresser is a good example, its 11 units higher than a normal desk. But then if you look at the table the knee space hieght is spot on but the top is too heigh as its at shoulder height.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recent Status Updates

    • Petike the Taffer

      I've finally managed to log in to The Dark Mod Wiki. I'm back in the saddle and before the holidays start in full, I'll be adding a few new FM articles and doing other updates. Written in Stone is already done.
      · 1 reply
    • nbohr1more

      TDM 15th Anniversary Contest is now active! Please declare your participation: https://forums.thedarkmod.com/index.php?/topic/22413-the-dark-mod-15th-anniversary-contest-entry-thread/
       
      · 0 replies
    • JackFarmer

      @TheUnbeholden
      You cannot receive PMs. Could you please be so kind and check your mailbox if it is full (or maybe you switched off the function)?
      · 1 reply
    • OrbWeaver

      I like the new frob highlight but it would nice if it was less "flickery" while moving over objects (especially barred metal doors).
      · 4 replies
    • nbohr1more

      Please vote in the 15th Anniversary Contest Theme Poll
       
      · 0 replies
×
×
  • Create New...